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Patchnotes November 19th, 2016


koonschi
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  • Boxelware Team

Patch 0.9.7

 

Date: November 19th, 2016

 

Features

 

"Mainly, we reworked the way crews work. We've added specialists which can level, there's no longer a hard cap on crew sizes, and instead your crew has a morale."

  • Crafts send a notification when they lost track of their followed target
  • Crafts send notifications on destruction and being damaged
  • Added a window for current block size
  • Added a block transformation brush
  • Refactored crews into normal crewmen and specialists
    • Non-specialized crewmen don't differ from previous crewmen
    • Specialists are limited to a single profession
    • Specialists provide additional workforce
    • Specialists level up over time when morale is good, gaining additional workforce
    • Specialists must be hired at a station

    [*]Added crew morale

    • Morale reflects general happiness of your crew
    • Not paying your crew decreases morale steadily over time
    • Overpopulating your ship decreases morale after 10 minutes

    [*]Removed hard cap of crew size

    • Instead: Too big crew decreases morale after 10 minutes

    [*]Updated descriptions of several crewmen

UI

 

"We're paving the ways for internationalization. While we don't have any useable translations yet, we're now able to translate the game."

  • Added API for localization
  • Added "Immune to Electricity Weapons" tooltip to stone blocks
  • Added color parsing to ChatMessages
    • Write \c(f00) or \c(ffff0000) for red, for example

    [*]Added more clarity to dialog when being caught smuggling

    [*]Added some more missing descriptions to several trading goods

    [*]Tabbing through objects now sorts by distance to the player's ship

Story

  • Added some more hints on how to beat the science lab

Balancing

 

"We went a little overboard with the nerf to salvaging laser prices, they have been adjusted to be more normal now."

  • Increased price of salvaging lasers to normal amounts
  • Decreased probability for very rare turrets
  • Stone Blocks now cost only 1/200th of their previous value
    • This is in relation to some issues with Ctrl-Z, Ctrl-Y on founded mines

Performance

 

"This one is a pretty big internal upgrade to the way the engine calculates ambient occlusion. You'll be happy to hear that there will be a lot less block ghosting and CPU load, especially on weaker machines."

  • Massive improvements in ambient occlusion calculation for incremental changes
    • Less block ghosting
    • Ghosting blocks are marked as deleted in building mode

System

  • Client exits with correct return code 0

Bugfixes

 

"Thanks to everybody who reported all these!"

  • Added missing icon for "your ship is damaged" warning
  • Fixed a bug where beams with increased range didn't have the correct FX length
  • Fixed a bug where projectile weapons with increased range didn't actually have increased range
  • Fixed a typo in alienattack
  • Fixed -0 omicron display for crafts without weapons
  • Fixed an issue in repair dock when user interacts while in a drone
  • Fixed an issue in shops that would allow players to dupe items
  • Fixed an issue where turret generation would not be deterministic
  • Fixed an issue where the very center of the galaxy could be blocked by hyperspace rifts
  • Fixed broken laser beams for ships with shields
  • Fixed wrong icons for turret selections
  • Turret group selections are preserved over hyperspace jumps
  • Fixed dropping cargo too early when upgrades would extend cargo bay
  • Fixed some issues with crew payments
  • Fixed force- and other fighters being free

 

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