nbanyan Posted July 4, 2018 Share Posted July 4, 2018 (edited) My creations provided for your exploitation. I used the AutoIt script im my signature to intelligently create the material restricted variants. Shadow Ships (Babylon 5) These are all substantially different and extremely capable. [spoiler text=Battle Crab]Steam Workshop Link Updated for 1.0!Shadow Battle Crab from Babylon 5. These are the iconic ships of the Shadow fleet. They are huge, dreadfull monstrosities. However, I found the original size (4x Scale) I had for this ship made it harder to start playing it in survival, so it's smaller now (feel free to scale it up when you are able). It was designed at about 2^5 times what's needed for 15 slots and the systems calibrated to work well at that scale with pure Trinium. It's hull is almost entirely stone and most of its systems are housed within an extra box of armor and stone.Update: I've added the new utility blocks (Transporter, Academy, Cloning) and split a lot of the stone plating on the top, bottom, and front of the ship for the intent that you will change these to turret bases as needed.The colors changed slightly while I was updating this. The stone and glow blocks are now colored a deep red (ff1b0000) while the other blocks are a pure black (ff000000) - neither of these are stock colors. From a distance, the red glow blocks cause the ship to shimmer due to z-fighting; if you don't want the shimmer delete all glow blocks (this will remove 631 blocks so be patient with it). It has 17298 blocks, but if you need it below 15k delete the glow blocks and merge the directional thrusters to drop the count to 14690. This is the amazing 3D model I tried to copy when designing this ship. There are some hard to notice details that are more visible when the ship is a lighter color.Please don't run around with a white Battle Crab - it looks very wrong like that. The following are the pre-update (but still close) stats for the posted file while at rest for a fully crewed ship with no turrets or system upgrades for the current scale and the scaled down to 15 slots version. Both stats are provided to show how well this ship scales. Stats (4x scale from 15 slots): Hull: 67015800 hp Shield: 166177000 hp Blocks: 16809 Volume: 9.8 bill m3 Mass: 222.12 Mt Thrust: 109.1 m/s2 Brake Thrust: 128 m/s2 Max Velocity: 1935 m/s2 Yaw: 0.84 rad/s Pitch: 1.32 rad/s Roll: 0.89 rad/s Hyperspace Cooldown: 2736 s Hyperspace Reach: 255.5 sctrs Radar Reach: 14 sctrs System Upgrade Slots: 15 Processing Power: 9.6 mill Cargo Hold: 301674 Crew Quarters: 444259 Fighters: 2757 - 22062 Production Capacity: 1912500 /s Productions: 5 Generated Energy: 221.41 TW Req. Energy: 60.98 TW Storable Energy: 137.5 TJ Req. Engineers: 168241 Req. Mechanics: 189580 Stats (barely 15 slots scale): Hull: 1047120 hp Shield: 2596520 hp Blocks: 16809 Volume: 153.05 mill m3 Mass: 3.47 Mt Thrust: 109.1 m/s2 Brake Thrust: 128 m/s2 Max Velocity: 1311 m/s2 Yaw: 3.36 rad/s Pitch: 4 rad/s Roll: 3.55 rad/s Hyperspace Cooldown: 355.1 s Hyperspace Reach: 65.7 sctrs Radar Reach: 14 sctrs System Upgrade Slots: 15 Processing Power: 150.01 k Cargo Hold: 3468.5 Crew Quarters: 6945 Fighters: 31 - 248 Production Capacity: 29882.8 /s Productions: 5 Generated Energy: 3.46 