Warrax Posted October 14, 2018 Share Posted October 14, 2018 Trimaran Hull Design & Design Philosophy Trimarans are, technically, three (3) hulled ships. If you recall your nautical terms, Catamarans are twin-hulled. I focus on Trimaran designs because they are well suited to optimize Directional Thrusters. It has always been a my goal in design that each ship has greater than 1.0 rad in the three maneuver stats. Alas, I failed once I got to 10+ ship modules. Still ... some designs do feature greater than 1.5 rad (l/r, u/d, and roll). Apart from maneuverability, the designs are minimalistic in “detailing”, and the visual appeal (to my eye) is instead found in the bold, compelling in shape, contour. I have found with each build, things get easier and the builds are faster. However, I usually get bogged down in the tweaking - lol ::) Another reason why I use minimalistic designs is because massive numbers of blocks for a ship (say 12,000+ blocks) can sometimes cause game-rendering issues in large battles. I am always scanning for good ideas. All Avorion Players are welcome to use my XMLs (once posted). Known or active players are welcome to request the ship XMLs from me directly. We are a good community with fine ship designers, so when you use and post pics or XMLs, please be sure to mention the author, source, or who gave you the inspiration. I will do my best to do the same. Enjoy the game !! Link to comment Share on other sites More sharing options...
Warrax Posted October 14, 2018 Author Share Posted October 14, 2018 Thread Table of Contents General Reply Link to Topic 0 Trimaran Hull: Design & Philosophy 1 Ship Classifications (+ToC) 2 Inspirational Artwork 3 Citations: Particular Mention of Other Designers * Dev le Canadien * Minumum255 * Zajc 4 Designs and Templates Ship Designs Reply Link to Topic 5 Crab Presented Classification(s): Miner; Scavenger; Scout 6 Argento https://www.avorion.net/forum/index.php/topic,5204.msg28327.html#msg28327 7 Argus https://www.avorion.net/forum/index.php/topic,5204.msg28328.html#msg28328 8 Algoma https://www.avorion.net/forum/index.php/topic,5204.msg28329.html#msg28329 9 Aurum Presented Classification: Corvette 10 Audaces Presented Classification: Frigate 11 Aegoran Presented Classification: Destroyer 12 Avaris Presented Classification: Cruiser 13 Ascentia https://www.avorion.net/forum/index.php/topic,5204.msg28334.html#msg28334 14 Aryus https://www.avorion.net/forum/index.php/topic,5204.msg28335.html#msg28335 15 Aegis https://www.avorion.net/forum/index.php/topic,5204.msg28336.html#msg28336 16 Aerius https://www.avorion.net/forum/index.php/topic,5204.msg28337.html#msg28337 17 Algaard https://www.avorion.net/forum/index.php/topic,5204.msg28338.html#msg28338 18 Algaard II Presented Classification: Titan E (or Elite Titan] 19 Freighters and Haulers Presented Classification: Various 20 Lessons Learned 21 Future Works Ships Classification System My ship classification system is partly inspired by historical and current naval classification, while others are borrowed (ie. stolen) from various ideas elsewhere. Modules Ship Classification Processing Power 1 Miner <51m3 2 Scavenger >51m3 3 Scout 128m3 4 Skirmisher 320m3 5 Fighter 800m3 6 Interceptor 2000m3 7 Corvette 5000m3 8 Frigate 12,500m3 9 Destroyer 19.780m3 10 Cruiser 31,250m3 11 Battle Cruiser 43,065m3 12 Battle Ship 59.350m3 13 Juggernaut 78,125m3 14 Dreadnought 107,555m3 15 Titan 148,400m3 15+ Elite Titan +200,000m3 15++ Super-Elite Titan +1,200,000m3 For other ideas, see - https://www.avorion.net/forum/index.php/topic,1439.msg28206.html#msg28206 Link to comment Share on other sites More sharing options...
Warrax Posted October 14, 2018 Author Share Posted October 14, 2018 Inspirational Artworks, Sourced (where possible) A wonderful source for ideas is Deviant Art. Of course this forum, and the Avorion Workshop are both great for our community. From Kailyze (Deviant Art) and From Ignus Dei, General Items (Deviant Art) From Ignus Dei, Sins of a Solar Empire inspired (Deviant Art) and From Unknown (Deviant Art) From Pinarci (Deviant Art) and Bad-ass Tie Interceptor (source, google, lol) Enjoy !! ;) Link to comment Share on other sites More sharing options...
