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Suggestion: Death ''animation'' for killed ships


Sindroms

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Good day, gents.

 

Another suggestion brought up from our little discord. I am wondering if it is possible to add a chance that when a ship's health reaches zero, it does not immediately ''die'', but rather goes through a phase of smaller explosions. The amount of these explosions can be directly linked with the amount of loot it drops, each item causing its own little poof.

I am unaware of the mechanic used to decide which parts fall off during the explosion, but perhaps they can fall off gradually over a period of a few seconds, rather than all at once.

Then you have an option to add a small area of effect torpedo-type damage explosion to ships that do die instantly, implying a reactor meltdown or somesuch.

 

This ship death ''animation'' can also be directly linked to what blocks the ship had, say a ship with a torpedo magazine could fire off all of its torpedoes without lockon in random directions. Random stuff like that. Perhaps add escape pods as an effect (non-intractable).

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