Floated this idea on r/avorion and the feedback was positive.
Right now, a player ship can survive on ore and credits alone. There's no reason to ever have to stop at a station if you don't want to - and that feels like a missed opportunity.
It's a big, vibrant, galactic economy, and the player should participate (at least a little).
To do this we decrease drop rates for ore, credits, and turrets.
We modify wrecks to drop cargo when destroyed or salvaged, with that cargo being a mix of generic supplies and turret components.
If the player wants to cash in on their loot, they'll need the cargo space to store it, and they'll need to find stations to buy it.
With the availability of turret drops decreased and turret components increased, the player will need to make greater use of turret factories to stay armed.
There are more suggestions on the r/avorion thread, but changing the loot spawns is the core of the idea. Hopefully a not-too difficult modification that will make the habitable sectors seem more important and necessary.
Suggestion
eduty
Floated this idea on r/avorion and the feedback was positive.
Right now, a player ship can survive on ore and credits alone. There's no reason to ever have to stop at a station if you don't want to - and that feels like a missed opportunity.
It's a big, vibrant, galactic economy, and the player should participate (at least a little).
To do this we decrease drop rates for ore, credits, and turrets.
We modify wrecks to drop cargo when destroyed or salvaged, with that cargo being a mix of generic supplies and turret components.
If the player wants to cash in on their loot, they'll need the cargo space to store it, and they'll need to find stations to buy it.
With the availability of turret drops decreased and turret components increased, the player will need to make greater use of turret factories to stay armed.
There are more suggestions on the r/avorion thread, but changing the loot spawns is the core of the idea. Hopefully a not-too difficult modification that will make the habitable sectors seem more important and necessary.
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