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Sofa's Builds


Sofa
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when are we gonna get the xml's for the other awsome ships you have :(

 

that miner you made is all iv been waiting for :..(

 

See attached file. Also I found out I built it out of scale so hopefully you don't mind.

 

Shouldn´t destroyer be larger than frigate? In navy its usually the case (US Frigates were usually half the tonnage of US destroyers for example)

 

I based it off this definition:

frigate_zpssun4c1j1.jpg

 

Plus, it seems to me that "destroyer" refers specifically to a relatively small, fast ship used to protect capital ships and convoys from short-range attacks (ie: subs, torpedo boats), while "frigate" has been around for longer, and seems to have had a broader definition between different navies and time periods. So this is just my take, and not necessarily trying to be "accurate" (since, if that was the case, I don't think I'd be using nautical terminology at all).

Type_1_Miner.zip

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when are we gonna get the xml's for the other awsome ships you have :(

 

that miner you made is all iv been waiting for :..(

 

See attached file. Also I found out I built it out of scale so hopefully you don't mind.

 

Shouldn´t destroyer be larger than frigate? In navy its usually the case (US Frigates were usually half the tonnage of US destroyers for example)

 

I based it off this definition:

frigate_zpssun4c1j1.jpg

 

Plus, it seems to me that "destroyer" refers specifically to a relatively small, fast ship used to protect capital ships and convoys from short-range attacks (ie: subs, torpedo boats), while "frigate" has been around for longer, and seems to have had a broader definition between different navies and time periods. So this is just my take, and not necessarily trying to be "accurate" (since, if that was the case, I don't think I'd be using nautical terminology at all).

 

OMG thank you !!!!!!!    iv been in love with this little guy since you first posted it <3

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Excellent work! I'm using your mining ship right now and enjoying it, I'd like to start putting an escort together though. Any chance you'd be willing to share your latest frigate? The Khar-Ashem?

 

Attached.

 

There seems to have been a recent nerf to thrusters, and the ship now has very poor maneuverability. I can't seem to find any changelogs referring to it, though, so I'm unsure how exactly to fix it.

 

Edit: Scratch that, this is only a problem in the Beta. The patch notes for 0.10.3.7509 say that thrusters now rely on volume, and have been buffed, but other Beta participants have been reporting problems with braking thrust.

Khar_Ashem.zip

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Excellent work! I'm using your mining ship right now and enjoying it, I'd like to start putting an escort together though. Any chance you'd be willing to share your latest frigate? The Khar-Ashem?

 

Attached.

 

There seems to have been a recent nerf to thrusters, and the ship now has very poor maneuverability. I can't seem to find any changelogs referring to it, though, so I'm unsure how exactly to fix it.

 

Edit: Scratch that, this is only a problem in the Beta. The patch notes for 0.10.3.7509 say that thrusters now rely on volume, and have been buffed, but other Beta participants have been reporting problems with braking thrust.

 

Downloaded, and thank you very much! I'm still so new to the game and ship design in general and I appropriate the advise on the thrusters. Am I understanding that the larger the volume the better the braking effect? Or does increased volume inhibit braking maneuvers?

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Downloaded, and thank you very much! I'm still so new to the game and ship design in general and I appropriate the advise on the thrusters. Am I understanding that the larger the volume the better the braking effect? Or does increased volume inhibit braking maneuvers?

 

As far as I know, in the game's current state, thruster effectiveness depends on surface area. So a favorite building method has been building thrusters in banks of thin slabs stacked in different directions (as seen on the Khar-Ashem - feel free to dissect it to get an idea of what I'm talking about). This allows you to have multiple thrusters facing the same way, all packed into a relatively tight space. However, in the beta branch, there's talk of changing that to make them dependent on volume instead.

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  • 2 weeks later...
  • 3 weeks later...

These are all great designs, I commend your ability to make good looking ships that don't break the 51k m3 on slot ship size.  I also approve of the Homeworld aesthetic, so much so that I also decided to make Homeworld themed ships.

 

As for frigate, I dunno where you got that description from, but is doesn't seem right to me,...  IN Homeworld,  the sizes went fighter<corvette<frigate<destroyer<Carrier<Battlecruiser

 

on the wiki about naval ships  :

 

>Modern frigates are related to earlier frigates only by name. The term "frigate" was readopted during >the Second World War by the British Royal Navy to describe an anti-submarine escort vessel that was >larger than a corvette, smaller than a destroyer, and about equal in size and capability to the American >destroyer escort.

 

https://en.wikipedia.org/wiki/Frigate

 

so yeah the wiki places frigates between corvettes and destroyers.

