Sindroms Posted February 20, 2019 Share Posted February 20, 2019 Good day, gents. Another suggestion brought up from our little discord. I am wondering if it is possible to add a chance that when a ship's health reaches zero, it does not immediately ''die'', but rather goes through a phase of smaller explosions. The amount of these explosions can be directly linked with the amount of loot it drops, each item causing its own little poof. I am unaware of the mechanic used to decide which parts fall off during the explosion, but perhaps they can fall off gradually over a period of a few seconds, rather than all at once. Then you have an option to add a small area of effect torpedo-type damage explosion to ships that do die instantly, implying a reactor meltdown or somesuch. This ship death ''animation'' can also be directly linked to what blocks the ship had, say a ship with a torpedo magazine could fire off all of its torpedoes without lockon in random directions. Random stuff like that. Perhaps add escape pods as an effect (non-intractable). Link to comment Share on other sites More sharing options...
Sindroms Posted February 20, 2019 Author Share Posted February 20, 2019 Aaaaaand I put this in the wrong section. There was an attempt. Link to comment Share on other sites More sharing options...
Sir Charles Posted February 22, 2019 Share Posted February 22, 2019 As you havealready noticed, this does not quite belong here,but [glow=red,2,300] I love it! [/glow] Link to comment Share on other sites More sharing options...
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