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[A.I. Controlled Ships] Losing weapon configuration on logout


[DM]Origin
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The topic already existed, but referred to the ships that were controlled by the player. I don't understand the argument, but OK.

 

The situation is quite different for ships controlled by the AI. That's what it looks like:

 

You place a mining laser and a point defense turret. Then you assign a number to the mining laser. e.g. the No. 1.The Point Defense Turret gets e.g. the No. 9. Then you assign the setting Defense (Fighters, Torpedos) to the No. 9. With this configuration it is possible that the Point Defense guns only fire at enemy targets and not at the asteroids.

 

Since every ship of a player in every sector can be attacked and the attackers also shoot with torpedoes at the ship this is inevitable. Especially because torpedoes are only attacked by the Point Defense guns if they are aimed at the respective ship. Means a guard ship lets through any torpedo fired at the ship to be protected. Which will destroy it.

 

Therefore it is essential that the settings are permanent! At the moment it simply makes no sense to leave ships behind because they either do not dismantle the asteroids but destroy them with the turrets or are destroyed unprotected by attackers. With or without guard ship.

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maybe this can help you a little bit: pirate/alien attacks only happen to the sector that you currently are in. if you set your mining ships to auto-mining and then leave the sector, they are safe and do not need defensive towers.

 

Thats true, except if the ship is "Very weak" / Error icon at the top of the window, in that case if you leave it it will be attacked by the persecutors who will quickly destroy it.

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You don't want to place a large warship in a mining sector or anything else. That's pretty stupid. A warship makes sense if you want to protect a sector. The next problem with large ships is that these ships cannot fly through the asteroid fields without getting stuck.

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So, for a micro-mining fleet, a dedicated guard (with anti-ship guns, ordered to Attack All Enemies), a following flakker (with only PDCs which follows the scavenger) and a dedicated miner (with only mining lasers) are necessary, which is kind of cumbersome.

Good thing nothing but persecutors attack when the player is away: the combined strength of the three ships should be enough to deter persecutors, and the lost configuration bug causes no problems because there'll be no pirates and xsotan until you go back.

 

But it'll be essential to

  • Get rid of that "lost weapon configuration on logout" bug before Out-Of-Sector wait wheres the T in OOTS attacks becomes a more-than-persecutors-only thing (it'll allow 2-ship mining squads by the way :))
  • Get fleet action working before OOTS attacks which'll need defensive fleets to patrol through sectors. (With at least a "protection" tag that would cause protection ships to fight before non-protection ships 8).)
  • Warn everyone when the next patch'll call OOTS attacks so everyone can build adequate defensive fleets in time to protect their defenseless mining expeditions ::).

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