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Beta Branch Patch 0.22 - Reconstruction Tokens


koonschi

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  • Boxelware Team

Patch 0.22

 

Date: May 2nd, 2019

 

Deaths in Avorion

In the last update, we already changes some of the behaviors when your ship gets destroyed. Deaths in Avorion are harsh. We all know that. Especially new players get punished early punished for not knowing the game, after they invested tons of resources in their first ship and then - poof - it's just gone. That's true ragequit material, and nobody wants that. We're changing the insurance system to an equivalent reconstruction/respawn system that will be both more intuitive for everyone and more forgiving when you're just starting out.

 

Beta Branch Patch

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

 

This is how you get access to the beta branch (USE AT YOUR OWN RISK):

Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

 

Reconstruction Tokens

 

"From now on, you can buy reconstruction tokens at repair docks, that will allow you to completely restore a destroyed ship. Well, not COMPLETELY, but almost. Read more about that below."

  • New Item: Reconstruction Token
  • Can be used at Repair Docks to reconstruct destroyed ships
  • Can be bought at Repair Docks for 30% of the ship's value
  • Must be bought in advance, BEFORE a ship is destroyed
  • When founding a ship, players get 0 - 2 Reconstruction Tokens for free
    • Easy, Beginner: 2
    • Normal, Veteran: 1
    • Hard, Difficult, Insane: 0

    [*]Every player gets a free token for each existing ship

    [*]Added lootable Empty Reconstruction Tokens that are hidden in secret stashes and travelers stashes

    • Empty Reconstruction Tokens can be bound to your current ship

Repair Docks

 

"Repair docks are getting big changes: From now on you'll be able to restore your ships at repair docks, either for Reconstruction Tokens or for your ship's worth of money."

  • Repair Docks now sell Reconstruction Tokens (non-destroyed ships only)
  • If you have a reconstruction token for your ship, you can't buy a second one for the same ship
  • You can now reconstruct (read: respawn) your ships at Repair Docks
  • Ships are reconstructed entirely with crew, torpedoes, blueprints, upgrades ...
    • But without cargo and fighters (duping & other exploit reasons)
    • Turrets are returned to your inventory on destruction, but re-added to the ship when it's reconstructed

Balancing

 

"We're adding some more changes that are supposed to make starting out in Avorion a little easier."

  • Increased base crew size of ships to 8 (from 4)
  • When founding a ship, a basic crew is added to the ship
    • Easy, Beginner, Normal: 8 Crewmen
    • Veteran: 4 Crewmen
    • Hard, Difficult, Insane: 0 Crewmen

    [*]Re-increased efficiency of too harshly nerfed salvaging lasers (sorry!)

    • Refining salvaging lasers: Efficiency up to 11% - 18% (Petty - Legendary) (now equal to refining mining lasers)
    • Raw salvaging lasers: Efficiency up to 40% - 80% (Petty - Legendary)

    [*]Increased money rewards for missions, events and stashes

Gameplay

 

"Upgrades and turrets are no longer dropped on destruction: Depending on how badly the ship was damaged, some items are returned to the player's inventory or have to be reconstructed. Ships remain in the ship list, waiting to be reconstructed or removed"

  • Upgrades and turrets are no longer dropped on destruction but remain on the ship or are returned to your inventory
  • Destroyed ships are no longer removed from the ship list, but tagged as "destroyed" and must be removed manually or reconstructed
  • AI stops shooting torpedoes once a specific number of torpedoes was already fired, depending on Difficulty setting
  • Insurance is now a station-only feature
  • Added a new block
    • Block comes in 2 variants since it can't be mirrored onto itself

UI

 

"Some cleaning up of the UI."

  • Reduced size of bottom right notifications
  • Updated some permission descriptions for alliances
  • Added a window to tell you after dying that you can reconstruct a ship
  • Updated loading screen tips and hints to fit new reconstruction mechanic
  • Improved overall hints to be less annoying
  • Hyperspace cooldown bar is no longer visible when fully charged
  • Programmed-Velocity bar is no longer visible when using mouse steering

Scripting API

  • Added access to several new properties of ShipInfos
  • UseableItems now can have multiple custom parameters passed on construction

Mining in other sectors

 

"After weeks of searching, one of the most infamous mining AI bugs has finally been fixed! Thanks to everyone who helped us find it, you guys are the best!"

  • [uBR] Fixed an AI error preventing mining ships from mining while players were in another sector

Bugfixes

 

"Tons of QoL fixes and, as usual, [uBR] means User Bug Report."

  • Fixed Vanilla- and UsableInventoryItems' icons being rendered upside down
  • [uBR] Fixed a hang/crash in refine ores AI
  • [uBR] Fixed wrong relations in crewboard for crew transport
  • Fixed wrong tooltips on galaxy map checkboxes
  • [uBR] Fixed discrepancy between tooltip and mining system
  • [uBR] Seeker missiles no longer get extreme speed boosts from their parent craft
  • Improved stability of server when files are corrupted
  • [uBR] Fixed notification tooltips being rendered under other notifications
  • [uBR] More Loot is now dropped in bigger packages instead of more packages
  • [uBR] Fixed several bosses attacking during dialogs
  • [uBR] Fixed several issues where players could get attacked in the loading screen
  • [uBR] Ships defending sectors now get more turrets
  • [uBR] Fixed desync between client and server when docks push away things
  • [uBR] Fixed desync when collecting loot

Known issues

 

"We are currently getting a lot of crash reports from Ryzen users. We're actively working on fixing this problem, and we hope that we already found a solution in this patch. We haven't managed to reproduce this crash on our own machines, so we're currently only guessing what causes this. Hang in there, we're aware and working on it!"

  • [uBR] Hopefully fixed a crash for Ryzen CPU users
    • We know about this and we're working on it, hang in there!

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I just put together a new Ryzen 2700x with a GTX960 and have had zero crashes.  I'm actually impressed with this game.  Zero crashes or performance hitches.  At least on this system the program uses very little resources.

 

I flushed out my game and started a new one when this hit, on insane - heh.

 

The new tokens are great and I think they are priced right for this difficulty and have already come in useful- lol.

 

This is hands down my favorite space game now.

 

Thank you for your hard work.

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Do Reconstruction tokens cost only money?

If yes, then is it possible to convert money into materials via buying tokens, destroying + salvaging ship, rebuild and repeat whole exploit again?

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Do Reconstruction tokens cost only money?

If yes, then is it possible to convert money into materials via buying tokens, destroying + salvaging ship, rebuild and repeat whole exploit again?

Yes they do. But considering that all Salvaging lasers have < 100% efficiency, this makes sense to do only with Avorion and it will still be not very effective I think.

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