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A List of More Missions


SneakyTacts

Suggestion

Here I have compiled missions that I've thought of while playing Avorion or taken from the replies.

 

Mission Objectives

1. Capture pirate or enemy faction's flagship—don't destroy it. This mission would generate a pirate or enemy faction fleet with one exceptionally strong opponent to be boarded.

2. Skilled pilot for hire—participate in a pivotal faction battle. This mission would generate two massive fleets of ships for a fair battle, bigger than the common battles. Some of the ships should be made to be stronger or more powerful than the player. OH! Or, the player would be required to borrow a provided ship. That would make the battle tough. This one would be very fun!

3. Escort a convoy. This convoy would be ambushed 33% of the time along a pre-calculated route. The description could say that the "convoy contains ongoing experiments in a mobile lab," or, "a senior politician requires defense," or it's just for innocent traders.

4(a*). Take a survey. You developers should take surveys in the form of government questionnaires in the mailbox. It would add life to the factions. For example: if you wonder about our play styles, then temporarily add a survey "mission" asking us which mining laser type we prefer to use (refining or not).

4(b*). Participate in a race in an asteroid belt.  Use your spaceship to go through checkpoints in a deadly asteroid field. The description could say that the offerer's original competitor is crippled, so someone must take their place.

5. Construct a ship for a merchant, navy, miner, or transportation purposes. The player is rewarded with credits and extra resources if they submit a ship plan meeting their standards. The submitted ship design is then actually constructed by the faction and lives in the sector. The ship design must have a limit on some aspects, or the player might submit a massive dreadnought for a merchant as a joke, lol. That would be funny, though. The ship doesn't have to be constructed by the player because all the player must do is submit a saved plan to the buyer. It might be considered easy cash by some people who will do bare minimum, but others might take more than a minute to slap together the requirements in a pretty way. Requirements may include X number of turret bases, X hull HP + shield HP, suits X number crew and passengers, costs between X and Y credits, has X yaw/pitch/rotation, holds X cargo...

6. Help to salvage ships (hide evidence). If 75% of the targeted ships are salvaged using salvaging lasers, the player is rewarded with credits in proportion to the value of the ships salvaged along with whatever upgrades, turrets, and scrap they gather. The story behind this mission could be that the offerer destroyed the wrong ships or murdered people and urgently needs to scrap the unfortunate ships to hide what happened. It should be offered by a ship instead of a factory. It could even be a spoken event, like the traveler is to the early player. Update: apparently, this would make a good boss!

7. A legitimate smuggling deal. The only smuggling mission we have brings us to Bottan. The distance to the drop-off zone should be related to the hyperspace reach their ship has. The item to be smuggled should be confiscated by ships of war, just like Bottan's mysterious thing.

 

More (3rd of September):

8. Tow a crippled ship. Either (improved) force guns or new tether-like tools would be used to help tow ships with engine failure home.

9. "Progressive"/"Chain" Missions. As 'Anthony AyeDog' below has described, mild missions would lead up to more important and diverse ones. Or, one mission has consequences resulting in a second mission. Here's an example, as Anthony has described: #3 (Escort) unlocks #2 (Pilot for Hire), resulting in #6 (Salvage after Battle), #5 (Construct Ships after Battle Losses), or #1 (Capture an Escaped Ship).

10. Rescue Prisoners of War. Capture and return a ship carrying prisoners in hostile territory (pirate or mutually hostile territory).

11. Repair a ship. Repair a damaged ship nearby. Could be a miner, frigate, factory, habitat, you name it. Note: this might be too time-consuming for stations.

12. Deliver goods. Become a freighter; deliver supplied cargo to a designated station. This is part of the game, oops. I forgot.

13. Fighter shortage. Produce and supply fighters that meet expectations.

14. Reconnoiter. Unlike its safe counterpart, 'Scout Sector', this mission requires the player to scout a busy sector. Like the 'Scout Sector' mission, the player must reach certain points of various parts of the sector, but must do so without getting caught by ships of war. Even if the faction is friendly, the player should be fined and ordered to leave for "displaying suspicious activity," if caught.

 

More(4th of September and onward):

15. Sabotage enemy operations. There would be a few variations of this mission: the player must destroy miners for mining operations; troop transporters for planet, station, or system invasions; civilians for reconnaissance (selected civilians are assumed guilty of spying); or other ships for any other operations. We'd be tasked with destroying X number of a ship type. Credit to Anthony.

