Rinart73 Posted August 18, 2018 Share Posted August 18, 2018 0.18.2 How to reproduce: 1. Install some auto-turrets on your ship (anti-torpedo turrets for example). Change their mode to "Defend" or "Auto" 2. Buy a captain 3. Find an enemy ship 4. Exit the ship 5. Look at how these turrets fire at the enemy. Even in Idle/Passive mode. 6. Try to turn Passive Shooting off. Watch as it has no effect. ShipAI():setPassiveShooting(false) 7. Try to mark this entity as your friend. Watch as it has no effect. ShipAI():registerFriendEntity(entity.index) I understand that turrets in defend mode should always protect ships from torpedos. But why are they keep firing on befriended entities? Or when passive fire is clearly off? Please fix. Update: Apparently turrets in the "Auto" mode don't care either Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now