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Warrax

Trimaran Hull Designs

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Trimaran Hull Design & Design Philosophy 

 

Trimarans are, technically, three (3) hulled ships.  If you recall your nautical terms, Catamarans are twin-hulled.

 

I focus on Trimaran designs because they are well suited to optimize Directional Thrusters.

It has always been a my goal in design that each ship has greater than 1.0 rad in the three maneuver stats.  Alas, I failed once I got to 10+ ship modules.  Still ... some designs do feature greater than 1.5 rad (l/r, u/d, and roll).

 

Apart from maneuverability, the designs are minimalistic in “detailing”, and the visual appeal (to my eye) is instead found in the bold, compelling in shape, contour.  I have found with each build, things get easier and the builds are faster.  However, I usually get bogged down in the tweaking -  lol  ::)

Another reason why I use minimalistic designs is because massive numbers of blocks for a ship (say 12,000+ blocks) can sometimes cause game-rendering issues in large battles.

 

I am always scanning for good ideas. 

All Avorion Players are welcome to use my XMLs (once posted).  Known or active players are welcome to request the ship XMLs from me directly.

 

We are a good community with fine ship designers, so when you use and post pics or XMLs, please be sure to mention the author, source, or who gave you the inspiration.  I will do my best to do the same.

 

Enjoy the game !!

 

pBAiHzA.jpg

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Thread Table of Contents

 

General

Reply      Link to Topic

    0            Trimaran Hull: Design & Philosophy

    1            Ship Classifications (+ToC)

    2            Inspirational Artwork

    3            Citations:  Particular Mention of Other Designers

                        *  Dev le Canadien

                        *  Minumum255

                        *  Zajc

    4            Designs and Templates

 

Ship Designs

Reply      Link to Topic

    5            Crab          Presented Classification(s):  Miner;  Scavenger;  Scout

    6            Argento                                                                      https://www.avorion.net/forum/index.php/topic,5204.msg28327.html#msg28327   

    7            Argus                                                                          https://www.avorion.net/forum/index.php/topic,5204.msg28328.html#msg28328

    8            Algoma                                                                      https://www.avorion.net/forum/index.php/topic,5204.msg28329.html#msg28329

    9            Aurum        Presented Classification:  Corvette

  10          Audaces    Presented Classification:  Frigate

  11          Aegoran    Presented Classification:  Destroyer

  12          Avaris          Presented Classification:  Cruiser   

  13          Ascentia                                                                    https://www.avorion.net/forum/index.php/topic,5204.msg28334.html#msg28334

  14          Aryus                                                                          https://www.avorion.net/forum/index.php/topic,5204.msg28335.html#msg28335

  15          Aegis                                                                            https://www.avorion.net/forum/index.php/topic,5204.msg28336.html#msg28336

  16          Aerius                                                                          https://www.avorion.net/forum/index.php/topic,5204.msg28337.html#msg28337

  17          Algaard                                                                      https://www.avorion.net/forum/index.php/topic,5204.msg28338.html#msg28338

  18          Algaard II  Presented Classification:  Titan E (or Elite Titan]

  19          Freighters and Haulers    Presented Classification:  Various

  20          Lessons Learned

  21          Future Works

 

 

Ships Classification System

My ship classification system is partly inspired by historical and current naval classification, while others are borrowed (ie. stolen) from various ideas elsewhere.

 

                  Modules        Ship Classification        Processing Power

                          1                        Miner                                        <51m3

                          2                        Scavenger                                >51m3

                          3                        Scout                                          128m3

                          4                        Skirmisher                                320m3

                          5                        Fighter                                        800m3

                          6                        Interceptor                              2000m3

                          7                        Corvette                                    5000m3

                          8                        Frigate                                      12,500m3

                          9                        Destroyer                                19.780m3

                        10                      Cruiser                                      31,250m3

                        11                      Battle Cruiser                      43,065m3

                        12                      Battle Ship                              59.350m3

                        13                      Juggernaut                            78,125m3

                        14                      Dreadnought                      107,555m3

                        15                      Titan                                          148,400m3

                        15+                    Elite Titan                            +200,000m3

                        15++                  Super-Elite Titan            +1,200,000m3

 

 

For other ideas, see - https://www.avorion.net/forum/index.php/topic,1439.msg28206.html#msg28206

 

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Inspirational Artworks, Sourced (where possible)

 

A wonderful source for ideas is Deviant Art.

