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Beta Branch Patch 0.21.4 Patchnotes


koonschi

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  • Boxelware Team

Patch 0.21.4

 

Date: April 9th, 2019

 

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

 

This is how you get access to the beta branch (USE AT YOUR OWN RISK):

Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

 

Gameplay

  • Improved pathfinding if an obstacle is directly in front of the target location
  • Improved Harvesting AI
    • Now takes the turning speed of turrets & ship into account
    • Improved flight behaviour if the ship is stuck or out of range

    [*]Mine/salvage ai now warns and stops if there is no cargo space and no ores/scrap metals on board

    • This prevents infinite mine/refine loops that warn every second

    [*]Mine/salvage ai now detects if non-refining fighters are used

Misc

  • Font size and height of console is now configurable in client.ini
  • Added error message when using r-mining and salvaging lasers if the cargo bay is full

Scripting API

  • Added a trim() function
  • Added a is_type() function to utility.lua
  • Removed GenerateTurretTemplate() API function since it only redirected into script turret generator anyways
  • Added getSquadHasRawMinersOrSalvagers(squadIndex) to hangar script api

Bugfixes

  • Fixed a crash in Server
  • Fixed a crash in Material when multithreading
  • Fixed some crashes in mine, salvage and refine scripts
  • Fixed a rare crash in turret factory
  • Fixed an issue where the calculation of the price a station pays for goods was wrong
  • Fixed a rare lua crash in xsotan attack event
  • Fixed a rare crash in resource trader window
  • Fixed an issue in crew transport when loading a galaxy
  • [uBR] Docking distance for transferring crew, cargo and fighters is now consistent

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Great to see the „news“ section alive again...

 

I am looking forward to the upcoming changes as the game experience got much smoother with the last updates.

 

Please consider more changes with the music tho, as I would like to have the old combat tracks back in addition to the new ones as well as a greater variety when it comes to the ambient music, because hearing the same two tracks over and over again becomes annoying very soon.

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