16. Locate a hidden base suspected to be nearby. This should be a special mission that pays well, takes time, and is especially interesting. Here is one idea to help you brainstorm for improvements: coded messages, hints in local speech blurbs, suspicious wrecks, and suspicious events would all guide the player to discover the sector that contains a fortified asteroid base.

17. Mediate a treaty between two factions. I like this one! The player would be tasked to negotiate peace, a ceasefire, or an alliance between factions by giving the opposing faction credits, goods, and resources from the other faction. The player would be rewarded according to how successful they are. The fewer credits, goods, and resources (from the faction) I offer in a successful treaty, the more rewards I am given. I do not know how the game would hint at the appropriate balance, though. Like, how would the player know to give 400,000,000 credits and 5,000 luxury food as opposed to 1,100,000,000 credits and 200,000 Naonite?

18. Guide a lost ship home. The ship may be a transporter carrying medicine to a sickly station or just a simple crew of civilians.

19. Hunt smugglers. You'd have to find a local smuggler outpost to either blow them and their supporters up. Or, there could be a random unknown condition that enables them to give themselves up. Works the same as a clearing a sector of pirates.

20. Clear an asteroid field / Harvest all ore-rich asteroids. Similar to the 'Salvage Ships' mission, you'd need to clear, say, 90% of all asteroids in a zone. This could be for sector safety purposes, so that stations won't be smacked by space rocks, or for aggressive purposes, so that an opposing mining company goes out of business. This might take a long time, so it might have to be worth a lot of money. You'd also get to keep all your resources, of course. Credit to Anthony.

21. Rescue hostages. The crazed hostage-takers threaten to immediately blow up a ship and all its unfortunate crew if the player gets within 15 kilometers of them. So, the player would have to snipe them from a distance! The crazed hostage-takers should also have rail guns and be happy to prove their sniping skills.

22. Rescue slaves. I'll be sure to write a sad story for this one! We'd have to liberate the slaves in some way. Maybe by capturing a ship with the enslaved, maybe by liberating an entire sector from pirate scum. Or both! (or neither?) Some slaves will offer to work on your ships, to which you may accept.

23. Defend/Attack wounded pilots in hospital ships. This is a tricky one in a good game called Critical Mass. They're so vulnerable.

24. Liberate oppressed asteroids. Those cultists are concerned about the treatment of solar systems. The asteroids are under attack by selfish miners, for example. Among other things, they're offering strangely powerful technology to anyone willing to take out a few miners for their cause. I wonder where they get this stuff? All they do is talk to that asteroid...

25. Crew shortage. A factory is looking for mechanics, gold mine is looking for security guards, military outpost is looking for pilots and qualified captains, and there are more looking for others! I thought this mission might be fitting since we may now clone and train people.

26. Defend a sector long enough for backup to arrive. Pirates are launching a major assault on a sector full of innocent people. You'll have to protect the people from waves of pirates, for many minutes, until the navy arrives.

 

More (5th of March 2020 and onward) (Starts with true number):

28. Hunt for bounty / Eliminate target(s). Locate and destroy a certain specialized ship or fleet (omicron, overwhelming weapon type, speed, hull, shield, strategy...).

 

 

Mission Details

1. Capture pirate or enemy faction's flagship—don't destroy it.

"We want you to capture the ship that has been spearheading attacks against our navy." <-Credit goes to Anthony.

"We were expecting to see this ship in battle. We want it taken intact, ASAP." <-Credit goes to Anthony.

"Our flagship was recently subtracted from our forces and added to the force of the pirates. We need it back, intact." <-This is like the flawless American mission in 1804.

2. Skilled pilot for hire—participate in a pivotal faction battle.

"We have handily flanked the enemy, but our navy has called for reinforcements. We're short on skilled captains, so we need you to lead our provided ship to battle."

"We have handily flanked the enemy, but our navy has called for reinforcements. Please, lead this ship into battle. If you survive, you may keep it as a gift from us."

3. Escort a convoy.

"A senior politician requires an escort."

"The convoy contains ongoing experiments in a mobile lab."

"Escort hospital ships carrying our wounded pilots. They depend on you."

4(a*). Take a survey.

"[insert faction name, business name, or random acronym] would like to hear your opinion! Are trained crew more important to you than regular mates?"

