Salminar Posted February 10, 2019 Share Posted February 10, 2019 Was working some time ago for me i changed nothing at all simply made a fresh install of the game (and not removing the mod directory) but it's the same as you now and it's like this for more than a week. I think something in the recent updates broke the mod. Link to comment Share on other sites More sharing options...
darkconsole Posted February 10, 2019 Author Share Posted February 10, 2019 i heard you guys liked the turret editor. updated against the beta branch 0.20.4 but should be fine on any version that depended on the new callable stuff. here is a test version before i update the main mod page. install exactly as before. its attached to this post directly below here, if you are logged in. avorion-turret-editor-test-0-20-4.zip Link to comment Share on other sites More sharing options...
Salminar Posted February 11, 2019 Share Posted February 11, 2019 Work perfectly again for me. Link to comment Share on other sites More sharing options...
darkconsole Posted February 12, 2019 Author Share Posted February 12, 2019 main post updated with v1.2.0 with the fixes for 0.20.0+ Link to comment Share on other sites More sharing options...
darkconsole Posted February 19, 2019 Author Share Posted February 19, 2019 how about a coaxial toggle with its own server side cost setting. Link to comment Share on other sites More sharing options...
darkconsole Posted February 24, 2019 Author Share Posted February 24, 2019 v1.2.1 adds coaxial toggle and new server side config for its cost your server must update before this will work Link to comment Share on other sites More sharing options...
Noco Posted February 24, 2019 Share Posted February 24, 2019 Darkconsole, Why you don't add a filter for the weapon list? Link to comment Share on other sites More sharing options...
Shadowflare Posted February 25, 2019 Share Posted February 25, 2019 +1 for awesome factor on this mod. Is the coax toggle supposed to add stats? I tried using it on a mining laser and the damage didn't change. Link to comment Share on other sites More sharing options...
darkconsole Posted February 25, 2019 Author Share Posted February 25, 2019 +1 for awesome factor on this mod. Is the coax toggle supposed to add stats? I tried using it on a mining laser and the damage didn't change. no? i've never even see a coaxial turret drop before. are they more powerful than ones that cant move? literally all this does is toggle that turret type flag. i just saw that it was a thing i can hack and hacked it. im assuming if the game didn't change the damage based on the flag being toggled then they aren't suppose to be any stronger than normal. Link to comment Share on other sites More sharing options...
Shadowflare Posted February 26, 2019 Share Posted February 26, 2019 Doing some research though can't test in my current save yet, having coaxial on a max size weapon is supposed to give it stat boosts. Would explain why I don't see a difference with my small weapons. Link to comment Share on other sites More sharing options...
darkconsole Posted February 26, 2019 Author Share Posted February 26, 2019 Doing some research though can't test in my current save yet, having coaxial on a max size weapon is supposed to give it stat boosts. Would explain why I don't see a difference with my small weapons. i found the damage scaling in the weapon generator. coaxial turrets are suppose to be 3x stronger. next update will include this. Link to comment Share on other sites More sharing options...
darkconsole Posted February 26, 2019 Author Share Posted February 26, 2019 you will not be able to upgrade mining/scav effenciency (phase filters) on version 0.21 with the mining update until i update this this week. Link to comment Share on other sites More sharing options...
Shadowflare Posted February 27, 2019 Share Posted February 27, 2019 Thanks for looking into that! Looking forward to my coaxial raw miners >:D EDIT: Any chance we can get filters on the turret bay UI? Link to comment Share on other sites More sharing options...
darkconsole Posted March 9, 2019 Author Share Posted March 9, 2019 main posted updated with 1.3.0 for 0.21+ * Fix upgrading mining laser efficiency with the 0.21 mining changes that introduce a new type of mining laser. * Enabling Coaxial on a turret will now scale its damage the same amount as the game originally would have generated it. IF YOU HAVE USED THE WEAPONS BAY TO TURN SOMETHING COAXIAL, TURN IT BACK TO NORMAL BEFORE INSTALLING THIS UPDATE TO GET THE DAMAGE SCALED PROPERLY. ELSE THE DAMAGE IT IS NOW IS WHAT IT IS. * New ability: edit turret size with new server side config option. Link to comment Share on other sites More sharing options...
CycloCyanide Posted March 10, 2019 Share Posted March 10, 2019 Oh Man, I really want to use this mod, but I cannot figure out why its not working. I tried the previous version and the new new version. I copy the data and mods folder to the game directory, I copy and paste the config file renaming it. In the game I enter the /tmod command, and I get the turret icon. I can open the icon, I can drag the guns I want to edit to the slots, I click on the upgrade I want, it removes the turrets from my inventory and the money cost. and then nothing. it does not edit the turret, there are no messages nothing. If I go to the config file and change something like the cost of an upgrade, the value changes in game, so that part is working. but nothing happens to the turret. The turret editor window stays open, I cant drag more turrets to be salvaged after the initial ones are used up. I have to close the window and then rerun the /tmod command to get the turret editor window to open again. the scrapped turrets are gone. and the turret I tried to edit is still the same, no changes no name change nothing. any ideas whats wrong? Link to comment Share on other sites More sharing options...
