Thank you very much for good game Avorion. I am enjoying this game very much. I would like to tell you about the problem and solution related to salvaging fighters dealing with small pieces of wreckage.
As described in the following threads, salvaging fighters have problem in cleaning up small pieces of wreckage.
[*]The sector contains many pieces of wreckage came from more than 20 loaders and pirates.
[*]Wreckage are spreading in a spherical region with 40 km radius probably due to spawning algorithm.
[*]A ship with hangar has salvaging fighters and is controlled by AI captain.
[*]Command salvage to AI captain.
[*]Salvaging fighters are launched.
[*]Salvaging fighters start salvaging a wreckage.
[*]Salvaging fighters move to another wreckage 30 km away before they finish nearest small pieces.
The first problem is that they ignore small pieces. I want salvaging fighters to reduce number of entities in the sector.
The second problem is low time efficiency due to excessive move. They seem to ignore nearest wreckage and go to another wreckage in very far distance. Speed of salvaging fighters are up to 450 m/s. This means it takes more than 1 minute to reach another wreckage.
Then, I would like to suggest the following very simple algorithm.
[*]Command salvage to AI captain.
[*]Salvaging fighters are launched.
[*]Salvaging fighters select nearest wreckage as target regardless of its size.
[*]Salvaging fighters continue salvaging targeted wreckage until it is finished.
[*]Once the targeted wreckage is finished, back to 3.
I think this makes the traveling distance shortest and let them not to ignore small pieces of wreckage.
I hope this improves the situation related to salvaging fighters dealing with small pieces of wreckage.
Suggestion
struct_Nitori
Thank you very much for good game Avorion. I am enjoying this game very much. I would like to tell you about the problem and solution related to salvaging fighters dealing with small pieces of wreckage.
As described in the following threads, salvaging fighters have problem in cleaning up small pieces of wreckage.
https://www.avorion.net/forum/index.php/topic,4119.msg22038.html#msg22038
https://steamcommunity.com/app/445220/discussions/6/1500126447387882444/
My situation is as follows.
[*]The sector contains many pieces of wreckage came from more than 20 loaders and pirates.
[*]Wreckage are spreading in a spherical region with 40 km radius probably due to spawning algorithm.
[*]A ship with hangar has salvaging fighters and is controlled by AI captain.
[*]Command salvage to AI captain.
[*]Salvaging fighters are launched.
[*]Salvaging fighters start salvaging a wreckage.
[*]Salvaging fighters move to another wreckage 30 km away before they finish nearest small pieces.
The first problem is that they ignore small pieces. I want salvaging fighters to reduce number of entities in the sector.
The second problem is low time efficiency due to excessive move. They seem to ignore nearest wreckage and go to another wreckage in very far distance. Speed of salvaging fighters are up to 450 m/s. This means it takes more than 1 minute to reach another wreckage.
Then, I would like to suggest the following very simple algorithm.
[*]Command salvage to AI captain.
[*]Salvaging fighters are launched.
[*]Salvaging fighters select nearest wreckage as target regardless of its size.
[*]Salvaging fighters continue salvaging targeted wreckage until it is finished.
[*]Once the targeted wreckage is finished, back to 3.
I think this makes the traveling distance shortest and let them not to ignore small pieces of wreckage.
I hope this improves the situation related to salvaging fighters dealing with small pieces of wreckage.
Thank you very much, again!
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