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major FPS drop on shipyard destruction


deethree

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Seen more than once - the destruction of the shipyard with long pieces causes it to fly away with high velocity (aprox. 3000-4000 km/h). Seems long-part debris collides with base structure. Seems those long debrises collide with base structure and "blow" it away :D

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Speaking about "trying to escape" - I could have sworn that I saw as a shipyard is trying to turn around or "dodge" shots. It rotates very slowly from side to side. I do not know, this is a bug or not. Looks pretty weird, though.

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  • 3 weeks later...

Actually that's problem of physics here and station generation.

When you destroy stations/ships parts there can be thing like that.

Physics (collisions) are pretty bad here because of some problems.

And problem in generator can make SHIP IN SHIP. SO when some part goes off the station/ship - it massivelly collides each other.

 

Problems on physics are next:

Drone can make station move with speed of 50k km /h.(IDK HOW I DID BUT WORST THING THAT THERE WAS MY SHIP CONSTRUCTING AND WHEN IT COME OUT FOR LIKE 5k km it existed in 2 points of map at same time(Integer... fucking interger. Use longint maybe?)

If 2 things don't stop colliding - they increase speed of each other(rapid collisions count also have that effect)

Sometimes collisions doesn't move any thing(YOU HIT IT - it doesn't move).

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  • 2 months later...

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