Jump to content

Welcome to the Forum!

The best place to exchange builds and ideas! Vote for the best ideas and suggestions here.

Join the Avorion Discord!

Connect with other passionate players and talk about the latest news.
Discord

DLC Avorion Into the Rift Out Now!

Now available on Steam!
Steam

[MP] Turret groupings changing


joemorin73
 Share

Recommended Posts

I've experienced this as well, but only in a 2-player multiplayer game.  It happened to my buddy first, and he honestly thought he had just made some crazy error right before closing the game the previous day.  But then it happened again, this time to both of us, and since I *never* use group 7 I knew something was wrong. 

 

Guess I'll file a bug report if it happens again, although I don't know how to reproduce it.  It seems to happen at random.

Link to comment
Share on other sites

Also happens on Singleplayer.

 

Groups 1,2 and 7 (all other Groups were unused) got renumbered/changed:

1 to 7, 2 to 5 and all turrets from the former group 7 got unassigned.

 

 

edit:

This happened after jumping to another System

I only use turrets with independent targeting

/

Again, after loading into my SP-save -> All Antifighter-Turrets were set to 5, PD-turrets to 6 and all others to 7

Link to comment
Share on other sites

  • 1 month later...
  • Boxelware Team

@Gantradies: Do you mean the independent fire mode? That is reset on each log out. As I said  in a different thread I will talk with our team about keeping the turret status over logoff. Before the torpedoes it was intentional, but I was convinced that with the torpedoes it is too dangerous to not remember the settings.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...