Jump to content
Sign in to follow this  
Raboy13

[REQUEST] Complex mod support for 0.17.

Recommended Posts

I've been searching  an update for complex mod and the latest update doesn't even support 0.16.x. Can someone update it, if i ever had knowledge of modding this game, i'd update it right away :D

Share this post


Link to post
Share on other sites

I've been searching  an update for complex mod and the latest update doesn't even support 0.16.x. Can someone update it, if i ever had knowledge of modding this game, i'd update it right away :D

 

I have been trying the past few days to update it and get it working. Unfortunately, my knowledge of lua is not as good as the author. perhaps if we get enough players asking for it someone will step up to the challenge.

Share this post


Link to post
Share on other sites

I have been trying the past few days to update it and get it working. Unfortunately, my knowledge of lua is not as good as the author. perhaps if we get enough players asking for it someone will step up to the challenge.

Making it compatible with the newest version of Avorion isn't the challange. The challange is to have it running without any unexpected behavior.

And currently there a many things keeping me from releasing a satisfying update:

  • reducing transmission overhead when a production cycle finishes. (Causes massive lags on multiplayer)
  • prevent the complex from breaking, when the repair button gets used
  • avoid data-loss, when the LUA-VM crashes.  "That's a nice mutli-billion Credits complex you have there. It would be a shame, if it got voided by a VM crash  ::)"
  • integration of fighters (like casual factories do)
  • have onRestoredFromDisk(timeSinceLastSimulation) simulate the time passed

to name a few. There's a lot of utility and convenience stuff that I want to add as well.

 

Edit: You have the permission to release a functioning fork of the complex mod, if you provide a link to the original forum thread (here: https://www.avorion.net/forum/index.php/topic,3268.msg17943.html#msg17943)

Share this post


Link to post
Share on other sites

I have been trying the past few days to update it and get it working. Unfortunately, my knowledge of lua is not as good as the author. perhaps if we get enough players asking for it someone will step up to the challenge.

Making it compatible with the newest version of Avorion isn't the challange. The challange is to have it running without any unexpected behavior.

And currently there a many things keeping me from releasing a satisfying update:

  • reducing transmission overhead when a production cycle finishes. (Causes massive lags on multiplayer)
  • prevent the complex from breaking, when the repair button gets used

 

Yeh understand i hope it gets fixed and great work on the mod be better to have a working version than a buggy broken one so thank you!

  • avoid data-loss, when the LUA-VM crashes.  "That's a nice mutli-billion Credits complex you have there. It would be a shame, if it got voided by a VM crash  ::)"
  • integration of fighters (like casual factories do)
  • have onRestoredFromDisk(timeSinceLastSimulation) simulate the time passed

to name a few. There's a lot of utility and convenience stuff that I want to add as well.

 

Edit: You have the permission to release a functioning fork of the complex mod, if you provide a link to the original forum thread (here: https://www.avorion.net/forum/index.php/topic,3268.msg17943.html#msg17943)

Share this post


Link to post
Share on other sites

Shame there is no such function in the vanilla yet = "Complex Staion/Manager" == in one station/Grid

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×
×
  • Create New...