TW Req. Energy: 952.8 GW Storable Energy: 2.17 TJ Req. Engineers: 2629 Req. Mechanics: 2963 [spoiler text=Scout]Steam Workshop Link Shadow Scout from Babylon 5. The following are the stats for the Trinium version while at rest for a fully crewed ship with no turrets or system upgrades.Stats (Trinium): Hull: 30966 hp Shield: 26681 hp Blocks: 3444 Volume: 1.9 mill m3 Mass: 41.6 kt Thrust: 209.2 m/s2 Brake Thrust: 256.6 m/s2 Max Velocity: 747 m/s2 Yaw: 4 rad/s Pitch: 4 rad/s Roll: 4 rad/s Hyperspace Cooldown: 52.3 s Hyperspace Reach: 8.5 sctrs Radar Reach: 14 sctrs System Upgrade Slots: 5 Processing Power: 1.8 k Cargo Hold: 35.7 Crew Quarters: 144 Generated Energy: 33.25 GW Req. Energy: 13.3 GW Storable Energy: 92.78 GJ Req. Engineers: 37 Req. Mechanics: 30 Carrier Stats (Avorion): Hull: 307783 hp Shield: 442550 hp Blocks: 7128 Volume: 12.43 mill m3 Mass: 284.6 kt Thrust: 61.4 m/s2 Brake Thrust: 76.3 m/s2 Max Velocity: 850 m/s2 Yaw: 4 rad/s Pitch: 4 rad/s Roll: 4 rad/s Hyperspace Cooldown: 112.4 s Hyperspace Reach: 15.3 sctrs Radar Reach: 14 sctrs System Upgrade Slots: 7 Processing Power: 12.33 k Cargo Hold: 3867.1 Crew Quarters: 577 Fighters: 15 - 124 Production Capacity: 13056.9 /s Productions: 5 Generated Energy: 126.65 GW Req. Energy: 64.05 GW Storable Energy: 92.78 GJ Req. Engineers: 87 Req. Mechanics: 222 [spoiler text=Fighter (Blueprint)]Steam Workshop Link Shadow fighter from Babylon 5. Not intended as a player ship, but can be used as a starter (I'd recommend using armor instead of stone). The Black Claw Sleek design and plenty of room for modification. All interior components are Ghost White to allow easier modification of the framework. Each ship class listed below is a resizing of the Battleship. [spoiler text=Screenshot] [spoiler text=Battleship] This ship is designed to serve as a carrier while still maneuverable enough to engage in the firefight. Updated and Optimized from V1 for end-game materials.Steam Workshop Link Stats: The following are the stats at rest for a fully crewed ship with no turrets or system upgrades. Cost: 23.837.879 Tr 928.404 Xa 16.989 Og 12,160 Av 602,580 Hull: 1500440 hp Shield: 1416080 hp Blocks: 9385 Volume: 62.26 mill m3 Mass: 1.96 Mt Thrust: 33.6 m/s2 Brake Thrust: 73.7 m/s2 Max Velocity: 1049 m/s2 Yaw: 0.2 rad/s Pitch: 0.26 rad/s Roll: 0.22 rad/s Hyperspace Cooldown: 270.6 s Hyperspace Reach: 15.1 sctrs Radar Reach: 14 sctrs System Upgrade Slots: 12 Processing Power: 64.4 k Cargo Hold: 3320.6 Crew Quarters: 2370 Fighters: 87 - 701 Production Capacity: 1824 /s Productions: 5 Torpedo Storage Space: 316 Generated Energy: 1.11 TW Req. Energy: 302.32 GW Storable Energy: 698.6 GJ Req. Engineers: 353 Req. Mechanics: 798 [spoiler text=Cruiser] While smaller than the Battleship, this ship can also serve as a carrier while being maneuverable enough to engage in the firefight. (75% scale of the Black Claw Battleship) The following are the stats at rest for a fully crewed ship with no turrets or system upgrades.Stats: Cost: 10.261.949 Tr 402.978 Xa 7.479 Og 5.260 Av 256.664 Hull: 645740 hp Shield: 609438 hp Blocks: 9385 Volume: 26.8 mill m3 Mass: 843.76 kt Thrust: 33.6 m/s2 Brake Thrust: 73.7 m/s2 Max Velocity: 923 m/s2 Yaw: 0.27 rad/s Pitch: 0.37 rad/s Roll: 0.29 rad/s Hyperspace