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economy update need a lot of fix. also a lot of exploit. and some suggestion


Hellatze
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1. when AI trade to trading depot, you get 30 % of profit are fine. however you can take the goods in the storage (transfer cargo) so you will get extra money. (however the goods like, jewelry, war robots, spice, etc are OP). i got 200 mil from that one trading depot. also habitat do the same.

 

2. AI afk to find dock. the point that if AI gone AFK, the trading will not go on. you have to ram them near the dock.

 

3. resource depot didn't replenish after i buy their materials. its like 4 hour. why they exist in first place ?

 

to counter this exploit, the trading depot resource must not transferable to player. but will decay by civilian.

 

we need to add civilian to do the resource decay, habitat provide those civilian. however civilian need food, water ETC. as long they happy, the faster the resource decay. add civilian quarter to increase resource decay too.

 

note : casino able to make civilian happy.

 

unhappy civilian will revolt, and take over the station.

 

as for resource depot, how to make them useful ?

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1. Ever since v 11 item stock generation has been limited to 500K. There will not be a stock of items that worth more than this value. There is no exploit unless you forgot to mention something crucial. As far as you make your own trading chains and supply the stations so they can generate the supposedly "OP" goods then it works as intended.

 

2. That has been fixed in 15.1. The tractor beam you see when NPCs are docking? That is that. No pushing required. Ensure you running the latest version.

 

3. Not sure about that. I never cared enough to double check the same resource depot. By the end of the game I bought/mined so many materials that I never even had to bother revisiting the same res depot..

 

I had issues understanding the rest of your post. Please improve your English.

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1. Ever since v 11 item stock generation has been limited to 500K. There will not be a stock of items that worth more than this value. There is no exploit unless you forgot to mention something crucial. As far as you make your own trading chains and supply the stations so they can generate the supposedly "OP" goods then it works as intended.

 

2. That has been fixed in 15.1. The tractor beam you see when NPCs are docking? That is that. No pushing required. Ensure you running the latest version.

 

3. Not sure about that. I never cared enough to double check the same resource depot. By the end of the game I bought/mined so many materials that I never even had to bother revisiting the same res depot..

 

I had issues understanding the rest of your post. Please improve your English.

 

1. i am sure 800 war robots gives 100 million to thirsty military outpost. works as intended ?

 

2. I AM talking aboit AI who gone AFK in middle of space. tractor beam are nothing to do with this.

 

3. res depot rarely restock itself. 9start to think they never will.

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1. Yes it does? What is the matter with it. If you go through the whole process of manufacturing or providing supplies to a station that can manufacture over 800 war robots, the reward is well deserved.

 

2. I have not encountered this issue in the latest patch. It has been fixed. I am going to copy paste the changelog just for the sake of it

 

  • AI trading ships are now pulled towards/pushed away from docks with a tractor beam
    AI trading ships avoid occupied docks

 

3. Res depots are not supposed to be infinite supply givers. That is why salvaging and mining exists. I find it hard to believe you depleted every single resource depot and now have nowhere to buy resources from.

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1. Yes it does? What is the matter with it. If you go through the whole process of manufacturing or providing supplies to a station that can manufacture over 800 war robots, the reward is well deserved.

 

2. I have not encountered this issue in the latest patch. It has been fixed. I am going to copy paste the changelog just for the sake of it

 

  • AI trading ships are now pulled towards/pushed away from docks with a tractor beam
    AI trading ships avoid occupied docks

 

3. Res depots are not supposed to be infinite supply givers. That is why salvaging and mining exists. I find it hard to believe you depleted every single resource depot and now have nowhere to buy resources from.

 

1. why bother creating factory if robot are easily obtained trough trading post ? this destroying balance.

 

3. the res didnt restock itself. so why bother creating this useless station ?

 

also stop fanboying.

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1. why bother creating factory if robot are easily obtained trough trading post ? this destroying balance.

 

3. the res didnt restock itself. so why bother creating this useless station ?

 

also stop fanboying.

 

Trading Posts dont have an infinite supply of robots, while you can create an near infinite supply by creating the production chain for robots. thats why you can bother creating the factories.

 

as for resource depots: you can use them to "trade" resources with other players on multiplayer. just an example for a proper use as you can simply stuff your excess resources into them and others may buy them if they need them.

 

Also try not to be offensive. Erik9631 didnt type anything that would make him "fanboying" like you said. he simply offered you the respective lines of the changelog, which stated the changes to the AI trading ships.

 

maybe you should try to be more clear and what issues you are experiencing with the AI Trading ships, as "AFK" for an AI is simply the wrong term.

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1. why bother creating factory if robot are easily obtained trough trading post ? this destroying balance.

 

3. the res didnt restock itself. so why bother creating this useless station ?

 

also stop fanboying.

 

Trading Posts dont have an infinite supply of robots, while you can create an near infinite supply by creating the production chain for robots. thats why you can bother creating the factories.

 

as for resource depots: you can use them to "trade" resources with other players on multiplayer. just an example for a proper use as you can simply stuff your excess resources into them and others may buy them if they need them.

 

Also try not to be offensive. Erik9631 didnt type anything that would make him "fanboying" like you said. he simply offered you the respective lines of the changelog, which stated the changes to the AI trading ships.

 

maybe you should try to be more clear and what issues you are experiencing with the AI Trading ships, as "AFK" for an AI is simply the wrong term.

 

trading post doesn't have infinite supply of war robot..... dude, when i open trading post transfer crew/goods/fighter. i take all robots, and AI will come to sell its war robots. i got infinite supply of it.

 

and the only station who consume war robots are military outpost.

 

got 100 mil every damm time. + 20 mil for trading tax.

 

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So if I understand well, you made a Trading Post, it buys War Robots for ~70% of their price (since you get 30% in tax) and you can then sell them for a fortune at military outposts.

It's not an exploit, you just found the jackpot ! Being lucky enough for the Trading Post to be generated with such a rare and precious good, and especially being in a sector with a faction awesome enough to have a functional War Robot production (those are service-level tier trading goods, needing a functioning industry and therefore a powerful agro-chemical production with a lot of "basic stations", and such factions should be impossibly rare lest they'd be huge and very well balanced, with no broken economy cycles in em)...

 

Except it may be an exploit if traders do spawn with such goods without any working production nearby (I heard some things about goods being spawned instead of produced, therefore creating "undead economies", and I once made a solar power plant in my arena in a corner of a galaxy, and cargos from a faction ~500 sectors away show up to buy the e-cells, so it may be true.) !

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So if I understand well, you made a Trading Post, it buys War Robots for ~70% of their price (since you get 30% in tax) and you can then sell them for a fortune at military outposts.

It's not an exploit, you just found the jackpot ! Being lucky enough for the Trading Post to be generated with such a rare and precious good, and especially being in a sector with a faction awesome enough to have a functional War Robot production (those are service-level tier trading goods, needing a functioning industry and therefore a powerful agro-chemical production with a lot of "basic stations", and such factions should be impossibly rare lest they'd be huge and very well balanced, with no broken economy cycles in em)...

 

Except it may be an exploit if traders do spawn with such goods without any working production nearby (I heard some things about goods being spawned instead of produced, therefore creating "undead economies", and I once made a solar power plant in my arena in a corner of a galaxy, and cargos from a faction ~500 sectors away show up to buy the e-cells, so it may be true.) !

 

The resource are spawned.

 

There is no way AI capable produce 2600 war robots in instant.

 

(Tested, and i keep having this goods). I also keep upgrading this trading post cargo capacity.

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