I would like to suggest a change to the way engines function and affect maximum velocity when placed on a ship. Currently, it seems that engines affect your maximum velocity by giving a larger max velocity the larger an engine block is, regardless of the size of the ship it's moving. Consequently, the actual mass of the ship doesn't seem to factor in at all, so a large ship with a single 10 x 10 x 10 engine would always seemingly be the same speed at max velocity of a tiny ship with the same size engine. This means it will almost always be better to build bigger ships since bigger ships will almost always be able to outrun smaller ships once they accelerate to max velocity. The biggest appeal to small ships is typically their speed and nimble nature - they can't generally stand up directly to large ships, but can avoid them or fight them indirectly by being faster and outrunning the larger ships. This means larger ships have a speed advantage over smaller ships which would otherwise rely on their speed to flee from or harass larger vessels. Larger ships can always outrun smaller ones, catching up to them and using their superior armor and firepower to rip them apart. This has fundamental issues regarding ship and general fleet designs, as large ships will always have an advantage over equally expensive numbers of smaller ships. My suggestion is to make max velocity gained from engines also take the ship's mass into account, with the calculations for max velocity being based on the mass of the engines themselves versus the ship's total mass. This would allow smaller ships to benefit from a lower mass and be generally faster at max velocity, but would still allow high mass ships to compete as long as they dedicated a proper relative amount of engines to their own ship (e.g. a ship with 25% of its mass made up of engines would always travel at X max velocity regardless of it having higher or lower overall mass).
Suggestion
KonaAI
I would like to suggest a change to the way engines function and affect maximum velocity when placed on a ship. Currently, it seems that engines affect your maximum velocity by giving a larger max velocity the larger an engine block is, regardless of the size of the ship it's moving. Consequently, the actual mass of the ship doesn't seem to factor in at all, so a large ship with a single 10 x 10 x 10 engine would always seemingly be the same speed at max velocity of a tiny ship with the same size engine. This means it will almost always be better to build bigger ships since bigger ships will almost always be able to outrun smaller ships once they accelerate to max velocity. The biggest appeal to small ships is typically their speed and nimble nature - they can't generally stand up directly to large ships, but can avoid them or fight them indirectly by being faster and outrunning the larger ships. This means larger ships have a speed advantage over smaller ships which would otherwise rely on their speed to flee from or harass larger vessels. Larger ships can always outrun smaller ones, catching up to them and using their superior armor and firepower to rip them apart. This has fundamental issues regarding ship and general fleet designs, as large ships will always have an advantage over equally expensive numbers of smaller ships. My suggestion is to make max velocity gained from engines also take the ship's mass into account, with the calculations for max velocity being based on the mass of the engines themselves versus the ship's total mass. This would allow smaller ships to benefit from a lower mass and be generally faster at max velocity, but would still allow high mass ships to compete as long as they dedicated a proper relative amount of engines to their own ship (e.g. a ship with 25% of its mass made up of engines would always travel at X max velocity regardless of it having higher or lower overall mass).
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