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Beta Branch Patch 0.20.1 Patchnotes


koonschi

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  • Boxelware Team

Patch 0.20.1

 

Date: December 10th, 2018

 

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

 

This is how you get access to the beta branch (USE AT YOUR OWN RISK):

Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

 

Bugfixes

  • [uBR] Fixed missing tooltip in craft portraits
  • [uBR] Fixed big splotches of missing textures on map
  • [uBR] Fixed auto paying of alliance crews not working with new overview
  • Fixed an issue with renaming alliance crafts
  • [uBR] Fixed missing transfer of ships to alliance

Old Bugfixes

 

"These have already been released last week, they're only mentioned here for the sake of completeness."

  • Implemented correct localization of hyperspace cooldown error message
  • Cargo tab now uses the correct plural form
  • Transaction strings in Smuggler's Market are now translated correctly
  • Updated German Localization
  • Fixed dock AI crashing when no fly state is set and flyTarget is nil
  • Fixes error messages from remotely calling functions returning tables
  • Fixed map commands crashing when ordering differently than over the map
  • Fixed Trading System crashing when being from outside when it wasn't installed yet
  • Fixed a crash in new ShipUI for ships with large amounts of cargo
  • Fixed a crash when assigning orders to turret groups after the ship was destroyed or the sector was changed
  • Fixed errors in buy/sell order filter fields due to bad patterns
  • Resource shortage bulletins are now translated correctly
  • Delivery bulletins are now translated correctly
  • [uBR] Added check to prevent players from setting an empty craft name
  • [uBR] Changing a block now checks the maximum allowed volume
  • Improved handling of broken interaction between buy/sell goods ai and trading system
  • [uBR] Fixed ships boosting away or into things
  • [uBR] Fixed ships boosting for too long while following
  • [uBR] Fixed several graphical errors when undoing scaling the ship in build mode

 

Patch 0.20.1

 

Date: December 13th, 2018

 

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

 

This is how you get access to the beta branch (USE AT YOUR OWN RISK):

Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

 

Scripting API

  • Added getAllies(factionIndex) function to query all allied entities of a faction
  • Added belongsToFaction(int, id) function to quickly check if an entity of a specific id belongs to a specific faction

Hotfixes

  • Fixed several issues reported via crash reporter
  • [uBR] TurretAI now no longer shoots down torpedoes fired at factions with neutral relation standing (allies only)
  • [uBR] TurretAI now no longer shoots down torpedoes fired by allies, except if targeting own shipss
  • [uBR] Fixed an issue with inviting players to groups

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  • [uBR] Fixed missing tooltip in craft portraits

Yaay :D !

 

Edit: I'm remarking more and more energy problems while jumping. The changes to hyperspace energy calculation are apparently causing the Mokocchi, Rikana, Mitsuha and Kotoura to be non-jump-capable.

I may upgrade those ships in a few months (or you may remove some inertia dampeners~, brake thrust has been made less useful because of the new 200 m/s/s boost deceleration effect :-\).

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Hi,

 

seems like the current Beta-Branch has got a Server-Shutdown problem in single-player mode (on Linux).

 

The inbuilt server simply doesn't recognize when a player is disconnected or logs off and keeps running.

I even tried to send the server some of the signals to shut it down, from the serverlog:

2018-12-11 19-29-24| Received valid shutdown message, shutting down.
2018-12-11 22-16-16| Caught signal 1. Initiating shutdown.
2018-12-11 22-16-57| Caught signal 15. Initiating shutdown.
2018-12-11 22-18-14| Caught signal 3. Initiating shutdown.

I think just Sigkill worked.

 

When I wanted to shut-down my computer, I saw that there was a high system-load, I switched to a console and used htop to get an overview. It was the Avorion Server, that was still running.

 

I hope you are able to reproduce the problem, I could also post the logs, if you need those.

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  • Boxelware Team
I hope you are able to reproduce the problem, I could also post the logs, if you need those.

No, unfortunately, otherwise we'd have fixed it.

 

What's more important than logs to us would be:

1. Since when is this happening?

2. Can you reproduce it?

3. How many ships did you have on "do-something" orders in other sectors?

4. Like #3 but with stations?

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Hi koonschi,

 

1) I noticed it yesterday for the first time, I can't tell you if 0.20.0 had the same problem.

2) Kind of... I had 2 different instances of the server running yesterday evening.

 

3) I think there were no ships with orders in other sectors.

4) I did have at least 2 stations with attack-orders in another sector (both equipped with hangar-bays and fighters)

 

I did a quick search for "left", it's not in that serverlog... But I also took a look at older logs:

2018-12-05 21-19-12| Avorion server Beta 0.20 r13397 d685b09ce4da running on Debian GNU/Linux buster/sid starting up in "/home/torsten/.avorion/galaxies/avorion_galaxy"
2018-12-05 21-19-12| CPU: AMD Athlon(tm) 5350 APU with Radeon(tm) R3 4 Cores
2018-12-05 21-19-12| RAM: 7GB
...
2018-12-05 21-19-22| <Server> Player unbekannt1984 joined the galaxy
2018-12-05 21-19-22| Player logged in: unbekannt1984, index: 1
...
2018-12-05 21-19-52| <Server> Player unbekannt1984 left the galaxy

That's the last serverlog that ends with the normal shutdown (where the server noticed me logging out)...

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[uBR] Fixed ships boosting away or into things

It boosts away ! Today I had a ship armed with two cannons, like this one...

E77EC8FB5CCB2D5DC8F2E63D2E727193F1C2467C

...boosting away from her target while told to attack :(.

