Once I was in a sector in Ogonite space when pirates spawned on top of an NPC station. Two seconds later the station was destroyed. Apparently the NPCs Headquarters was made entirely from Titanium.
NPC stations should never be that weak; they should at least use the technology available at the zone's material -1 (Ex. Stations in Trinium and above space should always have shields). Giving stations turrets would also be a huge step towards allowing NPC stations to survive longer.
Also, it'd be very useful to have a server setting to make all NPC stations invincible (and perhaps ignored by enemy NPC ships). The PvE server I'm on has a rule against killing stations (even pirate stations) because NPC stations are extremely useful for players, however NPCs often end up destroying NPC stations making the server rule a band-aid that is only slowing the destruction (the server also has NPC faction wars, which greatly increase the odds of NPCs destroying stations).
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nbanyan
Once I was in a sector in Ogonite space when pirates spawned on top of an NPC station. Two seconds later the station was destroyed. Apparently the NPCs Headquarters was made entirely from Titanium.
NPC stations should never be that weak; they should at least use the technology available at the zone's material -1 (Ex. Stations in Trinium and above space should always have shields). Giving stations turrets would also be a huge step towards allowing NPC stations to survive longer.
Also, it'd be very useful to have a server setting to make all NPC stations invincible (and perhaps ignored by enemy NPC ships). The PvE server I'm on has a rule against killing stations (even pirate stations) because NPC stations are extremely useful for players, however NPCs often end up destroying NPC stations making the server rule a band-aid that is only slowing the destruction (the server also has NPC faction wars, which greatly increase the odds of NPCs destroying stations).
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