Hello im new here id like to suggest some ideas to have better balance for this game. I guess we all know that there is no limitation in this game so that is causing some issues i believe (especially in PVP) so id like to suggest some ideas about ship creation and weapons
So lets talk about ship creation first. There is no certain ship class when it comes to build something mostly because there is no limit, you can create a ship that is larger than any station etc.
So how about we put some limitation to build mode?
Before you give name to your ship, there should be an option to select which ship class you want to build and if you have enough money for it you can start building your ship
E.g
You want to build a Corvette so you select Corvette on the menu and pay around 150K money for its base block to build it. Of course each block you put will take money from your pocket like before.
So what is the point? Point is you are not able to build a oversized corvette that is maybe larger than Battleships. That is how limitation will work
A Corvette will get max 5 system upgrade so we know that system upgrade is up to ship volume.
There will be a limit about ship volume so that means
If you select Corvette, you need to build till you reach 5 system upgrade so that is 800K and shouldn't be higher than 1.500K then it will be a Corvette class.
So you will be able to build a corvette class between 800K - 1.500K ship volume.
E.g
Fighter : min 1K - max 200K volume - 1-3 System Upgrade
Bomber : min 250K - 520K Volume - 4 System Upgrade
Corvette : min 800K - 1.500K max volume - 5 System Upgrade
Frigate : min 2.000K - 4.500K max volume - 6 System Upgrade
Destroyer : min 5.000K - 11.750K max volume - 7 System Upgrade
.
.
.
Carrier : min 59.348K - 75.950K max volume - 12 System Upgrade
.
.
Dreadnought : min 107.554K - 135.600K max volume - 14 System upgrade
Titan : min 148.371K - 254.700K max volume - 15 System Upgrade
That is just an example so don't stuck to numbers here. So does that mean you can create a Titan that can have 15 System Upgrade and around 5000k volume? No of course we all know that System upgrade is up to ship volumes so
If you want to get 15 System upgrade you need to select Titan class and build till you get to minimum 148.371K volume and max 254.700K volume so more than 254.700K is not allowed that is the limit.
You can't build less than 148.371K if you select Titan class. So 1000K titan class ships are not possible. That is same with other ship classes aswell.
Now let's talk about weapons and weapon sizes
Instead of having size 0.5-1.0-1.5-2.0 weapons how about we give ships small-medium-large-xlarge weapon classes? Maybe Titan weapon classes to make them special? This idea is similar to Stellaris-Eve online but mostly Stellaris. Instead of mounting full chainguns or railguns on to ships how about mounting variety of weapons on each ship?
Let's say there is no size 0.5-1.0 etc weapons but only small-medium-large-xlarge and Titan weapon classes. Of course this will be up to ship class you choice
A corvette should get;
x4 Small Turret (technically 0.5 size weapon)
x2 Medium Turret (technically 1 size weapon)
x1 Medium Missile/Torpedo Slot
so there will be no more than that and basically turret upgrade slots will be no more. I guess it can be changed to something that improves your gun range,damage etc?
Meanwhile a Titan will get
x8 Small Slots (for point defence or something like that)
x6 X-Large Slots (anti-ship weapons mostly)
x3 X-Large Missile Launchers
x1 Titan slot (massive coaxial weapon)
after this you don't need to worry about which weapon you wan't to use because they are not going to take slot from your armed turrets etc.
x8 Small slots means you can mount 8 small weapon and also x6 X-Large slots as well as a Titan cannon
In total you will have 15 Turret on your Titan class ship.
About Torpedo/Missile Launchers
How about seperating them from guns? I am talking about Seeker Launcher Missiles. So like i said above Corvette can get Medium Missile/Torpedo Slot right? There will be new block types called;
Small Missile Launcher Block - will be used against small,fast and agile ships
Medium Missile Launcher Block - against medium sized ships like Destroyer,Cruiser etc can be effective against larger ships too
Large Missile Launcher Block - against capital ships like Battleship,Dreadnought,Titan...
Torpedo Launcher Block - this is mostly for bombers and special ships i can't decide that its up to devs.
