Jump to content
  • 0

Auto-fire AI is dumb


Perq

Suggestion

Ok, I'll make it short.

 

Why my 4 slot cannons are trying to shoot fighters? We've got whole new system and class of weapons to counter fighters, yet my auto-turrets keep on targeting fighters, salesman, far-away stations but not actual combat vessels that are trying to kill me.

 

Turret AI needs big improvements or (preferably) to be configurable - setting priorities. Be it by distance, class, mass, firepower, alliance and so on.

 

I REALLY want to have an option preventing my 4 slot cannon from shooting fighters that are attacking my allies, so that they don't fire all their load into them, damaging my brittle relations even further (bonus points for auto-shooting at civilians that factions will also hate you for).

 

Actually that wasn't short. :C

Link to comment
Share on other sites

0 answers to this suggestion

Recommended Posts

There have been no answers to this suggestion yet

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...