"Our survey will reveal what makes a wealthy person wealthy. Will you please participate? [insert options]"

"Our new company wants to know which mining laser type is more popular. Do you prefer to outfit your fleet with raw or refining mining lasers?"

And add whatever else you want to know.

4(b*). Participate in a race in an asteroid belt.

"The team we were planning on sponsoring has had a major collision and is out of the game tonight, so we'd like to sponsor you as you race through an infamous asteroid cluster. It will be broadcast throughout many nearby systems. Good luck!

5. Construct a ship for a merchant, navy, miner, or transportation purposes.

"We lost more than we anticipated and our shipyards are tied up with other production orders. We'll pay if you can source a ship for us." <-Credit goes to Anthony.

"Our staff must have a vessel designed for interstellar transportation. We're interested in your ideas.”

6. Help to salvage ships (hide evidence).

Still not sure whether this should be an event like the 'traveler' event or just a mission offered by a ship instead of a factory. I'll write it like I would for an "event."

"Hello, [player ship name], this is the captain of the [random ship name] speaking. There has been a terrible accident here—wreckage all over the place. I’ll pay you, ah, 80,000 credits if you clean this place up. I wouldn't want for any tourists to have an accident with the debris."

Player says, "Tourists? I haven't seen tourists anywhere."

        "Oh, well, I just wouldn't want anyone to stumble into this dangerous field of debri, you know?"

Player says, "I'll need more money than 80,000 credits."

        "Right. Sorry. I'll give 150,000."

Player says, "Why do you want to clear this desolate sector? It's devoid of everything."

        "I'm afraid I can't say. I just have a feeling that it must be cleaned. Wouldn't want to scare the local people, right? Yeah... and the navy might think a slaughter occurred here. That wouldn't be good."

Player accepts:

        "That's great! We'll just, uh, monitor your progress. We won't fire, don't worry!"

Player finishes salvaging:

        "A deals a deal. Here's your money. But we can't allow any witnesses. Prepare to be boarded!" A flotilla of boarding vessels are released like a flood through a dam. I guess this has become a new boss? Haha.

Player declines:

        "No, please! I'll pay you 150,000 credits! We can't allow witnesses!"

Player declines a second time:

        "This is the captain of [ship name]. Prepare to be boarded. We cannot let you escape!" A flotilla of boarding vessels are released like a flood through a dam. I guess this has become a new boss? Haha.

If the player attempts to jump or attack the ship, the ship reacts as it does directly above.

...

23. Defend/Attack wounded pilots in hospital ships.

"Our hospital ships are under imminent enemy attack. Rush to their defense. Many of these wounded pilots' lives depend on you."

"Our sensors have detected terrorist squadrons attacking our convoy containing mobile hospitals. Rush to their defense. Many of these wounded people's lives depend on you."

"We cannot allow the enemy's wounded pilots to recover. Ruin all their hospital ships."

28. Hunt for bounty / Eliminate target(s).

"Locate and eliminate the warship/fleet that has been drawing our limited forces from action to protect vulnerable areas from its raids."

"WANTED: The warship [ship name] of [faction] has been [causes: raiding civilian property, stealing national resources, terrorizing citizens...]. A reward will be given to the captain that destroys this ship.”

 

 

 

 

I'll add more as I think of them. This was fun to make while playing. I hope we get exciting stuff on the bulletin boards!

Update: Thanks, developers, for adding new missions recently.

*I did not intend to have two number 4s. Whoops! The letters should help in differentiation.

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I actually love this idea!

 

2: Probably my favorite! I love those big battles and wish I could find more of em. It's hard to know whether or not factions are fighting against anyone without waiting in their space for a long while. I'd even be happy to see a new option in Military posts and Headquarters that let you see how they feel about factions near them (including pirates and smuggler posts... can't tell you how frustrating it is to farm a faction up and then pop pirates and lose a ton of rep because they were friendly with em)

 

4: Also great. Perhaps different surveys for different distances from the core (including special ones once you've passed the barrier). Multiple Choice answers (A/B/C/D) would be perfect.

 

6: Another favorite. There's tons, I'm sure, of sketchy people in the galaxy.

 

 

Some of these open up options for Chain missions.

