Kampfkrapfn Posted June 28, 2018 Share Posted June 28, 2018 Hey there, this is a problem I had just a few days before 0.17. Hoping for 0.17 to fix it, I didn't mention it earlier, but I was disappointed. I bought another copy of Avorion, set up a LAN server, and was happy for quite a while. Suddenly, I think it was after a windows update, the server didn't show up in the LAN list anymore. What I found was this here, which works. But I think it's not expected behaviour ... Here's my server.ini: [Game] Seed=N41Tl4gxGb Difficulty=1 InfiniteResources=false CollisionDamage=0 SafePlayerInput=false PlayerToPlayerDamage=true LogoutInvincibility=false LogoutInvincibilityDelay=30 DevMode=false BigWreckageDespawnTime=1800 SmallWreckageDespawnTime=900 LootDiminishingFactor=0.00499999989 ResourceDropChance=0.400000006 TurretDropChanceFromTurret=0.0250000004 TurretDropChanceFromCraft=0.25 TurretDropChanceFromBlock=0.00499999989 SystemDropChanceFromCraft=0.200000003 SystemDropChanceFromBlock=0.00499999989 ColorDropChanceFromCraft=0.0500000007 ColorDropChanceFromBlock=0.00249999994 MaximumFightersPerSectorAndPlayer=-1 MaximumBlocksPerCraft=-1 MaximumVolumePerShip=-1 MaximumVolumePerStation=-1 MaximumPlayerShips=-1 MaximumPlayerStations=-1 sameStartSector=true startUpScript=data/scripts/server/server.lua startSectorScript=startsector [system] saveInterval=600 sectorUpdateTimeLimit=300 emptySectorUpdateInterval=1 workerThreads=3 generatorThreads=2 scriptBackgroundThreads=2 aliveSectorsPerPlayer=500 weakUpdate=true profiling=false sendCrashReports=true [Networking] port=27000 broadcastInterval=5 isPublic=true isListed=false isAuthenticated=true sendStatsToAdmins=true useSteam=true rconIp= rconPassword= rconPort=27015 [Administration] maxPlayers=10 name=L3wtrunner's Server description=LAN intended only! password= pausable=true accessListMode=Blacklist What I found out is that everytime I change the values of "pausable" and "isPublic" to false, it is reset to true after I started the (non-dedicated) server. hope someone got a good idea 'bout this... Link to comment Share on other sites More sharing options...
ApolloMk2 Posted July 19, 2018 Share Posted July 19, 2018 Hey there, two things I guess you could try. 1 - If it works when the .ini file is set right but steam or something just keeps changing it, then simply make the .ini file read only. There's no reason the game needs to be writing to this file. 2 - If that doesn't work then could you just join by IP? Link to comment Share on other sites More sharing options...
phezzan Posted October 29, 2021 Share Posted October 29, 2021 Similar problem. I'm starting the dedicated server through a batch file (to set it high priority and give it 6 threads via AFFINITY) Can't "Join LAN" "Join IP" (127.0.0.1) works - but it sits there doing nothing for a full minute, then it 'connects' and loads. Very Often the connection seems to 'break' and ships start rubberbanding, pickups don't.... etc. This is all on a 5600X with 16GB of RAM and no issues in other games like Overwatch / Witcher 3 / etc. Messed with firewall - it's allowed for both EXEs in Public/Private/Domain. Would really love to solve the rubberbanding. Link to comment Share on other sites More sharing options...
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