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Minor useability improvements.


TheDeadlyShoe

Suggestion

FLIGHT MODE

 

-Stashes should explode when opened.  (Prevents confusion, particularly in co-op.)

-Targets with only a single possible action and no downsides, such as stashes and unclaimed asteroids, should be controllable by mashing F twice rather than F plus mouse controls

-Fighter and cargo transfer should have the same range as crew transfer (0.2km)

-Crew transfer should, ideally, show the current/required crew levels on both ships.

-More critical alerts (such as a pirate spawn) should use a different beep than more routine alerts.

-You should be able to spawn into an Alliance ship when switching sectors.

-The last ship you were in in a sector should be flagged as preferred.

-There should be a hotkey for All Squadrons

-There should be a way to distinguish regular Cannons from Pulse and Plasma cannons when searching, even if its just by renaming Cannons.

-There should be a reliable way to search weapons by slot size

-Camera positions should be saved on a per-ship basis rather than per-user.

-Total used and available hangar space should be listed in the fighters screen.

-Total used and available torpedo storage should be listed in the torpedo screen.

 

BUILD MODE

 

-Colors should be sortable, and should have a palette+recently used colors.  Colors already used in a design could also be highlighted or paletted.

-The Delete hotkey should work in the saved ships list

-Manually Saved ships should be prioritized into a privileged grouping like Workshop ships are in the saved ships list

-Required total charge energy and max charge rate of the hyperdrive should be listed stats in the build screen.

 

MISC

 

-Get rid of material mounting requirements for turrets.  It's *very* uncommon to have access to a turret of a given material without being able to scrap together enough for a mount for it.  It has virtually no impact on gameplay but does force you to make minor and irritating changes to designs.

 

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