Gantradies Posted March 16, 2019 Share Posted March 16, 2019 Oh Man, I really want to use this mod, but I cannot figure out why its not working. I tried the previous version and the new new version. I copy the data and mods folder to the game directory, I copy and paste the config file renaming it. In the game I enter the /tmod command, and I get the turret icon. I can open the icon, I can drag the guns I want to edit to the slots, I click on the upgrade I want, it removes the turrets from my inventory and the money cost. and then nothing. it does not edit the turret, there are no messages nothing. If I go to the config file and change something like the cost of an upgrade, the value changes in game, so that part is working. but nothing happens to the turret. The turret editor window stays open, I cant drag more turrets to be salvaged after the initial ones are used up. I have to close the window and then rerun the /tmod command to get the turret editor window to open again. the scrapped turrets are gone. and the turret I tried to edit is still the same, no changes no name change nothing. any ideas whats wrong? appears to be broken for my server as well- the editor comes up, but all the buttons are nonresponsive- i can confirm it WAS working with the previous version, if it helps slightly narrow things down- if you edited the code regarding the GUI, maybe theres a mispell or the like? Link to comment Share on other sites More sharing options...
techstepman Posted March 23, 2019 Share Posted March 23, 2019 followed installation. Copy pasted files and configdefault.lua and renamed it to config.lua /tmod doesnt add any icon. edit: after exiting game and reentering game icon appeared Link to comment Share on other sites More sharing options...
monk120 Posted April 1, 2019 Share Posted April 1, 2019 i installed the mod as described. after using command /tmod the icon appears as normal. when using it takes the credits and turrets but nothing happens to the to be modified turret. i screenshotted the error messages. had to adapt the file to fit the upload limit of 128kb so i hope it is still readable what would the problem be? edit: played in singleplayer existing savegame Link to comment Share on other sites More sharing options...
fordhamflash Posted April 4, 2019 Share Posted April 4, 2019 i installed the mod as described. after using command /tmod the icon appears as normal. when using it takes the credits and turrets but nothing happens to the to be modified turret. i screenshotted the error messages. had to adapt the file to fit the upload limit of 128kb so i hope it is still readable what would the problem be? edit: played in singleplayer existing savegame I had the exact same error message and the same problem you had. Link to comment Share on other sites More sharing options...
Gantradies Posted April 4, 2019 Share Posted April 4, 2019 yeah- appears for now the previous versions the way to go- will admit im a little surprised the author hasnt responded by now- hope nothing happened irl >.< Link to comment Share on other sites More sharing options...
Silveressa Posted April 8, 2019 Share Posted April 8, 2019 Any word on a potential update to this or is the creator still MIA? I'm using the previous version, but the turret efficiency upgrading seems to be buggy there with the current game version. Link to comment Share on other sites More sharing options...
SneakyTacts Posted April 8, 2019 Share Posted April 8, 2019 I'm using version 1.3.0 on Avorion version 0.21.3 and it works as expected. I've also set the new variable "ExplicitCallables=false" just in case. I'm posting this information so that others know it is functional, for myself, at least. Link to comment Share on other sites More sharing options...
fordhamflash Posted April 12, 2019 Share Posted April 12, 2019 I was looking at this some more. Not that I know anything about this stuff, but I did see the error in the clientlog file. In this case, it says "could not execute function 'TurretModdingUI_OnClickedBtnBaseEnergy' in '"mods/DccTurretEditor/Interfact/TurretModding.lua"' and then something about property not found or readable: InventoryTurret.updateStaticStats. Any ideas? clientlog_2019-04-11_15-55-15.txt Link to comment Share on other sites More sharing options...
darkconsole Posted April 12, 2019 Author Share Posted April 12, 2019 I was looking at this some more. Not that I know anything about this stuff, but I did see the error in the clientlog file. In this case, it says "could not execute function 'TurretModdingUI_OnClickedBtnBaseEnergy' in '"mods/DccTurretEditor/Interfact/TurretModding.lua"' and then something about property not found or readable: InventoryTurret.updateStaticStats. Any ideas? these errors mean you're using it on a version of the game it doesn't support, or installation/upgrade of the mod was done incorrectly. fwiw, working here, and im waiting to do anything bit until the new built in mod management thing drops. Link to comment Share on other sites More sharing options...
monk120 Posted April 16, 2019 Share Posted April 16, 2019 ah got it working now. i set the game to the beta branch and it now works. Link to comment Share on other sites More sharing options...
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