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Subsystem variance inventory overwhelming


AvorionCraft

Suggestion

Having 30 different variances of the same subsystem eats into your inventory dramatically.

Why not set it so there are a total of five sub qualities of any particular quality?

Example: Generator

Exceptional I-V

I: battery regen
II: low battery regen, generator
III: moderate battery regen, higher generator
IV: better battery regent, higher regenerator+
V: best battery regen for quality, best generator for quality

And then---make it so you can upgrade these modules to the next quality at an equipment dock.

the stats are made more static, so you don't have 50 different generators in your inventory of 34%/58%, 40%/72%, 22%/79%, etc

Do this across the board, and make it so quality tier I is "junk tier stats X-X%", but each tier II-V are STATIC in nature, and at a price, these tiers can be upgraded to the next tier.
 

when it comes to research, its random, so you can potentially get a Tier V exotic out of a bunch of junk Tier I's for example. However, if you research 5 Tier V's, you get a Tier V exotic, and so forth.

There is just too much loot in the game for this not to be a thing. 

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