Of course this forum, and the Avorion Workshop are both great for our community.

 

 

From Kailyze (Deviant Art)

 

 

hYwRo0i.jpg

 

and

vcnL4IM.jpg

 

 

 

From Ignus Dei, General Items (Deviant Art)

 

 

ZODAPND.jpg

 

6DsvHf3.jpg

 

VsngXMT.jpg

 

3QTYLja.jpg

 

 

 

From Ignus Dei, Sins of a Solar Empire inspired (Deviant Art)

 

 

NODgHFj.jpg

 

rwSXOnF.jpg

 

and

bWLaZ20.jpg

 

 

 

From Unknown (Deviant Art)

 

 

a7sUo3C.jpg

 

 

 

From Pinarci (Deviant Art)

 

 

nIRXPvP.jpg

 

and

WMo6Ixr.jpg

 

 

 

Bad-ass Tie Interceptor (source, google, lol)

 

 

kDM7kKG.jpg

 

 

 

Enjoy !!  ;)

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Citations:  Particular Mention of Other Designers

 

Dev le Canadien

Dev le Canadien's designs have made an indelible impression on my future designs.  In particular, his colour banding along with the use of glimpse exposure are wonderful.  Likewise, in this image below, his engine designs are elegant yet simple to construct.

 

So ... Dev le Canadien, I hope you are still designing and continue to share.  Cheers

 

 

bsUkOtm.jpg

 

 

Minimum255

I have a post that delves into Minimum255's design of the Crab, below

Of course, I wanted to mention him among the other esteemed designers that have caught my eye.

You will find Minimum255's post from the forums here

 

 

Zajc

Zajc features a host of his work here

His works of themed gothic design, include an exquisite statue.

I sometimes include the statue, as it reminds me of martial intent and power.

 

 

 

Zajc's Original ...

Jn4xNVk.jpg

 

My interpretations of his design

qIooc7J.jpg

 

In context

0odX9E9.jpg

 

Again, in context

fJNQpNW.jpg

 

 

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Templates, and By Design ...

 

Templates

During the design phase, i will use a spreadsheet to capture my planned layout.  The process captures the visualization, and serves a key purpose:  relative scaling.  With the postings that are to come - yes - my ship designs are “simple” - but.  The digital design phase allows me to change the amount and placement of key systems, as well as scaling.

Scaling in particular ... such as the thickness of the “wings”, spacing, length of engines, and priority decisions to optimize maneuverability.  As i mentioned in the openning post of this thread, my detailing is not so great, so the shape and look of the ship is my primary tool to try and create a compelling look and feel.

 

Designs

I rely on a core of concepts.  Mostly, i rely on the Tri-Hull form, in a single plane.

I think once all ships classifications (from Miner to Elite Titan) are complete, i might go back and apply details and features.

If interested, i would welcome anyone who wanted to add in and share any detailing XMLs of the ships.

 

 

These for now, more are coming ...

 

Warr Banner

 

Recent addition onto Æristo (a freighter)

6PwHcGJ.jpg

 

Plum version on Aurum

PObFZXz.jpg

 

Engine Nozzle

 

 

FgMmBXg.jpg

 

VRZbMWI.jpg

 

3baAuTB.jpg

 

I especially like the bent design

XAbW1lR.jpg

 

These ones - of the Eye of Sauron - were posted 1 April 2020.

OH2B18m.jpg

 

l2h6XNp.jpg

 

Ts6geJ7.jpg

 

 

Tie-Interceptor

Finally got 'round to making a (dedicated) Tie Interceptor Wing Panel

 

YPRILBN.jpg

 

H8HBTPt.jpg

 

8csdhBQ.jpg

 

JYggLbI.jpg

 

7hcxeNP.jpg

 

gbJZN0X.jpg

 

q3J6lnl.jpg

 

Core Plans

 

 

Argento is small.  The finalized ship has 4 upgrade slots

Its not impressive, I just want to outline my technique, especially as we get into larger and more challenging design results.

