Having fun on 0.16.7 is awesome but, between 0.15.x and 0.16.6 I did some tests and moved around to test torpedo stuff... unaware that the sector generator had changed since.
I had a custom sector generator script that removed 90% of resourceless asteroids to produce less lag, and when I moved around, new sectors generated with 100% of resourceless asteroids, making 2000+ asteroid sectors that make the game lag like crazy :o.
It would be wonderful to get one of those three things like...
A configurable per-galaxy asteroid limit/resource probability tweak and a "current sector re-generation once the player ship jumps" command. (That one's a full-on suggestion and cannot be modded easily)
A "clear a certain fraction of resourceless asteroids" command. (With a modulo ?)
A "Clean Barren Asteroids" command for ships, making them mine and attack resourceless asteroids. (May be even easier than the percentage-based purge as it would simply need a tweaked "Mine" command.)
...to get rid of the "too much rock" problem.
I guess it would be nice as a mod to not bother Koon too much :).
Suggestion
Kamo
Subject alternative title: [QoL/Mod request] Degenerative Asteroid Fields ;D
Having fun on 0.16.7 is awesome but, between 0.15.x and 0.16.6 I did some tests and moved around to test torpedo stuff... unaware that the sector generator had changed since.
I had a custom sector generator script that removed 90% of resourceless asteroids to produce less lag, and when I moved around, new sectors generated with 100% of resourceless asteroids, making 2000+ asteroid sectors that make the game lag like crazy :o.
It would be wonderful to get one of those three things like...
...to get rid of the "too much rock" problem.
I guess it would be nice as a mod to not bother Koon too much :).
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