Suggestion
tokmak333
Hello im new here id like to suggest some ideas to have better balance for this game. I guess we all know that there is no limitation in this game so that is causing some issues i believe (especially in PVP) so id like to suggest some ideas about ship creation and weapons
So lets talk about ship creation first. There is no certain ship class when it comes to build something mostly because there is no limit, you can create a ship that is larger than any station etc.
So how about we put some limitation to build mode?
Before you give name to your ship, there should be an option to select which ship class you want to build and if you have enough money for it you can start building your ship
E.g
You want to build a Corvette so you select Corvette on the menu and pay around 150K money for its base block to build it. Of course each block you put will take money from your pocket like before.
So what is the point? Point is you are not able to build a oversized corvette that is maybe larger than Battleships. That is how limitation will work
A Corvette will get max 5 system upgrade so we know that system upgrade is up to ship volume.
There will be a limit about ship volume so that means
If you select Corvette, you need to build till you reach 5 system upgrade so that is 800K and shouldn't be higher than 1.500K then it will be a Corvette class.
So you will be able to build a corvette class between 800K - 1.500K ship volume.
E.g
Fighter : min 1K - max 200K volume - 1-3 System Upgrade
Bomber : min 250K - 520K Volume - 4 System Upgrade
Corvette : min 800K - 1.500K max volume - 5 System Upgrade
Frigate : min 2.000K - 4.500K max volume - 6 System Upgrade
Destroyer : min 5.000K - 11.750K max volume - 7 System Upgrade
.
.
.
Carrier : min 59.348K - 75.950K max volume - 12 System Upgrade
.
.
Dreadnought : min 107.554K - 135.600K max volume - 14 System upgrade
Titan : min 148.371K - 254.700K max volume - 15 System Upgrade
That is just an example so don't stuck to numbers here. So does that mean you can create a Titan that can have 15 System Upgrade and around 5000k volume? No of course we all know that System upgrade is up to ship volumes so
If you want to get 15 System upgrade you need to select Titan class and build till you get to minimum 148.371K volume and max 254.700K volume so more than 254.700K is not allowed that is the limit.
You can't build less than 148.371K if you select Titan class. So 1000K titan class ships are not possible. That is same with other ship classes aswell.
Now let's talk about weapons and weapon sizes
Instead of having size 0.5-1.0-1.5-2.0 weapons how about we give ships small-medium-large-xlarge weapon classes? Maybe Titan weapon classes to make them special? This idea is similar to Stellaris-Eve online but mostly Stellaris. Instead of mounting full chainguns or railguns on to ships how about mounting variety of weapons on each ship?
Let's say there is no size 0.5-1.0 etc weapons but only small-medium-large-xlarge and Titan weapon classes. Of course this will be up to ship class you choice
A corvette should get;
x4 Small Turret (technically 0.5 size weapon)
x2 Medium Turret (technically 1 size weapon)
x1 Medium Missile/Torpedo Slot
so there will be no more than that and basically turret upgrade slots will be no more. I guess it can be changed to something that improves your gun range,damage etc?
Meanwhile a Titan will get
x8 Small Slots (for point defence or something like that)
x6 X-Large Slots (anti-ship weapons mostly)
x3 X-Large Missile Launchers
x1 Titan slot (massive coaxial weapon)
after this you don't need to worry about which weapon you wan't to use because they are not going to take slot from your armed turrets etc.
x8 Small slots means you can mount 8 small weapon and also x6 X-Large slots as well as a Titan cannon
In total you will have 15 Turret on your Titan class ship.
About Torpedo/Missile Launchers
How about seperating them from guns? I am talking about Seeker Launcher Missiles. So like i said above Corvette can get Medium Missile/Torpedo Slot right? There will be new block types called;
Small Missile Launcher Block - will be used against small,fast and agile ships
Medium Missile Launcher Block - against medium sized ships like Destroyer,Cruiser etc can be effective against larger ships too
Large Missile Launcher Block - against capital ships like Battleship,Dreadnought,Titan...
Torpedo Launcher Block - this is mostly for bombers and special ships i can't decide that its up to devs.
so what do you guys think?
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