Warrax Posted October 14, 2018 Author Share Posted October 14, 2018 Citations: Particular Mention of Other Designers Dev le Canadien Dev le Canadien's designs have made an indelible impression on my future designs. In particular, his colour banding along with the use of glimpse exposure are wonderful. Likewise, in this image below, his engine designs are elegant yet simple to construct. So ... Dev le Canadien, I hope you are still designing and continue to share. Cheers Minimum255 I have a post that delves into Minimum255's design of the Crab, below Of course, I wanted to mention him among the other esteemed designers that have caught my eye. You will find Minimum255's post from the forums here Zajc Zajc features a host of his work here His works of themed gothic design, include an exquisite statue. I sometimes include the statue, as it reminds me of martial intent and power. Zajc's Original ... My interpretations of his design In context Again, in context Link to comment Share on other sites More sharing options...
Warrax Posted October 14, 2018 Author Share Posted October 14, 2018 Templates, and By Design ... Templates During the design phase, i will use a spreadsheet to capture my planned layout. The process captures the visualization, and serves a key purpose: relative scaling. With the postings that are to come - yes - my ship designs are “simple” - but. The digital design phase allows me to change the amount and placement of key systems, as well as scaling. Scaling in particular ... such as the thickness of the “wings”, spacing, length of engines, and priority decisions to optimize maneuverability. As i mentioned in the openning post of this thread, my detailing is not so great, so the shape and look of the ship is my primary tool to try and create a compelling look and feel. Designs I rely on a core of concepts. Mostly, i rely on the Tri-Hull form, in a single plane. I think once all ships classifications (from Miner to Elite Titan) are complete, i might go back and apply details and features. If interested, i would welcome anyone who wanted to add in and share any detailing XMLs of the ships. These for now, more are coming ... Warr Banner Recent addition onto Æristo (a freighter) Plum version on Aurum Engine Nozzle I especially like the bent design These ones - of the Eye of Sauron - were posted 1 April 2020. Tie-Interceptor Finally got 'round to making a (dedicated) Tie Interceptor Wing Panel Core Plans Argento is small. The finalized ship has 4 upgrade slots Its not impressive, I just want to outline my technique, especially as we get into larger and more challenging design results. On the other hand, Algaard II is an Elite Titan: Cheers Link to comment Share on other sites More sharing options...
Warrax Posted October 14, 2018 Author Share Posted October 14, 2018 The Crab Presented in Miner, Scavenger and Scout Classifications 1 Slot, 2 Slots and 3 Slots, respectively Original Designer - Minimum255 - his thread I am sure a tonne of work was needed to design and build this ship. It's featured here in my thread for two reasons ... First, this ship is a pleasure to cruise around in, whenever I start in a fresh universe. As a starter, I have never found a design superior in this class. So, Minimum255, I hope you are around, and read this post. Would enjoy hearing from you. The second reason, is that when I start a fresh game, I am mining, I am lurking around trying to find those initial deposits of Titanium. And this ship looks like a miner ... so its super fun. And yeah, its NOT a Trimaran (multi-hull), but its my thread, so I can break my own rules, lol. ;) Here are the changes that I applied to the Original Design: Converted all Avorion and other superior metals to Titanium or Iron; Removed the auxiliary instrumentation on one of the operational arms that Minimum255 applied to his second version; Removed/converted some of the interior items - like HyperDrive Computer and shields - to render the design to be more suited and accessible as a pure starter/mining ship; and Changed some of the colouring to include the Yellow Tips on the operating claws. I might make additional changes (later) to improve the L/R and U/D rads. Jester supplied an additional enhancement to the L/R, U/D Rads for the Crab 3 (Scout Class). Thank you, Jester !! Again - I bow to Minimum255's original design. I love this ship, and it defines my game starts. So, thank you !! I will wait until I have received permission from Minimum255 that I may post this XML. You can of course refer to his post and look for the XML that way. The Crab Miner, Scavenger and Scout Class in stylin' action poses (All three classes look about the same, just a bit of a size difference) And finally, The Crab Miner Class, Costs and Stats - One (1) Module Slot The Crab Scavenger Class, Costs and Stats - Two (2) Module Slots The Crab Scout Class, Costs and Stats - Three (3) Module Slots The Scout Class turning Rads were enhanced by Jester Cheers Link to comment Share on other sites More sharing options...
Warrax Posted October 14, 2018 Author Share Posted October 14, 2018 Argento Link to comment Share on other sites More sharing options...
