Boxelware Team koonschi Posted November 19, 2016 Boxelware Team Share Posted November 19, 2016 Patch 0.9.7 Date: November 19th, 2016 Features "Mainly, we reworked the way crews work. We've added specialists which can level, there's no longer a hard cap on crew sizes, and instead your crew has a morale." Crafts send a notification when they lost track of their followed target Crafts send notifications on destruction and being damaged Added a window for current block size Added a block transformation brush Refactored crews into normal crewmen and specialistsNon-specialized crewmen don't differ from previous crewmen Specialists are limited to a single profession Specialists provide additional workforce Specialists level up over time when morale is good, gaining additional workforce Specialists must be hired at a station [*]Added crew morale Morale reflects general happiness of your crew Not paying your crew decreases morale steadily over time Overpopulating your ship decreases morale after 10 minutes [*]Removed hard cap of crew size Instead: Too big crew decreases morale after 10 minutes [*]Updated descriptions of several crewmen UI "We're paving the ways for internationalization. While we don't have any useable translations yet, we're now able to translate the game." Added API for localization Added "Immune to Electricity Weapons" tooltip to stone blocks Added color parsing to ChatMessagesWrite \c(f00) or \c(ffff0000) for red, for example [*]Added more clarity to dialog when being caught smuggling [*]Added some more missing descriptions to several trading goods [*]Tabbing through objects now sorts by distance to the player's ship Story Added some more hints on how to beat the science lab Balancing "We went a little overboard with the nerf to salvaging laser prices, they have been adjusted to be more normal now." Increased price of salvaging lasers to normal amounts Decreased probability for very rare turrets Stone Blocks now cost only 1/200th of their previous valueThis is in relation to some issues with Ctrl-Z, Ctrl-Y on founded mines Performance "This one is a pretty big internal upgrade to the way the engine calculates ambient occlusion. You'll be happy to hear that there will be a lot less block ghosting and CPU load, especially on weaker machines." Massive improvements in ambient occlusion calculation for incremental changesLess block ghosting Ghosting blocks are marked as deleted in building mode System Client exits with correct return code 0 Bugfixes "Thanks to everybody who reported all these!" Added missing icon for "your ship is damaged" warning Fixed a bug where beams with increased range didn't have the correct FX length Fixed a bug where projectile weapons with increased range didn't actually have increased range Fixed a typo in alienattack Fixed -0 omicron display for crafts without weapons Fixed an issue in repair dock when user interacts while in a drone Fixed an issue in shops that would allow players to dupe items Fixed an issue where turret generation would not be deterministic Fixed an issue where the very center of the galaxy could be blocked by hyperspace rifts Fixed broken laser beams for ships with shields Fixed wrong icons for turret selections Turret group selections are preserved over hyperspace jumps Fixed dropping cargo too early when upgrades would extend cargo bay Fixed some issues with crew payments Fixed force- and other fighters being free Link to comment Share on other sites More sharing options...
Boxelware Team koonschi Posted November 19, 2016 Author Boxelware Team Share Posted November 19, 2016 Note: Patch is not live yet. And it's live! Link to comment Share on other sites More sharing options...
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