Kostriktor Posted February 27, 2019 Share Posted February 27, 2019 thanks for this new way of comunication, with ingame UI ! and thanks for going towards the removal of "transform asteroids into virtual currency", that makes no sense, logistics are a real thing ! rant for taking unlogical decisions reguarding the captain-issue. there are no reasons for captains to cost more, the more you have of them. i came up with a great solution and posted it everywhere, with no response from you guys. https://steamcommunity.com/app/445220/discussions/0/1796278072832196781/ lucky me that i never had more than 5 ships... anyways i go play now, keep it up ! Link to comment Share on other sites More sharing options...
Boxelware Team koonschi Posted February 28, 2019 Boxelware Team Share Posted February 28, 2019 This has been suggested before and it's not the way we want to do things. We don't want to inhibit fleets, because to experienced players the early game is not what they like and they want to be able to skip it. And I agree. Link to comment Share on other sites More sharing options...
Kostriktor Posted March 2, 2019 Author Share Posted March 2, 2019 understandable ! i want to taste every drop of my Avorion, infact i tend to travel away from the center at first, discovering a bit of sectors, hoping for equipment dock ^^, mining some iron and taking on the first enemies. you say noob? i say immersion ! Link to comment Share on other sites More sharing options...
Kostriktor Posted March 2, 2019 Author Share Posted March 2, 2019 because to experienced players the early game is not what they like so that means we change the early game ? dont man, keep that for Avorion 2 :D Link to comment Share on other sites More sharing options...
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