this guide used to make player ship easily destroyed without using cheap trick (adding more HP and damage for enemy AI). so the game will be more challenging.
1. engine jammer, and hyperspace blocker on every enemy ship.
since you can escape enemy if you reach 1000 m/s. why don't we have this item to kill player ship to 10 %. so player will not escape easily. and hyperspace blocker unable player to emergency jump. (no retreat for you)
2. knock back weapon. (specialize enemy only)
player will get close to enemy so they can fire their most damaging laser ? kick them to face, the knock back weapon temporary disable engine. and push you out, forcing player using long range weapon like cannon.
3. orbiting enemy
set AI to orbit player ship path, so they will not sitting duck for player to shot. if orbit collide with asteroid, set new path.
4. chaser
if you try to run away, chaser will chase you. breaking speed limit for AI and have emergency inertia dampener.
5. support class, artillery class.
support : heal. artillery : shooting topedo and cannon in FAR away.
6. weapon that ignore shield.
pulse cannon only tickle player ships. you can defeat them with this. have weapon that have 40 % to ignore player ship. and IT HURTS when the weapon do that. so armor will not aesthetic anymore.
7. pirate raiders on the loose.
this will invite A lot raiders to wreak havok in system, they will add battleship class and breaking your allied faction. this is not normal pirate invasion, player can choose to run, or let allied faction losing their station.
8. fire inside ship.
killing crew, that cannon having fire modifier will do DPS over time. have security and sufficient support crew to put out fire faster.
9. boarders
will added later right ? i hope they could sabotage ship.
Suggestion
Hellatze
this guide used to make player ship easily destroyed without using cheap trick (adding more HP and damage for enemy AI). so the game will be more challenging.
1. engine jammer, and hyperspace blocker on every enemy ship.
since you can escape enemy if you reach 1000 m/s. why don't we have this item to kill player ship to 10 %. so player will not escape easily. and hyperspace blocker unable player to emergency jump. (no retreat for you)
2. knock back weapon. (specialize enemy only)
player will get close to enemy so they can fire their most damaging laser ? kick them to face, the knock back weapon temporary disable engine. and push you out, forcing player using long range weapon like cannon.
3. orbiting enemy
set AI to orbit player ship path, so they will not sitting duck for player to shot. if orbit collide with asteroid, set new path.
4. chaser
if you try to run away, chaser will chase you. breaking speed limit for AI and have emergency inertia dampener.
5. support class, artillery class.
support : heal. artillery : shooting topedo and cannon in FAR away.
6. weapon that ignore shield.
pulse cannon only tickle player ships. you can defeat them with this. have weapon that have 40 % to ignore player ship. and IT HURTS when the weapon do that. so armor will not aesthetic anymore.
7. pirate raiders on the loose.
this will invite A lot raiders to wreak havok in system, they will add battleship class and breaking your allied faction. this is not normal pirate invasion, player can choose to run, or let allied faction losing their station.
8. fire inside ship.
killing crew, that cannon having fire modifier will do DPS over time. have security and sufficient support crew to put out fire faster.
9. boarders
will added later right ? i hope they could sabotage ship.
will add more later.
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