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Beta Branch Patch 0.18.2 Patchnotes


koonschi
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  • Boxelware Team

Patch 0.18.2

 

Date: July 30th, 2018

 

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

 

This is how you get access to the beta branch (USE AT YOUR OWN RISK):

Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

 

Scripting API

  • Added a script component for ShipSystem
  • Renamed Engine.brakeThrust to Engine.reverseThrust
  • Plans can now be loaded from design files as well

UI

  • Implemented shortcut keys for strategy mode orders
  • Increased ambient brightness of neutral Editor further
  • Implemented taking special high-quality screenshots with Ctrl-Shift-F12
  • Notifications are now hidden in building mode when hovering the stats
  • Added block count to turret building ui

Bugfixes

  • Fixed an issue where turret designs that don't fit on their base couldn't be edited
  • Fixed an issue where players would enter build mode with the current ship when exiting turret building mode of a remote ship
  • When transforming blocks in building mode invalidated turrets are now removed
  • Fixed an issue where the tutorial could get stuck when mining the highlighted asteroid without selecting it
  • Fixed an issue where AI turns too soon, bumping into stuff
  • Fixed AI-Controlled ships braking way too soon
  • Fixed thread names not being entered correctly into DebugInfo

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Hi koonschi,

 

well, it simply doesn't work. Even my Miner (topspeed 430m/s, brake-thrust 30 m/s^2) now usually brakes by crashing into other ships (for example when I order it to escort me and wait for it).

 

Freighters controlled by goodshauler mod don't stop within reach of the tractor-beams for docking.

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