 

2O3MFBI.png

 

On the other hand, Algaard II is an Elite Titan:

pw1Ci78.png

 

 

Cheers

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The Crab

Presented in Miner, Scavenger and Scout Classifications

  • 1 Slot, 2 Slots and 3 Slots, respectively

99TnU2S.jpg

Original Designer - Minimum255 - his thread

 

I am sure a tonne of work was needed to design and build this ship.  It's featured here in my thread for two reasons ...

First, this ship is a pleasure to cruise around in, whenever I start in a fresh universe.  As  a starter, I have never found a design superior in this class.  So, Minimum255, I hope you are around, and read this post.  Would enjoy hearing from you.

 

The second reason, is that when I start a fresh game, I am mining, I am lurking around trying to find those initial deposits of Titanium.  And this ship looks like a miner ... so its super fun.

 

And yeah, its NOT a Trimaran (multi-hull), but its my thread, so I can break my own rules, lol.  ;)

 

Here are the changes that I applied to the Original Design:

  • Converted all Avorion and other superior metals to Titanium or Iron;
  • Removed the auxiliary instrumentation on one of the operational arms that Minimum255 applied to his second version;
  • Removed/converted some of the interior items - like HyperDrive Computer and shields - to render the design to be more suited and accessible as a pure starter/mining ship; and
  • Changed some of the colouring to include the Yellow Tips on the operating claws.
  • I might make additional changes (later) to improve the L/R and U/D rads.
  • Jester supplied an additional enhancement to the L/R, U/D Rads for the Crab 3 (Scout Class).  Thank you, Jester !!

 

Again - I bow to Minimum255's original design.  I love this ship, and it defines my game starts. 

So, thank you !!

 

I will wait until I have received permission from Minimum255 that I may post this XML.

You can of course refer to his post and look for the XML that way.

 

The Crab

Miner, Scavenger and Scout Class in stylin' action poses

 

 

(All three classes look about the same, just a bit of a size difference)

19cVeMO.jpg

 

8yGjIEu.jpg

 

7JUH4J2.jpg

 

Sr4FN1W.jpg

 

09T3saP.jpg

 

lq4pI8Q.jpg

 

CZ7rE1c.jpg

 

5MaKMmZ.jpg

 

FUQI1P0.jpg

 

TWF3IPi.jpg

 

jsRyFWg.jpg

 

5BRQPQP.jpg

 

62HhJid.jpg

 

PyEaM5U.jpg

 

zqkrl46.jpg

 

And finally,

C7d8ZXa.jpg

 

 

The Crab

Miner Class, Costs and Stats - One (1) Module Slot

 

 

CeXiLu4.jpg

 

 

The Crab

Scavenger Class, Costs and Stats - Two (2) Module Slots

 

 

fMTdE0O.jpg

 

 

The Crab

Scout Class, Costs and Stats - Three (3) Module Slots

 

The Scout Class turning Rads were enhanced by Jester

glmbkZE.jpg

 

 

 

Cheers

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Aurum

Corvette Class - 7 Module Upgrade Slots

 

xbbPXGq.jpg

 

Aurum Pics

 

 

HYpT6QT.jpg

 

hHCAlyY.jpg

 

nrx4nqT.jpg

 

jEzj33w.jpg

 

Lh08nUR.jpg

 

AH0fnZW.jpg

 

jQnpyff.jpg

 

Lnn67Vh.jpg

 

0cECbYg.jpg

 

xK9c5O3.jpg

 

 

Aurum Stats and Related Costs

 

 

o2mQi66.jpg

 

 

;) Cheers

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Audaces

Frigate Class - 8 Module Upgrade Slots

 

Eh3UAAk.jpg

 

A strange thing happened as I was constructing the Audaces ... it went too big.

In the end, I resized it down, by 11% and also up by 8%. 

 

So, the Aegoran is essentially Audaces' larger sister.

As I mentioned in another thread, if you upsize your ship, you may find that that maneuverability decreases, slightly.

On downsizing, the maneuverability is slightly enhanced.

 

Anyway, I got two ships from one build.  I do not normally do this., but this time i was so close 8 slots and 9 slots that i decided to make this exception.  I usually prefer the variety in refreshed ship designs and optimized ship handling.

