I have a ship that has two "arms" left and right. My right arm hits an asteroid with high speed and I would expect that arm to break off or partially shatter ..... but instead my whole ship gets a damage calculation applied to its entirety.
Yea ... I just died because of such a situation. I clipped just the fraction of a side at 3000 m/s.
Instead of instand death I would very much have expected and rather hoped for just having my entire "wing" burst off.
I don't know how difficult it is to calculate damage this way, but to have it rather splinter off the parts that would physically be affected instead of killing the entire ship would be a nice thing imho. :)
Suggestion
RadiantFlux
Currently ships do not break when colliding.
I have a ship that has two "arms" left and right. My right arm hits an asteroid with high speed and I would expect that arm to break off or partially shatter ..... but instead my whole ship gets a damage calculation applied to its entirety.
Yea ... I just died because of such a situation. I clipped just the fraction of a side at 3000 m/s.
Instead of instand death I would very much have expected and rather hoped for just having my entire "wing" burst off.
I don't know how difficult it is to calculate damage this way, but to have it rather splinter off the parts that would physically be affected instead of killing the entire ship would be a nice thing imho. :)
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