Boxelware Team koonschi Posted December 9, 2017 Boxelware Team Share Posted December 9, 2017 Patch 0.15.7 Date: December 9th, 2017 With the last patch we've introduced a mechanic with which we wanted to make salvaging more interesting, but instead it created a whole array of new problems. We wanted Salvaging Lasers to do less damage to blocks to be a way of making players salvage the correct blocks, to show you immediately that some blocks are not worth salvaging and thus not worth your time. The damage decrease was also meant to give you immediate feedback on the rates of blocks, but instead it crippled salvaging-specialized ships. We also didn't think of AI salvagers and salvaging fighters while implementing this change. This is on us, and one of the biggest reasons why we're releasing this patch. I'd also like to clarify a few misconceptions that we've seen in several comments and posts. We never changed the drop rates for items like cargo, upgrades or turrets, you still get the same amount of those. We never wanted to punish or inhibit you from using salvage fighters. We never wanted to forbid AI salvaging. So with this patch we're reverting the damage changes to salvaging lasers, making captain controlled ships and salvage fighters viable again. We still stand by our change to the resource yield for common blocks, since those rates were just over the top. Balancing Salvaging lasers no longer have reduced damage against blocks with low yield Bugfixes Fixed several occurrences of text going over its bounds Link to comment Share on other sites More sharing options...
narhiril Posted December 9, 2017 Share Posted December 9, 2017 Excellent, thank you for addressing this quickly! Keep up the great work! Link to comment Share on other sites More sharing options...
Pree Posted December 9, 2017 Share Posted December 9, 2017 yep, well done :) Link to comment Share on other sites More sharing options...
Nelhatrion Posted December 10, 2017 Share Posted December 10, 2017 Amazing thanks for your great work ! Link to comment Share on other sites More sharing options...
Romual Posted December 10, 2017 Share Posted December 10, 2017 That's exactly why I love devs of Avorion so much. Not just fixing stuff in really short timespan, but even admitting that they didn't think about something. You can't be closer to your community than this, good job. Link to comment Share on other sites More sharing options...
Hammelpilaw Posted December 10, 2017 Share Posted December 10, 2017 Espacially the bugfixing in 0.15.6 was really important, and to me the reduced damage was not a bad idea at all, but it was reduced too much. It was interesting for huge station wrackages, because on huge blocks you really can use your normal weapons to drop lifepoints of single blocks. This doesnt really work for smaller wrackages, it just took much longer for them. However I think now its great :) To make mining less underpowered, maybe just increase the minable material you get out of a 1x1x1 block. No need to make asteroids bigger or spawn more of them, but multiply the minable material by 2 or so. Just an idea. Link to comment Share on other sites More sharing options...
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