Hello there, I have two ideas for the developing :)
#1 - player distress signal
So, in the map it would be an option to send a distress signal, and then in a few minutes some friendly or hostile ship come from the surrounding sectors. From friendly sectors friendly ships, from hostile sectors hostile ships. Maybe it would possible only with distress-signal-system (a new chip), which strength is correlate its rarity.
#2 - more interact with AI ships
There is a small availability to communicate with friendly ships. It would be a bit improved: They could ask the player to escort him into a hostile sector, or to search something for him, or they offer they service for 30 minutes for a certain ammount of money.
Suggestion
Ailab
Hello there, I have two ideas for the developing :)
#1 - player distress signal
So, in the map it would be an option to send a distress signal, and then in a few minutes some friendly or hostile ship come from the surrounding sectors. From friendly sectors friendly ships, from hostile sectors hostile ships. Maybe it would possible only with distress-signal-system (a new chip), which strength is correlate its rarity.
#2 - more interact with AI ships
There is a small availability to communicate with friendly ships. It would be a bit improved: They could ask the player to escort him into a hostile sector, or to search something for him, or they offer they service for 30 minutes for a certain ammount of money.
What is your mind about these ideas? :)
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