Grandirus Posted April 28, 2018 Share Posted April 28, 2018 When using Research Station or trying to find specified Turret, somethimes the game crash. Here's a log with some good information about it. Ocurred when using Research Station. 2018-04-28 17-54-33| Main Thread ID: 1 2018-04-28 17-54-33| Client started: "bin\Avorion.exe" "--serverpath" "bin/AvorionServer.exe" 2018-04-28 17-54-33| Enabled Traces: 2018-04-28 17-54-33| Client Beta 0.17 r11474 78954c955c19, running on Windows 7. 2018-04-28 17-54-33| CPU: GenuineIntel 2 Cores 2018-04-28 17-54-33| RAM: 4GB 2018-04-28 17-54-33| Init Steamworks...Installed Steam exception handler 2018-04-28 17-54-33| Init Steamworks... ok 2018-04-28 17-54-33| Init Steamworks ok 2018-04-28 17-54-33| Init SDL2... ok 2018-04-28 17-54-33| SDL version (compiled): 2.0.3 2018-04-28 17-54-33| SDL version (linked): 2.0.3 2018-04-28 17-54-33| Getting display mode... ok 2018-04-28 17-54-33| Current display mode: 1366 x 768 2018-04-28 17-54-33| Creating settings... loading... setting language... ok 2018-04-28 17-54-33| Creating client window...Creating window ... 2018-04-28 17-54-33| Detected 1 displays 2018-04-28 17-54-33| Display 0: x: 0, y: 0, w: 1366, h: 768 2018-04-28 17-54-33| Using display 0 2018-04-28 17-54-33| Trying to create OpenGL 4.0 core window ... 2018-04-28 17-54-33| Creating window, x: 0, y: 0, w: 1366, h: 768... ok 2018-04-28 17-54-34| Creating GL context... ok 2018-04-28 17-54-34| Initializing GLEW... ok 2018-04-28 17-54-34| Setting display mode 1366 x 768 (FullScreen)... ok 2018-04-28 17-54-34| Warning: Unable to set DPI awareness. This could cause mouse or display problems if UI Scaling is enabled on windows. 2018-04-28 17-54-34| GetDrawableSize: 1366 768 2018-04-28 17-54-34| GetWindowSize: 1366 768 2018-04-28 17-54-34| Creating client window ok 2018-04-28 17-54-34| Init rendering... starting rendering... initialize...OpenGL Context Information: 2018-04-28 17-54-34| Version: 4.0 2018-04-28 17-54-34| VersionString: 4.0.0 NVIDIA 384.94 2018-04-28 17-54-34| Vendor: NVIDIA Corporation 2018-04-28 17-54-34| Renderer: GeForce GTX 750/PCIe/SSE2 2018-04-28 17-54-34| GLSL Version: 4.00 NVIDIA via Cg compiler 2018-04-28 17-54-34| GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384 2018-04-28 17-54-34| GL_MAX_ELEMENTS_INDICES: 1048576 2018-04-28 17-54-34| GL_MAX_ELEMENTS_VERTICES: 1048576 2018-04-28 17-54-34| GL_MAX_RENDERBUFFER_SIZE: 16384 2018-04-28 17-54-34| GL_MAX_TEXTURE_SIZE: 16384 2018-04-28 17-54-34| GL_MAX_VERTEX_ATTRIBS: 16 2018-04-28 17-54-34| GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32 2018-04-28 17-54-34| Init Debug Message Callback... ok 2018-04-28 17-54-34| Set VSync... ok 2018-04-28 17-54-34| Secure BackBuffer... ok 2018-04-28 17-54-34| Init Canvas...Create canvas of size 1366 x 768... ok 2018-04-28 17-54-34| Init Canvas ok 2018-04-28 17-54-34| Init UI Texture... ok 2018-04-28 17-54-34| Init Refraction Texture... ok 2018-04-28 17-54-34| Init Post Processing... ok 2018-04-28 17-54-34| Init Debug Renderers... ok 2018-04-28 17-54-34| DepthTexturesSupported: yes 2018-04-28 17-54-34| IntVertexAttributesSupported: yes 2018-04-28 17-54-34| DeferredSupported: yes 2018-04-28 17-54-34| LowSpecGPUDetected: no 2018-04-28 17-54-34| Available video memory: 1.86719 GB 2018-04-28 17-54-34| Rendering initialized 2018-04-28 17-54-34| Init rendering ok 2018-04-28 17-54-34| Check problematic drivers... ok 2018-04-28 17-54-34| Init shader level... ok 2018-04-28 17-54-34| Init loading screen...Starting thread [LoadingScreen Plan]... 2018-04-28 17-54-34| Started thread [LoadingScreen Plan] with id 3 2018-04-28 17-54-34| ok 2018-04-28 17-54-34| Draw first loading screen... draw... ok 2018-04-28 17-54-34| Init SFX... ok 2018-04-28 17-54-34| Init Input... ok 2018-04-28 17-54-34| Init GameInput... ok 2018-04-28 17-54-34| Init WorkerPool...Starting thread [Game WorkerPool Thread 0]... 2018-04-28 17-54-34| Started thread [Game WorkerPool Thread 0] with id 4 2018-04-28 17-54-34| Starting thread [Game WorkerPool Thread 1]... 