riess Posted March 24, 2018 Share Posted March 24, 2018 Every time I'm returning to game, I need to reissue orders for my independent turrets, because they are in back to "controlled by player" option. I've been up to some nasty rude awakening when I've went to play to chill after work and took torpedo to my knee. Link to comment Share on other sites More sharing options...
Boxelware Team cepheni Posted April 9, 2018 Boxelware Team Share Posted April 9, 2018 This is intended by koonschi as safety guard. If you leave your turrets on autofire, log out and forget about it and then fly into a sector with a faction you want to improve your standings with that would cause you to lose too much. So we thought it is better to have to remember to put them on a mode at the beginning. A bit tedious, but the consequences for forgetting wouldn't be too bad. Link to comment Share on other sites More sharing options...
Pino Posted April 10, 2018 Share Posted April 10, 2018 If you leave PD controlled by player (default), and you go on an enemy sector, the consequence is death. If you leave turrets on autofire and go to a faction you want to improve your standings (rarer, and imo in that case is easier to remember), you lose some standing. IMHO consequences are not even close. Remembering turrets settings would probabily be useful for PD on not player controlled ships. Please reconsider. Link to comment Share on other sites More sharing options...
riess Posted April 12, 2018 Author Share Posted April 12, 2018 I don't buy this explanation at all. If you want to make it easy for players to improve their standing with existing factions, you should give players real path for achieving that like negotiating the case-fire with faction from diplomacy menu together with option to tell your PDT to target only torpedoes fired on your/alliance's ships. Link to comment Share on other sites More sharing options...
Wanderer Posted April 13, 2018 Share Posted April 13, 2018 Improving faction relationships is easy, just sell asteroids on the borders of enemy/ally factions. Stay in the allied sectors and you will be safe. Also, if you are on a sp game, then it isnt even a problem, because no enemy's will spawn. A server, well, can be problematic if someone comes to your sector and enemys spawn because of him. But then there are probably allied ships (way more) that will get attacked. I dont see it as a problem, its just something you need to do. Link to comment Share on other sites More sharing options...
Mattoropael Posted April 18, 2018 Share Posted April 18, 2018 This is intended by koonschi as safety guard. If you leave your turrets on autofire, log out and forget about it and then fly into a sector with a faction you want to improve your standings with that would cause you to lose too much. So we thought it is better to have to remember to put them on a mode at the beginning. A bit tedious, but the consequences for forgetting wouldn't be too bad. Even if we roll with this explanation (which I personally will never agree with), this is way too tedious: Limit it to the player ship and any ship under Escort Me command (so I don't have to go through 2000 sectors reissuing turret orders to ships that have nothing to do with this every time I load a save) Increase control transfer range to at least 5km because escort ships sure as hell don't follow me all the way down to 0.5km Make ships that are under Escort Me immediately resume that command after the player transfer out of that ship (so I don't have to reissue that every single time) And yes, I would rather piss off 300 factions than losing one ship to this. Link to comment Share on other sites More sharing options...
Boxelware Team cepheni Posted April 20, 2018 Boxelware Team Share Posted April 20, 2018 Ok, I hear you. In light of us introducing torpedoes you are right. I will talk it over with the team :) Link to comment Share on other sites More sharing options...
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