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Railguns


Shirurthane
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I have this happen sometimes as well. Railgun shots don't register to one or two enemies but if you widdle the numbers down to just a single entity the railguns damage registers again.

 

Can comfirm the wormhole guardian has fits of ignoring railgun damage completely.

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I have this happen sometimes as well. Railgun shots don't register to one or two enemies but if you widdle the numbers down to just a single entity the railguns damage registers again.

 

Can comfirm the wormhole guardian has fits of ignoring railgun damage completely.

 

I will have to disagree with that, I had one hostile left during a fight and my rails were stilll ineffective. Although I did notice something...interesting... I'm not sure if anyone else has experienced this but I found that rolling the ship made the rails work again.

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Weird.

I have more or less the same bug, except it happens to all weapons, I reported it this morning. Even NPC ones, so fights last forever without damage :( (other than collisions).

It also caused more and more lag, so some variable or procedure may have leaked or hanged :-X.

It may be a separate bug, maybe due to messing with the Difficulty enum (causing the weapon damage multiplier to be null ?), as when I tested torps on my Medium difficulty sandbox, all damage registered as normal ???.

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This bug is causing me a lot of grief. About 25% of all enemy ships I face seem to have this problem, and I can't figure out what's causing it. With shields or without; with armor or without; max range or point blank; pirates or Xsotan; stationary or moving targets; looted weapons or crafted weapons; railguns or other weapons; it's hit-or-miss whether a railgun volley will connect. Some enemies are immune at first; become vulnerable for a volley or two; and then are immune again. Sometimes my railguns don't "lock on" and visibly miss the target; other times they hit dead center and nothing happens.

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It appears to be some sort of bug based on the enemies not being where they appear to be. I tried shooting off to the side of such targets and was able to hit eventually. It's a little easier when the enemy isn't moving; good luck hitting one of those spinning stick ships. It's like Eldar holofield technology from WH40k; the enemy is somewhere else and you have to barrage the entire area to hit him.

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