2018-04-28 17-54-34| Started thread [Game WorkerPool Thread 1] with id 5 2018-04-28 17-54-34| ok 2018-04-28 17-54-34| Init Main Menu...Refreshing servers 2018-04-28 17-54-35| Starting thread [MainMenu Plan]... 2018-04-28 17-54-35| Started thread [MainMenu Plan] with id 6 2018-04-28 17-54-35| ok 2018-04-28 17-54-35| Init Music... ok 2018-04-28 17-54-35| Apply loaded settings... ok 2018-04-28 17-54-35| Adjust settings to GPU... ok 2018-04-28 17-54-35| Client initialized 2018-04-28 17-54-35| Starting thread [Lua WorkerPool Thread 0]... 2018-04-28 17-54-35| Started thread [Lua WorkerPool Thread 0] with id 7 2018-04-28 17-54-35| Starting thread [Lua WorkerPool Thread 1]... 2018-04-28 17-54-35| Started thread [Lua WorkerPool Thread 1] with id 8 2018-04-28 17-54-36| Thread [MainMenu Plan] with id 6 exiting... 2018-04-28 17-54-36| Thread [MainMenu Plan] with id 6 exited 2018-04-28 17-54-36| Starting thread [AmbientLight WorkerPool Thread 0]... 2018-04-28 17-54-36| Started thread [AmbientLight WorkerPool Thread 0] with id 9 2018-04-28 17-54-36| Starting thread [AmbientLight WorkerPool Thread 1]... 2018-04-28 17-54-36| Started thread [AmbientLight WorkerPool Thread 1] with id 10 2018-04-28 17-54-37| Startup successful. 2018-04-28 17-54-41| Starting server 'bin/AvorionServer.exe' with arguments '--galaxy-name Y512 --server-name Grandirus's Server --port 27000 --public False --safe-player-input false --pausable true --send-crash-reports false --alive-sectors-per-player 500 --listed False --authentication False --exit-on-last-admin-logout --admin 76561201497652039 --use-steam-networking False --threads 1' 2018-04-28 17-54-41| Connecting to 127.0.0.1:27000, query port: 27003 2018-04-28 17-54-41| Thread [LoadingScreen Plan] with id 3 exiting... 2018-04-28 17-54-41| Thread [LoadingScreen Plan] with id 3 exited 2018-04-28 17-54-44| Waiting for Online polling threads 2018-04-28 17-54-44| Online polling threads finished 2018-04-28 17-54-44| Waiting for LAN polling threads 2018-04-28 17-54-44| LAN polling threads finished 2018-04-28 17-54-44| Starting thread [uDP Connection Receive]... 2018-04-28 17-54-44| Started thread [uDP Connection Receive] with id 11 2018-04-28 17-54-44| Client UDP: Error receiving from 127.0.0.1, error: Foi forçado o cancelamento de uma conexão existente pelo host remoto, received bytes: 0 2018-04-28 17-54-44| remote address: ip, init: steam 2018-04-28 17-54-44| Connecting to server at 127.0.0.1:27000 2018-04-28 17-54-44| Starting thread [uDP Connection Receive]... 2018-04-28 17-54-44| Started thread [uDP Connection Receive] with id 12 2018-04-28 17-54-44| Client UDP: Error receiving from 127.0.0.1, error: Foi forçado o cancelamento de uma conexão existente pelo host remoto, received bytes: 0 2018-04-28 17-55-44| Thread [uDP Connection Receive] with id 12 exiting... 2018-04-28 17-55-44| Thread [uDP Connection Receive] with id 12 exited 2018-04-28 17-55-44| UDP closed 2018-04-28 17-55-44| Client UDP: Connection closed 2018-04-28 17-55-44| remote address: ip, init: ip 2018-04-28 17-55-44| Starting thread [uDP Connection Receive]... 2018-04-28 17-55-44| Started thread [uDP Connection Receive] with id 13 2018-04-28 17-55-44| Client: attempting to connect to 127.0.0.1:27000 2018-04-28 17-55-44| Client UDP: Error receiving from 127.0.0.1, error: Foi forçado o cancelamento de uma conexão existente pelo host remoto, received bytes: 0 2018-04-28 17-55-44| Starting thread [uDP Connection Receive]... 2018-04-28 17-55-44| Started thread [uDP Connection Receive] with id 14 2018-04-28 17-55-44| Client UDP: Error receiving from 127.0.0.1, error: Foi forçado o cancelamento de uma conexão existente pelo host remoto, received bytes: 0 2018-04-28 17-55-44| Thread [uDP Connection Receive] with id 14 exiting... 2018-04-28 17-55-44| Thread [uDP Connection Receive] with id 14 exited 2018-04-28 17-55-44| UDP closed 2018-04-28 17-55-44| Client UDP: Connection closed 2018-04-28 17-55-44| Starting thread [TCP Connection Connect Thread]... 2018-04-28 17-55-44| Started thread [TCP Connection Connect Thread] with id 15 2018-04-28 17-55-44| Thread [TCP Connection Connect Thread] with id 15 exiting... 