 

Audaces Pics

 

 

4qFQzgY.jpg

 

FIidGiL.jpg

 

2D1ZE8z.jpg

 

J2UMDZB.jpg

 

4rJJi2S.jpg

 

 

Audaces Stats and Related Costs

 

 

14RSFNb.jpg

 

 

PqCn8QI.jpg

Cheers  8)

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Aegoran

Destroyer Class - 9 Module Upgrade Slots

 

sJ25sTJ.jpg

 

Again, the Aegoran is the larger Sister ship of the Audaces.

I was a little over-zealous while building, landing very close to 9 upgrade slots.  So I wound up resizing both ships to get closer to the ship scale I wanted  ::)

(I got more than I deserved ... lol ... two ships for the price of one, lol}

 

Aegoran Pics

 

 

NCb10Ar.jpg

 

YwuONVw.jpg

 

OUzg9ZE.jpg

 

373pngs.jpg

 

2UQVj3y.jpg

 

5DiojQB.jpg

 

sYEHvXH.jpg

 

t16908L.jpg

 

3xTx9xL.jpg

 

buPOVKv.jpg

 

jgXBalJ.jpg

 

 

 

Aegoran Stats and Related Costs

 

 

BQJgUk7.jpg

 

 

3uzvFm4.jpg

Cheers

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Avaris

Cruiser Class - 10 Module Upgrade Slots

 

ShppmLJ.jpg

 

The Avaris is a significant departure from my previous Trimaran Designs.

For this build, I carried the main body junction over the main branch of the hull (core).  Essentially, the inverse of the main body of the ship is more symmetrical (to my eye) and the whole ship is of one theme.

 

The engine nozzles, here, are also a first for me.  I was prompted by suggestions and feedback from other Avorion Gamers, and I appreciate the feedback.

The engine nozzles were a breeze to design and incorporate late in the build stage.

I am using them as a pre-built component.  However, I need to experiment more with it, as this initial attempt is far too linear for my taste.  I will try to build in a little more nuances with my next build - and NOT tinker with this current build, lol

 

Avaris Pics

 

 

3fFxsSs.jpg

 

FXn95TA.jpg

 

Sb0i2sb.jpg

 

4Weizjr.jpg

 

PGYeYKQ.jpg

 

XfBGSEB.jpg

 

N64gsXg.jpg

 

sJXldSb.jpg

 

rVQe1ty.jpg

 

J9grcW4.jpg

 

 

Avaris Stats and Related Costs

 

 

eyJLq8Z.jpg

 

 

Cheers

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Algaard II

Elite Titan, 15 Modules Slots, oversized

nxrwPnP.jpg

 

The Algaard II has been a long time coming ...

As you will see in the conception design below, the dream of this ship required some planning and a particular set of skills to meet all design specs:

  • High maneuverability;
  • Substantial power generation;
  • Very high acceleration and Very high max speed; and
  • Integral wing design.

      "I wanted an oversized 15-module ship to handle like an 8 module ship. 

    In other words, I did NOT want to feel BIG."

 

It was a tall order ...

In-game, I knew it would be important to enjoy piloting Algaard III think the engines need a little more work, the front end certainly needs a tune up [Happy to say FIXED with the design update, lol] ... but aside from that, the stats are crazy !! 

Everything on the list above has been achieved.  I surprised myself.  She is much faster than I had dreamed possible, and she spins quickly. 

As bonus, her stopping power is incredible.

 

By far, the Algaard II is my favorite build.  In terms of sheer scale, she exceeds the 15 module requirement by nearly doubling it.

I hope you enjoy her also.

 

Algaard II in several poses:

 

9YXSnX1.jpg

 

5B8AMEL.jpg

 

yhKNLfz.jpg

 

f5qhkzi.jpg

 

yGGiff9.jpg

 

oWz1pK5.jpg

 

079T8fI.jpg

 

R26EjXd.jpg

 

qr4v1u0.jpg

 

3rXlvRC.jpg

 

b73C8dM.jpg

 

Fy44Gth.jpg

 

ooHGi4o.jpg

 

Algaard II Stats and Speed Recording:

(Speed from Original Design, Stats are from NEW design)

 

VoBUsSs.jpg

 

8894m/sjRPrm6e.jpg

 

Algaard II' s Concept Sketch

 

XgaRKyz.png

 

Cheers :)

poHUBzf.jpg

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9FolccV.jpg

 

Freighter Series of Ships:  Æcyron,  Ærduus,  Æristo

      Available thru Ship Modules 5 thru 9 and then 15 to 15++

 

Freighters have always played a significant role in my Avorion Games.  In pre 1.0 games, I would Trade my way to riches.  As I neared my end game, I would visit various planet systems and buy up all the Trinium I could find.  Back then, I hated to Mine.

