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(balancing) wreckage and abandoned supplies (maybe add another parameter?)


c0mplex

Suggestion

Well, mabe the game was to easy before the torpedo-upgrade, but i dont hink it was really neccessary to remove the large bundles of supplies and giant wrecks from the hidden sectors. In my opinion it just takes way to long to get a decent amount of credits and other recources in the later game. I know there may be players who like it this way, but I personally would like to at least be able to choose wether I can build a ship by just salvaging the reactors of a few giant ships. Thats why Id really be in favor of adding a way to change the spawnrate of giant wrecks and of giant clouds of supplies, just as you can change the difficulty.

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huge bundles of stolen loot floating in space

These were never generated. Goods can only be introduced as a result of destruction of Cargo blocks holding them outside of player's own actions. I've played Avorion for over a year and never seen a sector with just a bunch of goods floating around.

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