darkconsole Posted March 15, 2018 Author Share Posted March 15, 2018 i do not know. it does need to be installed on the server, it wont work if its not on both sides. Link to comment Share on other sites More sharing options...
EagleGundam Posted March 16, 2018 Share Posted March 16, 2018 well it seems you need admin rights to use it on a dedicated server because the server replies with i dont have the rights to use that command Link to comment Share on other sites More sharing options...
darkconsole Posted March 16, 2018 Author Share Posted March 16, 2018 well it seems you need admin rights to use it on a dedicated server because the server replies with i dont have the rights to use that command i asked on the discord if anyone knows if there is a whitelist. when i make them droppable system chips that will probably solve that problem. Link to comment Share on other sites More sharing options...
darkconsole Posted March 16, 2018 Author Share Posted March 16, 2018 in admin.xml it looks like you could do something like add tmod to the <defaultAuthorizationGroup> <?xml version="1.0" encoding="utf-8"?> <Administration> <administration> <defaultAuthorizationGroup> <commands> <command name="help"/> <command name="invite"/> <command name="join"/> <command name="leader"/> <command name="leave"/> <command name="players"/> <command name="seed"/> <command name="selfinfo"/> <command name="suicide"/> <command name="trade"/> <command name="version"/> <command name="w"/> <command name="whisper"/> <command name="tmod" /> </commands> </defaultAuthorizationGroup> which probably requires a server restart. Link to comment Share on other sites More sharing options...
EagleGundam Posted March 17, 2018 Share Posted March 17, 2018 wow awsome it worked Many thanks 1 qouestion kann you make that same for upgrades? Link to comment Share on other sites More sharing options...
SnowDrakE Posted March 28, 2018 Share Posted March 28, 2018 Does this mod work with the new Weapon Patch? Link to comment Share on other sites More sharing options...
Burnthalo Posted March 28, 2018 Share Posted March 28, 2018 Does this mod work with the new Weapon Patch? I haven't tested it yet. but will be in a couple hours. I need to go thru the research first to clean out some of the over 23k items in inv.. edit: I haven't finished researching yet. started getting a lot of runtime error crashes and disconnects shortly after starting to work on it. got about half done I think. will plug away and test out the mod once I'm done. hopefully today Link to comment Share on other sites More sharing options...
darkconsole Posted March 28, 2018 Author Share Posted March 28, 2018 Does this mod work with the new Weapon Patch? working for me on 0.16.6. just upgraded the tracking speed on a point defense laser. you should not even need to reinstall it because it overwrites no stock files - only if you do clean installs each time. Link to comment Share on other sites More sharing options...
DopeEx Posted March 29, 2018 Share Posted March 29, 2018 Cant Change Targeting since 0.16.5 Link to comment Share on other sites More sharing options...
Burnthalo Posted March 30, 2018 Share Posted March 30, 2018 this has worked just fine for me since combat update 1. changed targeting, range, damage, rounds per, heat sink and others with no issue. one thing I did notice previous to the patch is be careful not to upgrade drive motors past 4.5ish. every turret I made faster than 4.5 has failed to work. edit: upon going and shooting the xsotan not one of the 6 guns I made will do any damage. they all fire just fine and track fine. but 0 damage at all. maybe I just raised a stat too high again.. dunno. tracking worked perfect ( I had to add it to all 6). Link to comment Share on other sites More sharing options...
darkconsole Posted March 30, 2018 Author Share Posted March 30, 2018 this has worked just fine for me since combat update 1. changed targeting, range, damage, rounds per, heat sink and others with no issue. one thing I did notice previous to the patch is be careful not to upgrade drive motors past 4.5ish. every turret I made faster than 4.5 has failed to work. edit: upon going and shooting the xsotan not one of the 6 guns I made will do any damage. they all fire just fine and track fine. but 0 damage at all. maybe I just raised a stat too high again.. dunno. tracking worked perfect ( I had to add it to all 6). doesn't sound like my problem, at least not directly. if the turret is still showing damage values not 0 then they had to have done something inside. Link to comment Share on other sites More sharing options...