Cooldown: 182.7 s Hyperspace Reach: 19.5 sctrs Radar Reach: 14 sctrs System Upgrade Slots: 9 Processing Power: 27.71 k Cargo Hold: 1337.8 Crew Quarters: 1022 Fighters: 34 - 277 Production Capacity: 785 /s Productions: 5 Torpedo Storage Space: 126 Generated Energy: 476.62 GW Req. Energy: 130.11 GW Storable Energy: 312.05 GJ Req. Engineers: 152 Req. Mechanics: 344 [spoiler text=Destroyer] This ship can serve as a small carrier, but is still primarily a combat ship. (75% scale of the Black Claw Cruiser) The following are the stats at rest for a fully crewed ship with no turrets or system upgrades.Stats: Cost: 4.417.748 Tr 176.016 Xa 4.171 Og 2.275 Av 112.088 Hull: 277907 hp Shield: 262283 hp Blocks: 9385 Volume: 11.53 mill m3 Mass: 363.13 kt Thrust: 33.6 m/s2 Brake Thrust: 73.7 m/s2 Max Velocity: 797 m/s2 Yaw: 0.35 rad/s Pitch: 0.52 rad/s Roll: 0.38 rad/s Hyperspace Cooldown: 125 s Hyperspace Reach: 15.4 sctrs Radar Reach: 14 sctrs System Upgrade Slots: 7 Processing Power: 11.93 k Cargo Hold: 526.2 Crew Quarters: 442 Fighters: 13 - 105 Production Capacity: 337.8 /s Productions: 5 Torpedo Storage Space: 49 Generated Energy: 205.41 GW Req. Energy: 55.99 GW Storable Energy: 145.69 GJ Req. Engineers: 65 Req. Mechanics: 148 [spoiler text=Frigate] This ship is just large enough to serve as a carrier to a few fighters but is still primarily a combat ship. (75% scale of the Black Claw Destroyer) The Material restricted builds were created by modifying the material numbers in the XML. The game replaces material unavailable blocks with Hull (Ex. Hangers in the Titanium build). These are intended as a temporary craft before upgrading to the original ship once Xanion is acquired. The following are the stats at rest for a fully crewed ship with no turrets or system upgrades.Stats: Cost: 1.904.843 Tr 76.207 Xa 2.245 Og 1.006 Av 48.405 Hull: 119602 hp Shield: 112878 hp Blocks: 9385 Volume: 4.96 mill m3 Mass: 156.28 kt Thrust: 33.6 m/s2 Brake Thrust: 73.7 m/s2 Max Velocity: 672 m/s2 Yaw: 0.47 rad/s Pitch: 0.76 rad/s Roll: 0.5 rad/s Hyperspace Cooldown: 87.2 s Hyperspace Reach: 12.2 sctrs Radar Reach: 14 sctrs System Upgrade Slots: 7 Processing Power: 5.13 k Cargo Hold: 200.1 Crew Quarters: 192 Fighters: 4 - 38 Production Capacity: 145.4 /s Productions: 5 Torpedo Storage Space: 18 Generated Energy: 88.69 GW Req. Energy: 24.1 GW Storable Energy: 74.09 GJ Req. Engineers: 28 Req. Mechanics: 64 [spoiler text=Corvette] This ship is a moderately cheap combat ship. (75% scale of the Black Claw Frigate) The Material restricted builds were created by modifying the material numbers in the XML. The game replaces material unavailable blocks with Hull (Ex. Hangers in the Titanium build). These are intended as a temporary craft before upgrading to the original ship once Xanion is acquired. The following are the stats at rest for a fully crewed ship with no turrets or system upgrades.Stats: Cost: 822.522 Tr 35.440 Xa 1.885 Og 450 Av 21.192 Hull: 51473 hp Shield: 48579 hp Blocks: 9385 Volume: 2.14 mill m3 Mass: 67.26 kt Thrust: 33.6 m/s2 Brake Thrust: 73.7 m/s2 Max Velocity: 549 m/s2 Yaw: 0.62 rad/s Pitch: 1.12 rad/s Roll: 0.66 rad/s Hyperspace Cooldown: 62.4 s Hyperspace Reach: 9.8 sctrs Radar Reach: 14 sctrs System Upgrade Slots: 6 Processing