This may also have caused the Konno Prototype, last week, to go away~ ???

7E14A5F03B4E25ADA1D64073168476A86B550044

 


 

Salvage AI also needs some imprecision fire, once in a while, to hit fine pieces right at the spot :P.

389DAA805DF9646AC138457F4E294337606A125D

Note: That bevahior may be due to (scaled down and slightly off-center ?) custom turrets. GasterBlasters may be unwise to use as salvaging lasers ::).

The behavior can be corrected by reinstalling salvaging lasers on the other part of the "L" to cause crossfire, but smaller ships like Andis'es cannot buy themselves such luxury.

 


 

Oh, another bug to report: when the player boosts, all of its ships seem to expend the energy (go to the build menu of another ship after boosting for a while to reproduce). It seems to cause some of my freighters to take way more time than expected to jump around sectors since they go out of energy, unless it's also a non-loaded sector-based problem, which is also annoying (I frequently have to back and forth or "escort" a "remote" fleet by drone to make sure they jump).

Out-of-sector simulation should definitely carry buy, sell, jump and loop map orders if it's not already the case.

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Hi Kamo,

 

This may also have caused the Konno Prototype, last week, to go away~ ???

is that ship still in your list of ships? I almost lost a miner, if that ship is still in your list, you've got a chance to get it back. It would be best, if it is in an otherwise empty sector. I was able to switch to that ship, it was stuck in some starless corner of the sector (unable to turn, use hyperspace or anything else; I pressed Tab to target anything and got a target - Distance NaN km :( ), then I used the teleport-command  to move it to an empty sector.

You should note the sector coordinates and shut down the server now. I simply deleted the sector-file, after starting the game again, the ship was back in the middle of that empty sector. (Maybe it looses turret-groups and so on, but that's not a big loss.)

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Hi koonschi,

 

2. Can you reproduce it?

it just happened. I also have an rcon-connection to the server... Would you like me to try anything before I terminate it?

 

Serverlog ends like this:

2018-12-13 15-01-16| Triggered saving of all server data.
2018-12-13 15-01-16| scheduled save for sector (-1:0), 0x7fbd200017a0, entities: 44
2018-12-13 15-01-16| saving sector (-1:0)
2018-12-13 15-01-16| sector (-1:0) saved to "/home/torsten/.avorion/galaxies/avorion_galaxy/sectors/-1_0"
2018-12-13 15-01-16| scheduled save for sector (0:0), 0x7fbd206e3550, entities: 121
2018-12-13 15-01-16| saving sector (0:0)
2018-12-13 15-01-16| sector (0:0) saved to "/home/torsten/.avorion/galaxies/avorion_galaxy/sectors/0_0"
2018-12-13 15-01-16| scheduled save for sector (114:-164), 0x7fbd20372740, entities: 79
2018-12-13 15-01-17| saving sector (114:-164)
2018-12-13 15-01-17| sector (114:-164) saved to "/home/torsten/.avorion/galaxies/avorion_galaxy/sectors/114_-164"
2018-12-13 15-14-57| Received valid shutdown message, shutting down.
2018-12-13 15-16-15| RCON[127.0.0.1] Logged in.
2018-12-13 15-19-37| RCON[127.0.0.1] Logged in.
2018-12-13 15-21-54| RCON[127.0.0.1] Logged in.

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Hi Kamo,

 

This may also have caused the Konno Prototype, last week, to go away~ ???

is that ship still in your list of ships? I almost lost a miner, if that ship is still in your list, you've got a chance to get it back. It would be best, if it is in an otherwise empty sector. I was able to switch to that ship, it was stuck in some starless corner of the sector (unable to turn, use hyperspace or anything else; I pressed Tab to target anything and got a target - Distance NaN km :( ), then I used the teleport-command  to move it to an empty sector.

You should note the sector coordinates and shut down the server now. I simply deleted the sector-file, after starting the game again, the ship was back in the middle of that empty sector. (Maybe it looses turret-groups and so on, but that's not a big loss.)

I just asked the Konno to follow me. It did, boosting at 5000 m/s :).

Your case was way more extreme :-\. It was a creative mode craft so it wouldn't have been a very big deal, but was still 9169 crew members. At least it wasn't the Bellator-class ::).

Thanks for the advice !

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  • 3 weeks later...

Hi Kamo,

 

This may also have caused the Konno Prototype, last week, to go away~ ???

is that ship still in your list of ships? I almost lost a miner, if that ship is still in your list, you've got a chance to get it back. It would be best, if it is in an otherwise empty sector. I was able to switch to that ship, it was stuck in some starless corner of the sector (unable to turn, use hyperspace or anything else; I pressed Tab to target anything and got a target - Distance NaN km :( ), then I used the teleport-command  to move it to an empty sector.

You should note the sector coordinates and shut down the server now. I simply deleted the sector-file, after starting the game again, the ship was back in the middle of that empty sector. (Maybe it looses turret-groups and so on, but that's not a big loss.)

I just asked the Konno to follow me. It did, boosting at 5000 m/s :).

Your case was way more extreme :-\. It was a creative mode craft so it wouldn't have been a very big deal, but was still 9169 crew members. At least it wasn't the Bellator-class ::).

Thanks for the advice !

 

There’s a cheat command that you can find online for enabling other commands such as /addcrew , which will automatically fill all required crew. You might not even need that special command to make /addcrew active because /addcrew might be usable without it (I’m unsure). I use it all the time while building ships in creative so I get accurate information on thrust and a good feel for maneuverability.

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