Boxelware Team koonschi Posted January 16, 2019 Boxelware Team Share Posted January 16, 2019 Patch 0.20.3 Date: January 16th, 2019 Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'. Gameplay Attacking ships check for free line of sight before firing (considering allies) Ships without a player automatically comply after the timeout when investigated by an anti-smuggle ship Improved AI while chasing (again) Bugfixes Fixed an issue in search and rescue mission Small performance improvements Fixed some scripts changing the player's relations even if interacting as an alliance Fixed a cash in trading stations [uBR] Alliances are now correctly handled in pirate/xsotan attacks and smuggler fight Fixed a crash for objects that are being pushed away by stations Link to comment Share on other sites More sharing options...
Ravien Posted January 16, 2019 Share Posted January 16, 2019 Attacking ships check for free line of sight before firing (considering allies) That is an AWESOME change! Thank you! Link to comment Share on other sites More sharing options...
unbekannt1984 Posted January 16, 2019 Share Posted January 16, 2019 Hi koonschi, nice to see the Xsotan/Pirate-Attacks fixed. Gameplay Attacking ships check for free line of sight before firing (considering allies) Sounds like more ships are useful now :) BTW: Do independent-targeting turrets check for free line of sight now, too? I just don't want those big seeker-rockets to destroy allied ships again... Link to comment Share on other sites More sharing options...
Ravien Posted January 17, 2019 Share Posted January 17, 2019 Hi koonschi, nice to see the Xsotan/Pirate-Attacks fixed. Gameplay Attacking ships check for free line of sight before firing (considering allies) Sounds like more ships are useful now :) BTW: Do independent-targeting turrets check for free line of sight now, too? I just don't want those big seeker-rockets to destroy allied ships again... Seeker rockets might still be trouble because they travel so slowly that an allied ship can easily wander into the line of fire after you have fired the rockets. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now