Power: 2.21 k Cargo Hold: 72.4 Crew Quarters: 85 Fighters: 1 - 13 Production Capacity: 62.6 /s Productions: 5 Torpedo Storage Space: 6 Generated Energy: 38.45 GW Req. Energy: 10.37 GW Storable Energy: 43.28 GJ Req. Engineers: 12 Req. Mechanics: 28 Tesseract A fighter box. Designed as a fleet fighter control unit, it has good shields and good hanger capacity. [spoiler text=Carrier]Steam Workshop Link The following are the stats at rest for a fully crewed ship with no turrets or system upgrades.Stats: Hull: 62840 hp Shield: 648271 hp Blocks: 1213 Volume: 7 mill m3 Mass: 165.14 kt Thrust: 41.7 m/s2 Brake Thrust: 40.7 m/s2 Max Velocity: 712 m/s2 Yaw: 0.69 rad/s Pitch: 0.67 rad/s Roll: 0.69 rad/s Hyperspace Cooldown: 89.2 s Hyperspace Reach: 10.5 sctrs Radar Reach: 14 sctrs System Upgrade Slots: 7 Processing Power: 6.95 k Crew Quarters: 571 Fighters: 110 - 885 Generated Energy: 134.48 GW Req. Energy: 87.51 GW Storable Energy: 20 GJ Req. Engineers: 135 Req. Mechanics: 122 Hollow Ships Experements with ships that are mostly hologram. [spoiler text=Fatal Star] Eight octahedrons float in a holographic box, tethered to the inside by holographic wires.Steam Workshop Link The following are the stats at rest for a fully crewed ship with no turrets or system upgrades.Stats: Hull: 433376 hp Shield: 3405430 hp Blocks: 1182 Volume: 39.19 mill m3 Mass: 780.97 kt Thrust: 85.1 m/s2 Brake Thrust: 200.5 m/s2 Max Velocity: 1050 m/s2 Yaw: 1.38 rad/s Pitch: 1.38 rad/s Roll: 0.8 rad/s Hyperspace Cooldown: 176.4 s Hyperspace Reach: 27.1 sctrs Radar Reach: 14 sctrs System Upgrade Slots: 10 Processing Power: 40.45 k Cargo Hold: 1100.5 Crew Quarters: 2888 Fighters: 11 - 88 Production Capacity: 9206.4 /s Productions: 5 Generated Energy: 405.62 GW Req. Energy: 483.66 GW Storable Energy: 1.57 TJ Req. Engineers: 506 Req. Mechanics: 750 [spoiler text=White Star Ghost] My last expiriment with hollow ships. The idea here is to have as small an area as possible that can support enough turrets in order to be harder to hit. I certianly noticed torpedoes having a harder time due to the smaller target size, and I gained what looked like a firefly effect for a while that I think were launcher rockets circling the center of the hologram but not finding anything to hit. The White Star used for the hologram is a wonderful ship created by codeeagle2000. https://steamcommunity.com/sharedfiles/filedetails/?id=1297835539 Please give his build a try; it's a fun ride and a much more natural feel than this ghost.Steam Workshop Link The following are the stats at rest for a fully crewed ship with no turrets or system upgrades.Stats: Hull: 1979050 hp Shield: 10194600 hp Blocks: 2751 Volume: 165.62 mill m3 Mass: 4.12 Mt Thrust: 120 m/s2 Brake Thrust: 211.6 m/s2 Max Velocity: 1351 m/s2 Yaw: 4 rad/s Pitch: 4 rad/s Roll: 4 rad/s Hyperspace Cooldown: 385.4 s Hyperspace Reach: 56.6 sctrs Radar Reach: 14 sctrs System Upgrade Slots: 15 Processing Power: 166.15 k Cargo Hold: 7579.4 Crew Quarters: 13908 Fighters: 68 - 546 Production Capacity: 105812 /s Productions: 5 Generated Energy: 3.07 TW Req. Energy: 1.73 TW Storable Energy: 6.25 TJ Req. Engineers: 2775 Req. Mechanics: 3294 The Ring Designed for having a better view of the target (whether an enemy ship, wreck or asteroid), this