Since 1.0, the Mining System is wondrously fun.  Now, I get rich by deploying a small fleet of well equipped Miners.  The photo above features my three gatherers.

And in recent days, i have started to build Factories and Mines.  My game-play has certainly evolved ...

 

If Mining or Factory Building is not yet a part of your game ... maybe give it a try.  If you decide Mining or Factory Systems are for you and you are on the market seeking a solid Freighter, then you are maybe in for a treat ...

 

Æcyron, as created by Jester, is presented here:

  • With 5 modules, she boasts a Storage Capacity of 641;
  • With 6 modules, she boasts a Storage Capacity of 878.

Ærduus, is presented here:

  • With 8 modules, she boasts a Storage Capacity of 17,470;
  • With 9 modules, she boasts a Storage Capacity of 34,780.

Æristo, is now complete, and presented here:

  • As a Titan, 15 modules, she has a 196,000 Cargo Capacity;
  • As an Elite Titan, 15+ modules, she has 672,000 Cargo Capacity;
  • As a Super Elite Titan, 15++ modules, she has 1,600,000 Cargo Capacity !!    :o

The reason I skip module sizes 10 thru 14 is because those sizes I do not commonly use.  When actively trading, I often have a massive inventory worth hundreds of millions.  10 to 14 Module Freighters would just be too small for me. 

At the same time, as dedicated Fleet-Miners, large Fleet Ships (10s or larger) are just a pain in the @$$ - they do not fleet well.  They often get hung up and stall out (at least that has been my experience). 

 

Æristo comes with a high store capacity, high velocity, and a surprising amount of maneuverability  The Æristo's design is ideally suited for players who are heavily into Trading or Building Factories and Mines.

 

Again, I would like to acknowledge the contributions of Jester.

Thank you  :D

 

awbM8SE.jpg

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Lessons Learned

6fPtnpt.jpg

 

These are some of my lessons learned:

        1.  Avoid using ANY blocks with 0.05 scales, as these are NOT naturally divisible by the Avorion Game Software.

        2.  Build from the inside out.

        3.  Anything is possible.  ... Hmm ... just stop ... think about it.

        4.  Borrowing from other designers is a good thing - but give credit.  It's a community (not a competition).

        5.  Use of a spreadsheet  in ship design and as an aid during in-game construction - then build it

        6.  Jester pointed out that Cargo Hold blocks are optimally placed as one big blob, rather than in scattered chucks.  (thank you for that helpful suggestion, Jester).

        7.  Failure is "failure" if you learning nothing.

 

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Future Works

 

Among the most challenging to build in Avorion is off-angles, and contiguous contouring.

So far, I had only completed the Tie Wings.

 

[image posting soon of my tie interceptor wings]

 

The body of a standard Tie design has been elusive, as I did not want to start working on something that needed to be round, only to wind up looking square-ish or clunky.

 

Here is a design that I may approach in the future. (It will may serve as my Elite Titan, with +200kk m3 Processing Power, with 15 Upgrade slots).

This version is less fraught with the inherent design challenges of a round body.

 

 

0YDimQ5.jpg

 

0RNX0PL.jpg

 

 

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The flying buttress looks interesting, hoping to see you use it soon.

Are these examples of trimaran?  Is this the sort of thing you are going for?

Technically, not all multi-hulls are "trimarans".

 

 

 

84QXNvv.jpg

 

 

 

 

jr5hm5G.jpg

 

 

Sorry, I cannot remember who produced these.  I found both in the Avorion workshop.

 

 

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Wow, that first one from Jester is awesome !

Maybe "Trimaran" is just the name of the faction :)

 

Hi Kamo

Yes, indeed.  That one is nice, and is also a great example of a multi-hull ship.

Certainly, Jester and everyone is welcome to post other ship pics that are cool designs.

 

Cheers

 

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