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DLC Avorion Into the Rift Out Now!

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guide to kill player ships (better enemy)


Hellatze
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this guide used to make player ship easily destroyed without using cheap trick (adding more HP and damage for enemy AI). so the game will be more challenging.

 

1. engine jammer, and hyperspace blocker on every enemy ship.

 

since you can escape enemy if you reach 1000 m/s. why don't we have this item to kill player ship to 10 %. so player will not escape easily. and hyperspace blocker unable player to emergency jump. (no retreat for you)

 

2. knock back weapon. (specialize enemy only)

 

player will get close to enemy so they can fire their most damaging laser ? kick them to face, the knock back weapon temporary disable engine. and push you out, forcing player using long range weapon like cannon.

 

3. orbiting enemy

 

set AI to orbit player ship path, so they will not sitting duck for player to shot. if orbit collide with asteroid, set new path.

 

4. chaser

 

if you try to run away, chaser will chase you. breaking speed limit for AI and have emergency inertia dampener.

 

5. support class, artillery class.

 

support : heal. artillery : shooting topedo and cannon in FAR away.

 

6. weapon that ignore shield.

 

pulse cannon only tickle player ships. you can defeat them with this. have weapon that have 40 % to ignore player ship. and IT HURTS when the weapon do that. so armor will not aesthetic anymore.

 

7. pirate raiders on the loose.

 

this will invite A lot raiders to wreak havok in system, they will add battleship class and breaking your allied faction. this is not normal pirate invasion, player can choose to run, or let allied faction losing their station.

 

8. fire inside ship.

 

killing crew, that cannon having fire modifier will do DPS over time. have security and sufficient support crew to put out fire faster.

 

9. boarders

 

will added later right ? i hope they could sabotage ship.

 

will add more later.

 

 

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Players being locked into "you are already dead" situation without any warning is a bad thing.

 

Either give players tips about what the could encounter if they go there

OR

Let them be able to escape.

 

If you can't kill them, ou should be able to avoid them until you can.

 

If there's a big fight with superfast hyperspace blockers and support ships, it should be marked with an "!" on the map as a quest.

 

Sure, it might seem easy now, but once they fix the artefacts so only one gives +5 slots and so they don't stack, it will be harder.

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Players being locked into "you are already dead" situation without any warning is a bad thing.

 

Either give players tips about what the could encounter if they go there

OR

Let them be able to escape.

 

If you can't kill them, ou should be able to avoid them until you can.

 

If there's a big fight with superfast hyperspace blockers and support ships, it should be marked with an "!" on the map as a quest.

 

Sure, it might seem easy now, but once they fix the artefacts so only one gives +5 slots and so they don't stack, it will be harder.

 

i create a difficult enemy and interesting ones, not creating artificial difficulty.

 

the enemy should able to create variety of war, and unsuspecting player who get "locked" should observe before fight.

 

there is no warning in fight.

 

fighting enemy in this game are a joke. just have 800 m/s and shield then jump. you survive.

 

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(...)

the enemy should able to create variety of war, and unsuspecting player who get "locked" should observe before fight.

(...)

Yes!  But if a player jumps into a sector and jumps between all enemies, no observation will save him.

 

If players are stupid and they play on a higher difficulty, they should die. But nobody should be forced to die because of bad luck.

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(...)

the enemy should able to create variety of war, and unsuspecting player who get "locked" should observe before fight.

(...)

Yes!  But if a player jumps into a sector and jumps between all enemies, no observation will save him.

 

If players are stupid and they play on a higher difficulty, they should die. But nobody should be forced to die because of bad luck.

 

Then give space between eemy in jump ?

 

You want to sit there having big shield and shot you gun ? Is that fun  to you ?

 

This game combat system are mediocore ad need fix.

 

Or you jus want to fanboy to the dev ?

 

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(...)

the enemy should able to create variety of war, and unsuspecting player who get "locked" should observe before fight.

(...)

Yes!  But if a player jumps into a sector and jumps between all enemies, no observation will save him.

 

If players are stupid and they play on a higher difficulty, they should die. But nobody should be forced to die because of bad luck.

 

Then give space between eemy in jump ?

 

You want to sit there having big shield and shot you gun ? Is that fun  to you ?

 

This game combat system are mediocore ad need fix.

 

Or you jus want to fanboy to the dev ?

 

You seem to be calling everyone who disagrees with your blunt opinions a fanboy.

Nothing in offense mate but it is time to grow up and respect people a bit.

 

The in game combat is good as it is. It is a game about  building ships and upgrading ships. Nothing more to it. You can do some maneuvers but in the end the combat comes down to numbers. That is what makes the game fun. You can unleash your creativity and ingenuity to make a ship that is literally unstoppable.

 

 

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There seems to be a misunderstanding.

 

As I've said; nobody should be forced to die because of bad luck.

 

Other than that, I'd really like more challenge. Especially in the middle of the galaxy.

 

The only problem I see iswould be starting out. Getting your first combat-viable ship. Especially on a multiplayer server with nearby iron mined out.

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