Boxelware Team koonschi Posted July 23, 2019 Boxelware Team Share Posted July 23, 2019 Boarding We added boarding! In order to board an enemy ship, you must first damage it and then launch fighter squadrons that transport your boarders to the soon-to-be-yours ship. Boarders will then fight on the other ship until the enemy defense system and crew is beaten. Once there is no enemy crew left, the ship is yours! When boarding a station, its production facilities are destroyed upon takeover, and have to be rebuilt in order to work again. When boarding a cargo ship, its cargo is not marked as stolen. Cloning Hiring tons and tons of crew can be very tiresome. In order to improve this front, we're now adding the possibility to clone crew on your ships and stations. We added cloning pods as a new block, which you can then use to clone crew on your ship. Cloning a crewman takes a fixed time, increased cloning capacity will allow you to clone more crewmen in parallel. Academy Since cloned crew is untrained, you will need facilities to turn your untrained crewmen into specialists. Similar to cloning pods there are now Academy Blocks, that help turn your crewmen into specialists. Similar to cloning, training a crewman takes a fixed time, and more academy blocks allow you to train more people in parallel. UI Improvements & More There are several more improvements coming with this patch: The Cargo Tab got some improvements like coloring and sorting, overheating bars are now rendered next to turrets, Xsotan are stronger but jump away when unprovoked, reworked energy cooling, and much more! To get all changes, check out the patchnotes of the beta branch updates: https://steamcommunity.com/games/445220/announcements/detail/1601510700259911187 https://steamcommunity.com/games/445220/announcements/detail/1600382809846349778 Link to comment Share on other sites More sharing options...
Sir Charles Posted July 23, 2019 Share Posted July 23, 2019 Beautifull! Link to comment Share on other sites More sharing options...
Loony Liberator Posted July 28, 2019 Share Posted July 28, 2019 Hey Koonschi, just a quick question for choosing the version in steam it only gives me the option (latest version wise) of 23.4 or the newest beta which is currently 0.25. Is there a reason 24.1 is not available? Edit: I am sorry, I have had a great derp moment. Opt out of beta to get latest stable branch... I don't think I've had a more epic face palm moment. Link to comment Share on other sites More sharing options...
Alanthier Posted July 28, 2019 Share Posted July 28, 2019 any time you highlight another player's alliance ship, the game crashes on the person who's looking at it, or anyone who is in the sector in general at times. Unable to even get back in the game. Link to comment Share on other sites More sharing options...
Boxelware Team koonschi Posted July 29, 2019 Author Boxelware Team Share Posted July 29, 2019 A new patch is now live on default branch, should fix the crashing when hovering other alliance or player ships. Beta patch following soon. Link to comment Share on other sites More sharing options...
Alanthier Posted July 29, 2019 Share Posted July 29, 2019 Deleting your own station marks your zone as a "hazard zone"...please fix this. Link to comment Share on other sites More sharing options...
Boxelware Team koonschi Posted July 29, 2019 Author Boxelware Team Share Posted July 29, 2019 How did you delete the station? Mark all blocks in build more and press Delete? Please elaborate. Link to comment Share on other sites More sharing options...
Alanthier Posted July 29, 2019 Share Posted July 29, 2019 yes, marked all blocks and deleted. the same way you would delete any ship /station without a scrapyard. Link to comment Share on other sites More sharing options...
Vis Posted July 30, 2019 Share Posted July 30, 2019 The thing I hate most about this update, is how all the turret factories I have been to changed and no longer make good turrets. DX I was saving up a lot of turrets to scrap and use all the parts from the crappy turrets to make good ones. I had jumped around to many different sectors and even made a chart of all the best turrets each factory made. But now when I finally have the materials to build enough turrets for all my ships I find out they have completely different builds for all their turrets and of course with my luck, they all suck. :'( Really wish you could blueprint and build turrets the way you can with fighters. And building your own turret factory is just such a dice roll I'm not sure if it would be even worth it to try my luck. I'm sure my turret factory would end up with really good force turrets and nothing else. If only ships could fly into planets and crash. Maybe then I could just push all the enemies into them. ::) It would be great if when you built a turret factory you could pick what kind of bonus you wanted to add to which turrets and then you spend all your points accordingly. Kind of like how you do for fighters. Maybe even have different size turret factories and you get more points when you upgrade to a bigger factory. But, disappointments aside. I am really glad the Cloning and Academy Blocks thing was added. I was thinking of suggesting almost the very same thing because it was always such a pain to find enough people to crew my ships. Now I can build a training facility to get enough crew members for my ships. \o/ Also really like the UI changes. Having different types of cargo in different colors is nice. Sometimes one of my ships picks up something like that without me knowing it. I think it would also be nice if you could see those colored bars for all your ships without having to be in them. It would also make it easier to tell if one of your ships is full. Might be able to squeeze a small bar just above all the cargo item pictures in the fleet tab for each ship. Of course it really shouldn't be called the fleet tab because you can't actually make fleets. Sorry getting off topic. Maybe also the picture of those items should also be colored the same... ...This post is getting too long now. XD Sorry I have this really bad problem of having too many ideas and not being able to turn it off. :-X But I'm looking forward in seeing what the future holds for this game. Keep up the good work. ;) Link to comment Share on other sites More sharing options...
Sir Charles Posted July 31, 2019 Share Posted July 31, 2019 Really wish you could blueprint and build turrets the way you can with fighters. I do pretty much agree with that... If you have a concrete idea on that, feel free to explain it here: https://www.avorion.net/forum/index.php/topic,5539.0.html You might find the other stuff in there interesting as well... ;) Link to comment Share on other sites More sharing options...
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