Warrax Posted October 14, 2018 Author Share Posted October 14, 2018 Argus Link to comment Share on other sites More sharing options...
Warrax Posted October 14, 2018 Author Share Posted October 14, 2018 Algoma Link to comment Share on other sites More sharing options...
Warrax Posted October 14, 2018 Author Share Posted October 14, 2018 Aurum Corvette Class - 7 Module Upgrade Slots Aurum Pics Aurum Stats and Related Costs ;) Cheers Link to comment Share on other sites More sharing options...
Warrax Posted October 14, 2018 Author Share Posted October 14, 2018 Audaces Frigate Class - 8 Module Upgrade Slots A strange thing happened as I was constructing the Audaces ... it went too big. In the end, I resized it down, by 11% and also up by 8%. So, the Aegoran is essentially Audaces' larger sister. As I mentioned in another thread, if you upsize your ship, you may find that that maneuverability decreases, slightly. On downsizing, the maneuverability is slightly enhanced. Anyway, I got two ships from one build. I do not normally do this., but this time i was so close 8 slots and 9 slots that i decided to make this exception. I usually prefer the variety in refreshed ship designs and optimized ship handling. Audaces Pics Audaces Stats and Related Costs Cheers 8) Link to comment Share on other sites More sharing options...
Warrax Posted October 14, 2018 Author Share Posted October 14, 2018 Aegoran Destroyer Class - 9 Module Upgrade Slots Again, the Aegoran is the larger Sister ship of the Audaces. I was a little over-zealous while building, landing very close to 9 upgrade slots. So I wound up resizing both ships to get closer to the ship scale I wanted ::) (I got more than I deserved ... lol ... two ships for the price of one, lol} Aegoran Pics Aegoran Stats and Related Costs Cheers Link to comment Share on other sites More sharing options...
Warrax Posted October 14, 2018 Author Share Posted October 14, 2018 Avaris Cruiser Class - 10 Module Upgrade Slots The Avaris is a significant departure from my previous Trimaran Designs. For this build, I carried the main body junction over the main branch of the hull (core). Essentially, the inverse of the main body of the ship is more symmetrical (to my eye) and the whole ship is of one theme. The engine nozzles, here, are also a first for me. I was prompted by suggestions and feedback from other Avorion Gamers, and I appreciate the feedback. The engine nozzles were a breeze to design and incorporate late in the build stage. I am using them as a pre-built component. However, I need to experiment more with it, as this initial attempt is far too linear for my taste. I will try to build in a little more nuances with my next build - and NOT tinker with this current build, lol Avaris Pics Avaris Stats and Related Costs Cheers Link to comment Share on other sites More sharing options...
Warrax Posted October 14, 2018 Author Share Posted October 14, 2018 Ascentia Link to comment Share on other sites More sharing options...
Warrax Posted October 14, 2018 Author Share Posted October 14, 2018 Aryus Link to comment Share on other sites More sharing options...
Warrax Posted October 14, 2018 Author Share Posted October 14, 2018 Aegis Link to comment Share on other sites More sharing options...
Warrax Posted October 14, 2018 Author Share Posted October 14, 2018 Aeris Link to comment Share on other sites More sharing options...
Warrax Posted October 14, 2018 Author Share Posted October 14, 2018 Algaard Link to comment Share on other sites More sharing options...
Warrax Posted October 14, 2018 Author Share Posted October 14, 2018 Algaard II Elite Titan, 15 Modules Slots, oversized The Algaard II has been a long time coming ... As you will see in the conception design below, the dream of this ship required some planning and a particular set of skills to meet all design specs: High maneuverability; Substantial power generation; Very high acceleration and Very high max speed; and Integral wing design. "I wanted an oversized 15-module ship to handle like an 8 module ship. In other words, I did NOT want to feel BIG." It was a tall order ... In-game, I knew it would be important to enjoy piloting Algaard II. I think the engines need a little more work, the front end certainly needs a tune up [Happy to say FIXED with the design update, lol] ... but aside from that, the stats are crazy !! Everything on the list above has been achieved. I surprised myself. She is much faster than I had dreamed possible, and she spins quickly. As bonus, her stopping power is incredible. By far, the Algaard II is my favorite build. In terms of sheer scale, she exceeds the 15 module requirement by nearly doubling it. I hope you enjoy her also. Algaard II in several poses: Algaard II Stats and Speed Recording: (Speed from Original Design, Stats are from NEW design) 8894m/s Algaard II' s Concept Sketch Cheers :) Link to comment Share on other sites More sharing options...