Ravien Posted March 30, 2018 Share Posted March 30, 2018 this has worked just fine for me since combat update 1. changed targeting, range, damage, rounds per, heat sink and others with no issue. one thing I did notice previous to the patch is be careful not to upgrade drive motors past 4.5ish. every turret I made faster than 4.5 has failed to work. edit: upon going and shooting the xsotan not one of the 6 guns I made will do any damage. they all fire just fine and track fine. but 0 damage at all. maybe I just raised a stat too high again.. dunno. tracking worked perfect ( I had to add it to all 6). That bug has been a common occurrence since the combat update and might not be from the mod. Link to comment Share on other sites More sharing options...
Burnthalo Posted March 30, 2018 Share Posted March 30, 2018 only reason I post it here is non modded turrets do damage like normal. I think its like the part I said about drive motors higher than 5. it goes outside the vanilla ability to figure it so the turret just jerks back and forth at a high rate of speed and refuses to shoot. the same might be happening with the damage modifier if its too high. those 6 turrets I modded are all over 300k dps each constant. no heat/cooldown so might be too high for the client to handle. Link to comment Share on other sites More sharing options...
darkconsole Posted March 31, 2018 Author Share Posted March 31, 2018 i just upgraded the damage on this one and its still registering damage to targets. i don't think it is this. Link to comment Share on other sites More sharing options...
DRMSKR Posted April 1, 2018 Share Posted April 1, 2018 Hmm.. Can this be loaded into ShipScriptLoader? Instead of manually loading it? Or am I missing something? Link to comment Share on other sites More sharing options...
DRMSKR Posted April 1, 2018 Share Posted April 1, 2018 Oh, also... There was a similar mod, that allowed you to make all material types of turrets at the turret factory.. Why don't you sort of incorporate that and add this as an option to the Turret Factories, instead of part of the ship? Then, you can perhaps have upgrade costs and such incorporated into it, based on the faction level you have with that particular faction, which is built into the turret factory... Just a potential rambling.. Link to comment Share on other sites More sharing options...
Nickshark Posted April 6, 2018 Share Posted April 6, 2018 Hi i cant seem to figure out where to put the files of the mod can someone help? Link to comment Share on other sites More sharing options...
Nickshark Posted April 8, 2018 Share Posted April 8, 2018 ok. I think I figured out where everything goes but im running into a problem when i do /tmod. I have to post half of the screenshot here and the other half in the next post because apparently the screenshot is to big of a file to post in one post. so heres one. Link to comment Share on other sites More sharing options...
Nickshark Posted April 8, 2018 Share Posted April 8, 2018 and heres the other. Link to comment Share on other sites More sharing options...
Vweegit Posted April 10, 2018 Share Posted April 10, 2018 You extracted the files to the wrong location, it would seem. Everything from the mod ZIP belongs in (PATH)\Avorion\ and it appears you have dropped them into (PATH)\Avorion\bin\ Link to comment Share on other sites More sharing options...
darkconsole Posted April 10, 2018 Author Share Posted April 10, 2018 drag drop like this done Link to comment Share on other sites More sharing options...
Nickshark Posted April 10, 2018 Share Posted April 10, 2018 Alright its working now! Thanks. Also i didnt have anything from the mod in the bin folder. I had the tmod command with all the other commands and i have the mod folder in the Data folder. All i had to do to get it working was move the mod folder out of the Data folder and into the Avorion folder like you said. Link to comment Share on other sites More sharing options...
Burnthalo Posted April 10, 2018 Share Posted April 10, 2018 i just upgraded the damage on this one and its still registering damage to targets. i don't think it is this. somehow or other everything is working now that the servers been restarted. I got busy for a few days with other things and hadnt been in game. when I got on last night the turrets all registered damage and are still working fine. no idea lol Link to comment Share on other sites More sharing options...
Tlalocan Posted April 20, 2018 Share Posted April 20, 2018 Hello everyone. i just tried the T-Editor and in Singleplayer it workes fine so far. I have also a little Server going so i installed it as said from the dev. but it worked only once for a short time. the symbol was already in the right hand corner i clicked it and i could not drag any turrets in the box it would not even show me some turrets. then i tried to type the command /tmod and the symbol was gone and now i cant seem to get the command working on my server. as i have said in single: perfect in mp: not plz help, ideas, etc. Link to comment Share on other sites More sharing options...
Kampfkrapfn Posted May 1, 2018 Share Posted May 1, 2018 Does this nice little mod work with the current game version? Asking before trying, don't wanna scrap my galaxy :) Link to comment Share on other sites More sharing options...
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