Ulrich_Rüstungjäger Posted July 6, 2018 Share Posted July 6, 2018 As the title says, this is a bug that effects turrets what are placed in a valid area. With the new beta branch out this now effects custom turrets as well now so I thought I should bring this up again. Currently 2 of my ships are subject to this issue one of which uses custom turrets, and I'm certain it has something to do with the the collision of the guns hitbox and the blocks surrounding it. If any dev sees this and want known ships this works on please contact me and I will gladly provide the ships and turrets that are causing the issue. Link to comment Share on other sites More sharing options...
Hammelpilaw Posted July 6, 2018 Share Posted July 6, 2018 Can you reproduce? This is a very old issue that have never been fixed. Got it by myself sometimes, but could never reproduce though. If you can reproduce please let us know how. Link to comment Share on other sites More sharing options...
Ulrich_Rüstungjäger Posted July 6, 2018 Author Share Posted July 6, 2018 Can you reproduce? This is a very old issue that have never been fixed. Got it by myself sometimes, but could never reproduce though. If you can reproduce please let us know how. I can reproduce with 100%accuracy, and am pretty sure the Musai class I have on the WS is the version that can (there are hardpoints on the nacelles that you can place turrets on) they will vanish. As soon as I get home from werk I will attempt to send a gif or a video. Link to comment Share on other sites More sharing options...
Hammelpilaw Posted July 6, 2018 Share Posted July 6, 2018 Can you reproduce? This is a very old issue that have never been fixed. Got it by myself sometimes, but could never reproduce though. If you can reproduce please let us know how. I can reproduce with 100%accuracy, and am pretty sure the Musai class I have on the WS is the version that can (there are hardpoints on the nacelles that you can place turrets on) they will vanish. As soon as I get home from werk I will attempt to send a gif or a video. Next time you reproduce, please save the ship before and after you repaired it. Then upload both ship plan files. This may show us what exactly happens to the ship that causes the issue. I think its changing block ID's, but could never prove. Link to comment Share on other sites More sharing options...
Ulrich_Rüstungjäger Posted July 6, 2018 Author Share Posted July 6, 2018 I feel it has to do with the turrets hitbox clipping inside of another blocks hitbox which triggers a flag to be thrown on repair of the ship. Seeing as it's only very specific areas that are giveing me issues. I'm further convinced it's something to to with hitboxes because on the custom turrets slightly clip through the area I have them mounted, as well as the green bounding box clipping through as well. Like I said I will post a vid when I return from work, and I will also save both states the ship is in. Link to comment Share on other sites More sharing options...
Ulrich_Rüstungjäger Posted July 7, 2018 Author Share Posted July 7, 2018 ass you can see the turret just up and vanishes Link to comment Share on other sites More sharing options...
Hammelpilaw Posted July 7, 2018 Share Posted July 7, 2018 ass you can see the turret just up and vanishes It looks like the same issue I sometimes got. Please send a blueprint before, and another blueprint of the ship after repairing as described in my last reply. Link to comment Share on other sites More sharing options...
Ulrich_Rüstungjäger Posted July 7, 2018 Author Share Posted July 7, 2018 before i installed the turrets https://drive.google.com/file/d/1sW4fbSIbCt4NliNzgkflNOmGJYWrTPkZ/view?usp=sharing after turrets were installed https://drive.google.com/open?id=1MhMMkf64xYxy8AvmSCAtu2_C48FOCLR6 after repair https://drive.google.com/open?id=1WCFX7Irnzu1cYytKpLh7FWu7gQ-3Ks5F Link to comment Share on other sites More sharing options...
Ulrich_Rüstungjäger Posted July 7, 2018 Author Share Posted July 7, 2018 I actually just did a test with the basic design that you get when you go into the turrets editor. And I am convinced it's the bounding /hitboxes conflicting with other blocks, because there were no physical blocks touching anything else and the turrets still disappeared when they went past size 1.5 and the turret body/barrel bound started clipping into the recessed areas I place the turrets Link to comment Share on other sites More sharing options...
Hammelpilaw Posted July 8, 2018 Share Posted July 8, 2018 Ok at least the issue is not that block id's changes, but can't say more about. Devs should check this. Link to comment Share on other sites More sharing options...
Ulrich_Rüstungjäger Posted July 8, 2018 Author Share Posted July 8, 2018 Well, I can only hope this has gained the attention of Koon or Sum, since his is an issue that has been going on since I got the game about a year ago. Link to comment Share on other sites More sharing options...
Martin Posted July 9, 2018 Share Posted July 9, 2018 Hey! Thanks for posting this. The problem here seems to be that the space is quite small and a 1.5 size turret barely fits. In the turret build mode, the check seems to determine that a 1.5 turret fits, in the repair and the turret placement it seems to deny that. That's why it deletes the turret. The solution for us will be to make the checks more consistent. We added it to our list of bugs to fix. Greetings, Martin Link to comment Share on other sites More sharing options...
Martin Posted July 11, 2018 Share Posted July 11, 2018 Did the new version on the beta branch fix your issue? Link to comment Share on other sites More sharing options...
Ulrich_Rüstungjäger Posted July 12, 2018 Author Share Posted July 12, 2018 Did the new version on the beta branch fix your issue? It is fixed on the ship in the video, however it is not fixed on my other ship that has this issue, I will record a video of that and send it Link to comment Share on other sites More sharing options...
Ulrich_Rüstungjäger Posted July 12, 2018 Author Share Posted July 12, 2018 Link to comment Share on other sites More sharing options...
Martin Posted July 12, 2018 Share Posted July 12, 2018 Would you mind uploading the ship xml? Link to comment Share on other sites More sharing options...
Ulrich_Rüstungjäger Posted July 12, 2018 Author Share Posted July 12, 2018 Would you mind uploading the ship xml? Koon should have a version of it since he was looking into an issue with the torpedo launchers not working on half of the ship, but I can. Link to comment Share on other sites More sharing options...
Ulrich_Rüstungjäger Posted July 12, 2018 Author Share Posted July 12, 2018 https://drive.google.com/open?id=1LyqZrnaRTruGC3INxWeOuLCFNU7FJkV6 here is the ship in question. Link to comment Share on other sites More sharing options...
Martin Posted July 19, 2018 Share Posted July 19, 2018 Thanks. We think we found the problem and reworked parts of the turret placement code. Hopefully this is fully fixed in the next patch. Link to comment Share on other sites More sharing options...
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