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Cannot find/join LAN Server


Kampfkrapfn
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Hey there, this is a problem I had just a few days before 0.17. Hoping for 0.17 to fix it, I didn't mention it earlier, but I was disappointed.

 

I bought another copy of Avorion, set up a LAN server, and was happy for quite a while.

Suddenly, I think it was after a windows update, the server didn't show up in the LAN list anymore. What I found was this here, which works. But I think it's not expected behaviour ...

 

Here's my server.ini:

[Game]
Seed=N41Tl4gxGb
Difficulty=1
InfiniteResources=false
CollisionDamage=0
SafePlayerInput=false
PlayerToPlayerDamage=true
LogoutInvincibility=false
LogoutInvincibilityDelay=30
DevMode=false
BigWreckageDespawnTime=1800
SmallWreckageDespawnTime=900
LootDiminishingFactor=0.00499999989
ResourceDropChance=0.400000006
TurretDropChanceFromTurret=0.0250000004
TurretDropChanceFromCraft=0.25
TurretDropChanceFromBlock=0.00499999989
SystemDropChanceFromCraft=0.200000003
SystemDropChanceFromBlock=0.00499999989
ColorDropChanceFromCraft=0.0500000007
ColorDropChanceFromBlock=0.00249999994
MaximumFightersPerSectorAndPlayer=-1
MaximumBlocksPerCraft=-1
MaximumVolumePerShip=-1
MaximumVolumePerStation=-1
MaximumPlayerShips=-1
MaximumPlayerStations=-1
sameStartSector=true
startUpScript=data/scripts/server/server.lua
startSectorScript=startsector
[system]
saveInterval=600
sectorUpdateTimeLimit=300
emptySectorUpdateInterval=1
workerThreads=3
generatorThreads=2
scriptBackgroundThreads=2
aliveSectorsPerPlayer=500
weakUpdate=true
profiling=false
sendCrashReports=true
[Networking]
port=27000
broadcastInterval=5
isPublic=true
isListed=false
isAuthenticated=true
sendStatsToAdmins=true
useSteam=true
rconIp=
rconPassword=
rconPort=27015
[Administration]
maxPlayers=10
name=L3wtrunner's Server
description=LAN intended only!
password=
pausable=true
accessListMode=Blacklist

 

What I found out is that everytime I change the values of "pausable" and "isPublic" to false, it is reset to true after I started the (non-dedicated) server.

 

hope someone got a good idea 'bout this...

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  • 3 weeks later...

Hey there, two things I guess you could try.

 

1 - If it works when the .ini file is set right but steam or something just keeps changing it, then simply make the .ini file read only. There's no reason the game needs to be writing to this file.

 

2 - If that doesn't work then could you just join by IP?

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  • 3 years later...

Similar problem.

I'm starting the dedicated server through a batch file (to set it high priority and give it 6 threads via AFFINITY)

Can't "Join LAN"
"Join IP" (127.0.0.1) works - but it sits there doing nothing for a full minute, then it 'connects' and loads.

Very Often the connection seems to 'break' and ships start rubberbanding, pickups don't.... etc.

This is all on a 5600X with 16GB of RAM and no issues in other games like Overwatch / Witcher 3 / etc.

Messed with firewall - it's allowed for both EXEs in Public/Private/Domain.

Would really love to solve the rubberbanding.

 

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