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[MOD][BiB-S] Better Shipsystems


Fenrir
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Another one of the Bigger is Better Mods.

 

Better Systems targets are the following:

Better Balancing between the Modules.

Adding Abilitys to the Xostan Artefacts (Based on: https://www.avorion.net/forum/index.php/topic,1918.0.html) and rebalancing them.

Increasing the overall amount of weapons.

 

Some of the Changes:

- Vastly increased the Scan size for Mining and Valuable Scanners (Beside the Sector/Sector Variants)

- Increased effect of Storage systems

- Vastly boosted the Shield converter so he can compare to the Shield-Booster

- Improved Speed Modules

- Doubled turret amount for turret systems

- Strongly increased the hyperdrive cooldown artifacts (So you don't have to use 5 to remove it...)

 

Planned Features: (If possible)

- New Systems like Crew, Breakspeed, Pitch/Yaw/Roll Speed

- Making the shield booster regenerative effect randomized (Faster/slower timeout & more/less % regenerated)

- Hull Repair Module

- Further Balancing (Feedback needed for this :D)

 

Update Notes:

- Update to B18 (Balance Changes and Added the "new" Modulessince the last update)

- Fixed Shield Booster Calc

BiggerIsBetter_BetterSystemsV18C.zip

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  • 2 weeks later...

Suggestions for additional module, if I may be so bold:

 

Armor effective module, it should have a drawback like jump cooldown, maneuverability, acceleration, top speed, or a combination.

A Jump calculation time reduction, low percent boost highish power draw.

Shield tradeoff modules, less capacity faster recharge and more capacity but much slower recharge.

Crew effectiveness modules, either flat or percentage based (Flat could be like "robotic crew unit), most likely cost balance would be power consumption.

 

If the game ever allows for it:

weapon/damage type shield/armor hardening.

"Set bonus" modules.

Fleet boosting modules.

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Suggestions for additional module, if I may be so bold:

 

Armor effective module, it should have a drawback like jump cooldown, maneuverability, acceleration, top speed, or a combination.

A Jump calculation time reduction, low percent boost highish power draw.

Shield tradeoff modules, less capacity faster recharge and more capacity but much slower recharge.

Crew effectiveness modules, either flat or percentage based (Flat could be like "robotic crew unit), most likely cost balance would be power consumption.

 

If the game ever allows for it:

weapon/damage type shield/armor hardening.

"Set bonus" modules.

Fleet boosting modules.

 

A Jump calculation time reduction, low percent boost highish power draw.

Shield tradeoff modules, less capacity faster recharge and more capacity but much slower recharge.

Crew effectiveness modules, either flat or percentage based (Flat could be like "robotic crew unit), most likely cost balance would be power consumption.

 

This are the only one possible atm. I will look into it.

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  • 3 months later...
  • 4 months later...

Another one of the Bigger is Better Mods.

 

Better Systems targets are the following:

Better Balancing between the Modules.

Adding Abilitys to the Xostan Artefacts (Based on: https://www.avorion.net/forum/index.php/topic,1918.0.html) and rebalancing them.

Increasing the overall amount of weapons.

 

Some of the Changes:

- Vastly increased the Scan size for Mining and Valuable Scanners (Beside the Sector/Sector Variants)

- Increased effect of Storage systems

- Vastly boosted the Shield converter so he can compare to the Shield-Booster

- Improved Speed Modules

- Doubled turret amount for turret systems

- Strongly increased the hyperdrive cooldown artifacts (So you don't have to use 5 to remove it...)

 

Planned Features: (If possible)

- New Systems like Crew, Breakspeed, Pitch/Yaw/Roll Speed

- Making the shield booster regenerative effect randomized (Faster/slower timeout & more/less % regenerated)

- Hull Repair Module

- Further Balancing (Feedback needed for this :D)

 

where do i install this ?

 

 

 

 

 

 

 

 

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Another one of the Bigger is Better Mods.

 

Better Systems targets are the following:

Better Balancing between the Modules.

Adding Abilitys to the Xostan Artefacts (Based on: https://www.avorion.net/forum/index.php/topic,1918.0.html) and rebalancing them.

Increasing the overall amount of weapons.

 

Some of the Changes:

- Vastly increased the Scan size for Mining and Valuable Scanners (Beside the Sector/Sector Variants)

- Increased effect of Storage systems

- Vastly boosted the Shield converter so he can compare to the Shield-Booster

- Improved Speed Modules

- Doubled turret amount for turret systems

- Strongly increased the hyperdrive cooldown artifacts (So you don't have to use 5 to remove it...)

 

Planned Features: (If possible)

- New Systems like Crew, Breakspeed, Pitch/Yaw/Roll Speed

- Making the shield booster regenerative effect randomized (Faster/slower timeout & more/less % regenerated)

- Hull Repair Module

- Further Balancing (Feedback needed for this :D)

 

where do i install this ?

 

Open the ZIP file, the file structure starts with Data, so it should just go in your game directory, that being said, if you have other mods that utilize the same files, you may have to edit them to include code from both, which complicates the process.

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  • 3 weeks later...

where do i install this ?

 

Open the ZIP file, the file structure starts with Data, so it should just go in your game directory, that being said, if you have other mods that utilize the same files, you may have to edit them to include code from both, which complicates the process.

he means where is the download link, i cant find it either

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you need to log in

and btw

- New Systems like Breakspeed, Pitch/Yaw/Roll Speed

is this possible now?

im not asking for you to make it, just some clarification

 

No it's not so far i tested. Many Parts that i wanted to add were not possible for all the bib mods (like to add a config option for the main menu to select the astoroid size)

This toghether with the nearly always mod breaking updates made me lose interest in modding Avorion seriously.

Now i may update my mods when i start a new round with my friends and thats not that often ...

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you need to log in

and btw

- New Systems like Breakspeed, Pitch/Yaw/Roll Speed

is this possible now?

im not asking for you to make it, just some clarification

 

No it's not so far i tested. Many Parts that i wanted to add were not possible for all the bib mods (like to add a config option for the main menu to select the astoroid size)

This toghether with the nearly always mod breaking updates made me lose interest in modding Avorion seriously.

Now i may update my mods when i start a new round with my friends and thats not that often ...

 

not even a file related? sorry for the questions

but thanks tho

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