is compact and versatile spacecraft. Note that while it has very responsive forward thrust, it currently has near zero capacity for strafing. The Frigate is simply a smaller scaling of the Destroyer. [spoiler text=Destroyer]Steam Workshop Link The following are the stats at rest for a fully crewed ship with no turrets or system upgrades.Stats: Hull: 329259 hp Shield: 51030 hp Blocks: 484 Volume: 17.25 mill m3 Mass: 464.74 kt Thrust: 223.1 m/s2 Brake Thrust: 64.6 m/s2 Max Velocity: 1117 m/s2 Yaw: 0.22 rad/s Pitch: 0.22 rad/s Roll: 0.09 rad/s Hyperspace Cooldown: 139.5 s Hyperspace Reach: 13.5 sctrs Radar Reach: 14 sctrs System Upgrade Slots: 8 Processing Power: 18.91 k Crew Quarters: 913 Fighters: 44 - 354 Production Capacity: 256 /s Productions: 2 Torpedo Storage Space: 190 Generated Energy: 173.3 GW Req. Energy: 82.6 GW Storable Energy: 20 GJ Req. Engineers: 351 Req. Mechanics: 244Ring Destroyer Slots: 8 Vol: 17.25 Crew: 800-900 [spoiler text=Frigate]Steam Workshop Link The following are the stats at rest for a fully crewed ship with no turrets or system upgrades.Stats: Hull: 41157 hp Shield: 6379 hp Blocks: 484 Volume: 2.16 mill m3 Mass: 58.09 kt Thrust: 223.1 m/s2 Brake Thrust: 64.6 m/s2 Max Velocity: 806 m/s2 Yaw: 0.43 rad/s Pitch: 0.45 rad/s Roll: 0.33 rad/s Hyperspace Cooldown: 59 s Hyperspace Reach: 8 sctrs Radar Reach: 14 sctrs System Upgrade Slots: 6 Processing Power: 2.36 k Crew Quarters: 117 Fighters: 3 - 27 Production Capacity: 32 /s Productions: 2 Torpedo Storage Space: 17 Generated Energy: 22.1 GW Req. Energy: 10.32 GW Storable Energy: 20 GJ Req. Engineers: 44 Req. Mechanics: 31 Edited September 8, 2020 by nbanyan Link to comment Share on other sites More sharing options...
nbanyan Posted August 25, 2018 Author Share Posted August 25, 2018 File Downloads: Workshop Avorion XML Ogonite XML Xanion XML Trinium XML Naonite XML Titanium XML Shadow Battle Crab [+] [+] [+] [+] - - Shadow Scout [+] [+] [+] [+] [+] [+] Shadow Scout - Carrier [+] [+] [+] [+] - - Shadow Fighter - - - - - [+] Black Claw Battleship V2 [+] [+] [+] [+] [+] [+] Black Claw Battleship V1 - - [+] - - - Black Claw Cruiser V2 [+] [+] [+] [+] [+] [+] Black Claw Cruiser V1 - - [+] - - - Black Claw Destroyer V2 [+] [+] [+] [+] [+] [+] Black Claw Destroyer V1 - - [+] [+] - - Black Claw Frigate V2 [+] [+] [+] [+] [+] [+] Black Claw Frigate V1 - - [+] [+] [+] [+] Black Claw Corvette V2 [+] [+] [+] [+] [+] [+] Black Claw Corvette V1 - - [+] [+] [+] [+] Tesseract - - - [+] - - Hollow Ship: Fatal Star [+] [+] [+] [+] - - Hollow Ship: White Star Ghost [+] [+] [+] [+] - - Ring Destroyer - - [+] - - - Ring Frigate - - [+] - - - Link to comment Share on other sites More sharing options...
nbanyan Posted September 9, 2018 Author Share Posted September 9, 2018 <placeholder /> Link to comment Share on other sites More sharing options...
nbanyan Posted November 28, 2018 Author Share Posted November 28, 2018 The Shadow's Battle Crab is finally complete! Woot! Now time to take a break and rest... Link to comment Share on other sites More sharing options...
Jester Posted November 28, 2018 Share Posted November 28, 2018 Looking good !! Link to comment Share on other sites More sharing options...
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