2018-04-28 17-55-44| Thread [TCP Connection Connect Thread] with id 15 exited 2018-04-28 17-55-44| Starting thread [TCP Connection Receive]... 2018-04-28 17-55-44| Started thread [TCP Connection Receive] with id 16 2018-04-28 17-55-44| Starting thread [TCP Connection Send]... 2018-04-28 17-55-44| Started thread [TCP Connection Send] with id 17 2018-04-28 17-55-44| Client: connection established 2018-04-28 17-55-47| Starting thread [LoadingScreen Plan]... 2018-04-28 17-55-47| Started thread [LoadingScreen Plan] with id 18 2018-04-28 17-55-51| <Server> Player Grandirus joined the galaxy 2018-04-28 17-55-51| Player Grandirus joined the galaxy 2018-04-28 17-55-58| <Server> Your sensors picked up short bursts of subspace signals. 2018-04-28 17-55-58| Your sensors picked up short bursts of subspace signals. 2018-04-28 17-56-02| Starting thread [uI WorkerPool Thread 0]... 2018-04-28 17-56-02| Started thread [uI WorkerPool Thread 0] with id 19 2018-04-28 17-56-02| Starting thread [uI WorkerPool Thread 1]... 2018-04-28 17-56-02| Started thread [uI WorkerPool Thread 1] with id 20 2018-04-28 17-56-02| Starting thread [uI WorkerPool Thread 2]... 2018-04-28 17-56-02| Started thread [uI WorkerPool Thread 2] with id 21 2018-04-28 17-56-02| Starting thread [uI WorkerPool Thread 3]... 2018-04-28 17-56-02| Started thread [uI WorkerPool Thread 3] with id 22 2018-04-28 17-56-18| glGetError returned error code twice. Please check that the current thread owns the OpenGL context. 2018-04-28 17-56-18| glGetError returned error code twice. Please check that the current thread owns the OpenGL context. 2018-04-28 17-56-18| glGetError returned error code twice. Please check that the current thread owns the OpenGL context. 2018-04-28 17-56-18| glGetError returned error code twice. Please check that the current thread owns the OpenGL context. 2018-04-28 17-56-18| glGetError returned error code twice. Please check that the current thread owns the OpenGL context. 2018-04-28 17-56-18| glGetError returned error code twice. Please check that the current thread owns the OpenGL context. 2018-04-28 17-56-18| glGetError returned error code twice. Please check that the current thread owns the OpenGL context. 2018-04-28 17-56-18| glGetError returned error code twice. Please check that the current thread owns the OpenGL context. 2018-04-28 17-56-18| glGetError returned error code twice. Please check that the current thread owns the OpenGL context. 2018-04-28 17-58-47| Entity with index cef786b2-8870-4e3e-9052-e8642572ee99 has no script with index '2'. 2018-04-28 17-58-47| Entity with index 56e2bd59-d0ac-4241-b0cd-d57fa015874a has no script with index '2'. 2018-04-28 17-58-47| Entity with index a052d5f9-e62a-4395-a328-bf94642c2968 has no script with index '2'. 2018-04-28 17-58-47| Entity with index 75bd9500-4932-4a90-b15a-90bf76121986 has no script with index '2'. 2018-04-28 17-58-47| Entity with index fad92040-5444-44da-a6d9-f0726419e88a has no script with index '2'. 2018-04-28 17-58-47| Entity with index d2b6fed2-fc9f-472c-a517-86a2cff66a9b has no script with index '2'. 2018-04-28 17-58-48| <Server> The signals are growing stronger. 2018-04-28 17-58-48| The signals are growing stronger. 2018-04-28 17-59-48| <Server> Saving all server data. 2018-04-28 17-59-48| Saving all server data. 2018-04-28 17-59-49| <Server> A group of alien ships warped in! 2018-04-28 17-59-49| A group of alien ships warped in! 2018-04-28 17-59-50| Entity with index 7d5c46ac-36d9-42ac-aeb0-45f1147304c2 has no script with index '2'. 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Kamo Posted April 29, 2018 Share Posted April 29, 2018 Hmm, again the "Entity has no script with index '2'", like in the CocoCrash bug... It might an old version of MoveUI causing problems or another bad script... But the bug I'm getting in build mode is pretty similar: of the two times it happened, one of the crashes was when entering text in the turret searchbar. I wonder what causes that problem and why is it so critical :-\. Link to comment Share on other sites More sharing options...
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