Warrax Posted October 14, 2018 Author Share Posted October 14, 2018 Freighter Series of Ships: Æcyron, Ærduus, Æristo Available thru Ship Modules 5 thru 9 and then 15 to 15++ Freighters have always played a significant role in my Avorion Games. In pre 1.0 games, I would Trade my way to riches. As I neared my end game, I would visit various planet systems and buy up all the Trinium I could find. Back then, I hated to Mine. Since 1.0, the Mining System is wondrously fun. Now, I get rich by deploying a small fleet of well equipped Miners. The photo above features my three gatherers. And in recent days, i have started to build Factories and Mines. My game-play has certainly evolved ... If Mining or Factory Building is not yet a part of your game ... maybe give it a try. If you decide Mining or Factory Systems are for you and you are on the market seeking a solid Freighter, then you are maybe in for a treat ... Æcyron, as created by Jester, is presented here: With 5 modules, she boasts a Storage Capacity of 641; With 6 modules, she boasts a Storage Capacity of 878. Ærduus, is presented here: With 8 modules, she boasts a Storage Capacity of 17,470; With 9 modules, she boasts a Storage Capacity of 34,780. Æristo, is now complete, and presented here: As a Titan, 15 modules, she has a 196,000 Cargo Capacity; As an Elite Titan, 15+ modules, she has 672,000 Cargo Capacity; As a Super Elite Titan, 15++ modules, she has 1,600,000 Cargo Capacity !! :o The reason I skip module sizes 10 thru 14 is because those sizes I do not commonly use. When actively trading, I often have a massive inventory worth hundreds of millions. 10 to 14 Module Freighters would just be too small for me. At the same time, as dedicated Fleet-Miners, large Fleet Ships (10s or larger) are just a pain in the @$$ - they do not fleet well. They often get hung up and stall out (at least that has been my experience). Æristo comes with a high store capacity, high velocity, and a surprising amount of maneuverability The Æristo's design is ideally suited for players who are heavily into Trading or Building Factories and Mines. Again, I would like to acknowledge the contributions of Jester. Thank you :D Link to comment Share on other sites More sharing options...
Warrax Posted October 14, 2018 Author Share Posted October 14, 2018 Lessons Learned These are some of my lessons learned: 1. Avoid using ANY blocks with 0.05 scales, as these are NOT naturally divisible by the Avorion Game Software. 2. Build from the inside out. 3. Anything is possible. ... Hmm ... just stop ... think about it. 4. Borrowing from other designers is a good thing - but give credit. It's a community (not a competition). 5. Use of a spreadsheet in ship design and as an aid during in-game construction - then build it 6. Jester pointed out that Cargo Hold blocks are optimally placed as one big blob, rather than in scattered chucks. (thank you for that helpful suggestion, Jester). 7. Failure is "failure" if you learning nothing. Link to comment Share on other sites More sharing options...
Warrax Posted October 14, 2018 Author Share Posted October 14, 2018 Future Works Among the most challenging to build in Avorion is off-angles, and contiguous contouring. So far, I had only completed the Tie Wings. [image posting soon of my tie interceptor wings] The body of a standard Tie design has been elusive, as I did not want to start working on something that needed to be round, only to wind up looking square-ish or clunky. Here is a design that I may approach in the future. (It will may serve as my Elite Titan, with +200kk m3 Processing Power, with 15 Upgrade slots). This version is less fraught with the inherent design challenges of a round body. Link to comment Share on other sites More sharing options...
Jester Posted October 15, 2018 Share Posted October 15, 2018 The flying buttress looks interesting, hoping to see you use it soon. Are these examples of trimaran? Is this the sort of thing you are going for? Technically, not all multi-hulls are "trimarans". Sorry, I cannot remember who produced these. I found both in the Avorion workshop. Link to comment Share on other sites More sharing options...
Kamo Posted October 16, 2018 Share Posted October 16, 2018 Wow, that first one from Jester is awesome ! Maybe "Trimaran" is just the name of the faction :) Link to comment Share on other sites More sharing options...
Warrax Posted October 17, 2018 Author Share Posted October 17, 2018 Wow, that first one from Jester is awesome ! Maybe "Trimaran" is just the name of the faction :) Hi Kamo Yes, indeed. That one is nice, and is also a great example of a multi-hull ship. Certainly, Jester and everyone is welcome to post other ship pics that are cool designs. Cheers Link to comment Share on other sites More sharing options...
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