 

also naval ship wiki agrees with this ranking in sizes.

 

    Fast attack craft< Patrol boat< Corvette< Frigate< Destroyer< Light cruiser<Heavy cruiser< Battlecruiser<Helicopter carrier<Battleship<Aircraft carrier

 

https://en.wikipedia.org/wiki/Naval_ship

 

With all that being said, there's no 100% rule that says space ships have to follow the same naming conventions as Naval ships,  especially in a SciFi universe.  But as far as I'm concerned, I'll roughly be using this progression.  (possibly adding more heavy and light variants for corvettes, frigates and destroyers.  I'm thinking that for every module slot, a ship changes size class.  with a max of 15 ship slots, that would need 15 different classifications.  possibly something like:

 

Light corvette(gunship)< Heavy corvette< Frigate<  Destroyer< Light Cruiser< Heavy Cruiser< Battlecruiser< Light Carrier<Battleship<Heavy Carrier<Heavy Battleship< Battle Carrier<Dreadnought < Titan <  Baseship (mothership)

 

I'm not 100% on this list yet, as I've only built small Corvette sized ships so far, and am currently working on a frigate sized ship  (approx 146meters in length) 

 

(a 0.2 sized cube is 1 meter,  a size 2 cube is 10 meters  I find having worked this out makes it easier to work on ship scaling, especially when trying to replicate ships from other SciFi franchises, as long as you know the dimensions of the ship you're trying to re-create, of course. )

 

Also on a side note, for anyone trying to re-create specific Homeworld Ships, I think this video can be very helpful.  It's going to be my main reference for creating Homeworld themed ships.  The first one I'll be trying is the Turanic Ion Array Frigate, minus the "Array Arms" as those seem like a nightmare to create with all those weird angles.

 

 

Turanic_Ion_Attay_frigate.gif

 

 

Homeworld HD Ship size comparison.

 

when are we gonna get the xml's for the other awsome ships you have :(

 

that miner you made is all iv been waiting for :..(

 

See attached file. Also I found out I built it out of scale so hopefully you don't mind.

 

Shouldn´t destroyer be larger than frigate? In navy its usually the case (US Frigates were usually half the tonnage of US destroyers for example)

 

I based it off this definition:

frigate_zpssun4c1j1.jpg

 

Plus, it seems to me that "destroyer" refers specifically to a relatively small, fast ship used to protect capital ships and convoys from short-range attacks (ie: subs, torpedo boats), while "frigate" has been around for longer, and seems to have had a broader definition between different navies and time periods. So this is just my take, and not necessarily trying to be "accurate" (since, if that was the case, I don't think I'd be using nautical terminology at all).

 

 

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  • 3 weeks later...

Had to start rebuilding in light of recent updates, and because I don't want to have to go sifting around through the guts of my old ships. Here's the starter ship I've cooked up in its basic configuration.

6Kwh5cx.jpg

5uN6F4g.jpg

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Hey there

 

awesome work on the ships, as a homworld fan 

i like how you capture the homworld style and bring it to avorion.

 

as for the update, please do not take down your uploaded ships

they drift more yes but, they are a good source to learn from and a

good base for modification aswell.

 

and the type one miner is just fine

if someone uses a upscaled version (because it is that good)

it can drift a bit much (depends on personal taste)

but they could do this.

 

 

 

Red = Directional thrusters / Green = Inertia dampeners

 

http://steamcommunity.com/sharedfiles/filedetails/?id=899362385

 

p.s. yes i parked infront of my own ships (80% i was there anyway/20% shameless exposure)  ;D

 

 

Best wishes

Yeet

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Clanship Mahran-Sekht

Clanships are the flagship of a clan's principal family. For smaller clans, this could be a small utility craft or corvette. For those which field fleets and have some scratch to spare, these can be battleships and carriers. Most are either the former, or somewhere in between. Much of the galaxy is reluctant to sell decent ships to Khudani, so most of these are salvaged, or consist of cobbled-together parts of whatever the clan in question could scrape together. These are often the precursors for Khudani engineers who produce ships of their own, and few are alike.

 

 

p6Pgqj5.jpg

ULE0KXr.jpg

clIYlHc.jpg

 

 

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  • 2 months later...

Yeah if we could get the xml for those last two it would be awesome, as well that second ship in the thread looks awesome too (looks kinda like a corvette) if we could get that xml too it would be awesome. I'm very much impressed with your work and hope to see it on th ed workshop soon now that it's up

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  • 4 weeks later...
  • 2 months later...

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