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Fleet AI?


GOForce3

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I haven't seen any mention in recent change logs about fixing the problems with fleet AI.  Are the devs going to put any attention to this?  I have to constantly babysit my ships when we're in friendly space because they will sometimes attack civil ships that are from unfriendly factions and if they destroy them, I get massive rep loss from all factions in the area.  It would be nice to have a behavior setting to have your fleet ignore civil ships.

 

Another problem I have is my miner or salvaging ships just freeze up and stop doing work.  The only way I know how to get them working again is to ram them (I have collision damage turned off) and once they get straightened out, they'll start working again.  Sometimes I'll tell my ships to escort me so we can get out of the sector and one or two ships will just ignore me and stay frozen in place until I ram them and "wake" them up.

 

These issues are annoying and really need to be fixed.  Many times I'll just go it alone and leave them in a sector because I get tired of them misbehaving.

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The devs have mentioned to adress the AI issues soon, but no clue when that would be. Based on previous behaviour, I'd say about 2 months atleast.

 

You can stop your ships from attacking civil ships with this mod:

https://www.avorion.net/forum/index.php/topic,5013.0.html

 

The freezing issue unfortunately has no community fix so I hope the devs will prioritize that, as it's been one of the biggest nuisances since launch.

While mining/salvaging it helps to give the ships orders to mine everything instead of only resource bearing asteroids, but a mod is required for that aswell which can be found on the forums.

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