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Mining/Salvaging Mechanics


BenWinston

Suggestion

Someone, Somewhere has probably already mentioned this, but is there/ will there ever be a mechanic to automate mining/salvaging for fighters? If you have multiple squadrons of salvagers working a big wreck, you have to re-target them constantly as they break the ship/station up. For miners it isn't as tedious but still a pain in the butt; You have re -target each squadron every time they finish a rock.

 

I have no idea how hard it would be to implement, but it would sure make the 'grind' a whole lot less.

 

If mentioned before, I apologize; I didn't see it. Besides, as the saying goes; the skweaky wheel gets greased. (heheheh)

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Yeah, I'm aware of the mod; the problem is, I'm and old fart that has no idea how to install/implement it. I'm also a little leery of installing it on a beta branch game - beta's tend to be inherently unstable by their very nature. I was simply hoping to get the devs to put in more/ better commands for controlling fighters/miners/salvagers.

 

Thanks!

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I actually think a good first step would be to separate the commands for the offensive/combat fighters, and the mining/salvaging drones. Once that's done, implement a 'patrol' command that for the fighters means look for enemies, and for the miners/salvagers means look for ore/wreckage.

 

You'd have to define 'Enemies' for the combat fighters as any military ships that have a specified level of relations.

 

Just my $.25 worth.

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What I do is create a 'Carrier' to Escort me with the proper fighters (usually 5 Squads)

Then give the Carrier the command to 'Mine' and the miners will swarm the asteroids starting from the closest. I also add mining lasers to the Carrier so that it can help.

That way my main ship can fly around doing other stuff until you get the message 'Carrier name' can't find anything to mine at ###,###

I've 2 ships following me, one for mining, one for salvage..

Hope this helps..

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