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Sofa's Builds


Sofa

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Just got this game off Steam and I'm already very much a fan of the building system. Pictures of things I've built will go here. Maybe faction fluff when I feel like it.

 

Type 1 Mining Vehicle

First ship, built to get started in the game. Armed with mining lasers, a salvage beam, and a single gun turret.

 

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Drone bay

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Cockpit, since you can kinda see in through the glass. Scaling is a little tricky in this game though.

 

 

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Just got this game off Steam and I'm already very much a fan of the building system. Pictures of things I've built will go here. Maybe faction fluff when I feel like it.

 

Type 1 Mining Vehicle

First ship, built to get started in the game. Armed with mining lasers, a salvage beam, and a single gun turret.

 

C2-njEFVEAAfAhM.jpg

C2-nbzEVQAAUy6W.jpg

C2-nbzJVQAA1rkS.jpg

Drone bay

C2-neDaUkAA9SRw.jpg

Cockpit, since you can kinda see in through the glass. Scaling is a little tricky in this game though.

 

 

Could we get a SHip save file plzz :D

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Fast-Attack Corvette, Man'aan class

My first shot at a combat-oriented craft. Built in creative, the Man'aan is designed to operate in groups, acting to scout ahead of a fleet and run circles around an enemy whilst peppering them with bolter fire. Standard-issue scout/light combat ship until I can come up with something more cost-effective.

 

 

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What the...? How in...? How did you...? Why is this...?

 

Your designs have left me speechless, and I usually don't check the design boards often anymore. I'm also liking the Homeworld vibe that everyone is noticing about the aesthetics, and the attention to detail is absolutely marvelous. And the scaling, I agree it's hard to do, but holy crap you do it so well!

 

Just one question: When do you plan on making Capital-class ships? Or if that seems too ambitious for you, at least a Frigate?

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What the...? How in...? How did you...? Why is this...?

 

Your designs have left me speechless, and I usually don't check the design boards often anymore. I'm also liking the Homeworld vibe that everyone is noticing about the aesthetics, and the attention to detail is absolutely marvelous. And the scaling, I agree it's hard to do, but holy crap you do it so well!

 

Just one question: When do you plan on making Capital-class ships? Or if that seems too ambitious for you, at least a Frigate?

 

A capital-class ship is absolutely on my agenda. Just that I'm still getting used to the game and I don't have an awful lot of free time (12 hours at school from Monday through Thursday, and most of Saturday is spent at the machine shop)

 

Very nice :)

 

Would you share the ship files by any chance?

 

When I got more to post, sure. Or I might wait until Steam Workshop becomes a thing.

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You really nailed the the Homeworld aesthetic.  Great job.  Homeworld is one of my favorite game series.  And the art design is probably one of my favorite elements.

 

Same - It's what got me into drawing many moons ago.

 

Chergan CV

Designed and produced by its titular clan, the Chergan is a multirole utility vessel able to take on cargo transport, mining, salvage, reconnaissance, and light combat duties. Its versatile, easily-configurable design has made it the general-purpose workhorse of many Khudani clans, and modified Chergans are not uncommon among smugglers and pirates.

 

Small, iron-tier starter vessel. XML included below.

 

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Chergan_CV.zip

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Frigate, Khar-Ashem class

First (finished) attempt at a small, iron-tier capital ship, namely a frigate. However, it's a bit hard to design a warship given the way weapons work in this game (the right weapons have to be found by chance in loot or shops, or made at a factory if you can source the materials, and are quickly lost during a fight), and also it looks like other factions' frigates are significantly larger. So I might reclassify it as a corvette/destroyer, or scale it up significantly.

 

 

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Also here's how I classify ships, which I might reconsider in order to match NPC factions:

Corvette/Gunship: Basically just beefed-up fighters; As small and nimble as possible, made to operate in groups to conduct hit-and-run attacks, act as expendable scouts, or provide early game fleet muscle.

Destroyer: Relatively fast, maneuverable escort craft, used to defend against small craft such as fighters and corvettes, as well as run reconnaissance and patrol with more armor and firepower than corvettes.

Frigate: Combat workhorse of the fleet, designed with a variety of roles in mind, but intended to be cheap enough to be produced in large numbers, whilst having enough armor and firepower to last in a slug-fest. Also ideal for escort duties.

Cruiser: High-endurance, heavily armed ship intended to lead expeditions into enemy territory, and quickly respond to threats in one's own.

Battlecruiser: Cruiser with a focus on heavy armament; Intended as an asset that can bring big guns over great distances with relatively little notice.

Battleship: No holds barred, biggest, baddest ship one can produce in their shipyards. Heavily armed, heavily armored, little consideration given to mobility. Expensive and highly prized, only used when one means business. Also I refuse to call it a Dreadnought because this is outer space, not World War I.

Escort Carrier: Fighter carrier designed for mobility; able to deliver assault craft into the fray and stay out of the crossfire, or act as a high-endurance escort for convoys.

Fleet Carrier: A more serious and expensive brand of carrier, with a larger compliment of fighters, and a greater emphasis on supporting large fleet engagements.

 

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