nbanyan Posted September 29, 2018 Share Posted September 29, 2018 I was fighting the guardian on a PvE server with offensive weapons and salvage turrets loaded (overlap maxed on each) and no defensive turrets. During the guardian fight, I let it spawn a third wave of adds at around 1 bar HP. My auto-rail eventually finished it off, but I realized it had launched fighters. I couldn't target them with the 'r' key but was eventually able to select one to verify it was Xoltan. I unequiped all my turrets and equiped anti-fighter turnets, but regardless of the turret setting (Defense, Attack, situational) they didn't fire as if they also couldn't target the fighters. I also tried equiping point defense chainguns and point defense lasers, but with no effect. I managed to destroy the fighters by equiping 9k Omicron of anti-fighter turrets and spamming them manually at the offensive blasts. This took quite a long time as they seem to have a very high dodge rate. I haven't played in PvP, but I assume the anti-fighter turrets are supposed to work like point defense turrets (set on 'defend' and it attacks nearby torpedoes and fighters). Link to comment Share on other sites More sharing options...
Boxelware Team cepheni Posted September 30, 2018 Boxelware Team Share Posted September 30, 2018 Thank you for reporting. I honestly thought that we already fixed that. But let me check tomorrow :) Link to comment Share on other sites More sharing options...
nbanyan Posted October 18, 2018 Author Share Posted October 18, 2018 Was struggling again to make the anti-fighter turrets work against Xsotan fighters. Another player on the server said that to make the turrets work on the Xsotan I have to use the diplomatic window to decrease relations with the Xsotan. I always assumed that turrets auto-attack based on the current disposition (attack if close to a hostile ship) rather than overall relations. Forcing bad relations seems more like an annoying workaround rather than an intended behavior. Link to comment Share on other sites More sharing options...
Boxelware Team cepheni Posted October 19, 2018 Boxelware Team Share Posted October 19, 2018 Yes, you're right that they should work like that. Somehow the fighters enemy status is not updated correctly. We will fix that, thank you for your patience and for reporting your work-around :) Link to comment Share on other sites More sharing options...
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