 

Chain starts with... say, 3 (Escort), then 2 (Pilot for higher), then either branch to:

 

1 (Capture enemy ship) (Along the lines of "We want you to capture the ship that's been spearheading attacks against our forces" or maybe "We were expecting to see this ship in the battle... we want it taken intact")

 

or

 

5 (Construct ship, prompt specific type) With dialogue like "We lost more than we anticipated and our shipyards are tied up with other production orders... We'll pay if you can source a ship for is"

 

or

 

6 (Help to salvage ships):Dialogue such as  "The recent battle left a lot of debris. It's started to interfere with trade routes and passing ships have reported collision issues with the remaining derelicts. We'd like to hire your services to clear up at least %xx of the wrecks"

 

 

 

 

Alternatively, with 1, if the ship is destroyed by accident, a Salvage mission could be offered to recover a "Blackbox" item that drops from said ship's wreck. Less reward, but still an opportunity to recover lost profitssss

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I must say that I have enjoyed reading your ideas, too, and also would love them in the game! Your idea of progressive missions with each leading up to the next is perfect! I think that factions would need to be more complex before that, though.

 

I notice that I’ve accidentally made two number 4s. Oh well. I’ll distinguish the two with letters, now.

 

I plan on playing Avorion sometime in my day today, so then I might hopefully add to our list! I also want to make a list of messages, helpful or entertaining, that the ships and stations may randomly speak. I like this new feature and I don’t want them to repeat themselves.

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Another couple quick idea:

 

"Stripmine an enemy sector" or "Sabotage enemy mining operations"

 

This could either be a combat mission or a  mining mission depending.

 

Combat would be to kill X number of enemy "Mining" ships, but with no clear sector on where they are. Which means some scouting and searching would be necessary. However, I don't know if those ships respawn so that might need to be given some thought.

 

Strip Mine would require a Mining Systems upgrade and some time. Essentially, mine all available asteroids in the target sector, usually an enemy of the faction giving the mission. As asteroids do  eventually replenish, this mission would be repeatable.

 

 

As for the Repair mission idea, I like it. Only problem could be with stations as they typically have huge amounts of HP and would take a considerable while to repair even with high-"damage" repair lasers.

 

 

Also: Delivery missions are already a thing. I regulardly get them from my own Equipment dock... asking for goods that my equipment dock already has on hand. Makes for an easy couple mill sometimes haha

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Thanks for your help, again! I've added missions tonight, too. If you or anyone else have any other ideas, share them! I plan on adding more to this nice list. Then I might add all possible details to each mission, making the player emotional and motivated in the work they do.

 

I've written a small list of extra speech blurbs that spacecraft might say, as they currently do.  I hope to post another list for that. Then I hope to make one more for general and conditional events.

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Just had an idea...

 

 

There's some cultists in certain zones.

 

I wouldn't mind them having quests as well. Even religious zealot-style quests.

 

"For a long time the peoples of this galaxy have desecrated and ruined it. They strip planets and stars of what gives them life.

 

Bring them to their knees and restore the balance"

 

And instead of credit rewards the quest would reward unique or stronger upgrades or turrets.

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Just had an idea...

 

 

There's some cultists in certain zones.

 

I wouldn't mind them having quests as well. Even religious zealot-style quests.

 

"For a long time the peoples of this galaxy have desecrated and ruined it. They strip planets and stars of what gives them life.

 

Bring them to their knees and restore the balance"

 

And instead of credit rewards the quest would reward unique or stronger upgrades or turrets.

 

Haha, good idea. I added #24 just for that. I also am slowly making progress on details. I've written a few things for the cultists to say in speech blurbs in a future list, too. I hope they become more interesting.

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My Missions are something like:

 

1).Create a Military Convoy to bring a factions power back.

-Convoy should have a special power level that is different where you are at the map (how far you are away from the center)

-Convoy must have a minimum of 3-5 ships or something

-Convoy then starts to move in the home sectors of the faction

 

2). Distroy as many ships you need to decrease the power of the Faction the Missiontellers Faction is in war with.

-you have to decrease the power of the oponents faction by killing military ships

-also you can kill defend stations to decrease power

 

3). New Station at warp gates. (Deff Station with weapons)

 

4). Kill all Military Stations and Ships in the war sector

-If the Power Level is low enough you can conquer a sector for the Faction

- that a boarder group of ships can board all product stations in sector

 

I have more Idea´s if you want some help in development sent me a Massage

(PS.:Wir können auch auf Deutsch schreiben )

 

Grom987

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