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[mod] Ship Script Loader (A small mod to auto load scripts onto a players ship)


Dirtyredz

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ShipScriptLoader

 

A small mod designed to automatically load a script onto the players ship, regardless of if they change ships or not.

The script will always be loaded.

 

This mod will be extremly usefull to other modders and server owners.

 

INSTALLATION


 

Step 1.

Unzip the zip file and drag/drop the contents into the avorion directory.

 

Step 2.

Navigate to:

   

data/scripts/server/server.lua

 

and place these 2 lines of code at the bottom of the file:

 

   

    local s, b = pcall(require, 'mods/ShipScriptLoader/scripts/server/server')
    if s then if b.onPlayerLogIn then local a = onPlayerLogIn; onPlayerLogIn = function(c) a(c); b.onPlayerLogIn(c); end end end
    

 

Step 3.

Navigate to:

   

mods/ShipScriptLoader/config/ShipScriptLoader.lua

 

and add the script path of the script you want to autoload using the Config.Add() function

 

DOWNLOAD


ShipScriptLoader v1.1.0

 

ShipScriptLoader v1.0.0

 

 

GITHUB


https://github.com/dirtyredz/ShipScriptLoader

 

 

DONATE


Wanna show your appreciation?

http://dirtyredz.com/donate

 

Become a patron:

https://www.patreon.com/Dirtyredz

 

MY OTHER MODS


 

 

DSM

-A project dedicated to server deployment, management, and exposing features to a web interface.

http://www.avorion.net/forum/index.php/topic,3507.0.html

 

Reganerative Asteroid Fields

-Regenerates designated sectors, and randomly appearing sectors, of minable asteroids.

http://www.avorion.net/forum/index.php/topic,3055.0.html

 

MoveUI

-A mod for adding custom UIs to the screen.

http://www.avorion.net/forum/index.php/topic,3834.0.html

 

Subspace Corridor

-A modders recources, designed to mimick /teleport, due to server commands not being available through the api.

http://www.avorion.net/forum/index.php/topic,3148.0.html

 

Dirty Buoy's

-Allows players to spawn Navigational and Sentry Buoys, More to come soon.

-These buoys have unique features players cant get in normal game play, for example: Navigational buoys are invincible and cannot be moved. A great way to mark a distance wreckage or minarable rich asteroid field.

--Rusty Servers only at the moment.

 

LogLevels

-LogLevels gives modders the ability to set levels for there print functions.

-Aswell as allowing server owners to clean up there consoles, making it easier to read.

http://www.avorion.net/forum/index.php/topic,3799.0.html

 

NoNeutralCore

-A small script for stopping the creation of neutral zones inside the core.

http://www.avorion.net/forum/index.php/topic,3472.0.html

 

DirtyCargoExtender

-Extends the cargo hold of any NPC station discovered with low cargo holds.

--Patreon Members only

 

DirtySecure

-A mod which assigned PVP or PVE sectors based on distance from core.

-Provides Offline Protection to Players ships.

-Provides protection for NPC stations.

--Rusty Servers only at the moment

 

Reganerative Claimable Asteroids

-A mod which respawns claimable asteroids, when theyve been moved or turned into a mine.

-Also will unclaim or unsell an asteroid after a configured number of days

-Keeps the galaxy alive, providing claimable asteroids for new players.

--Rusty Servers only at the moment

 

Death Info

-Used to track cords of a players death point, assigning player values, for other mods to use.

--Rusty Servers only at the moment.

 

/Back

-A command using DeathInfo and Subspace Corridor, to teleport a players drone BACK to there death point.

--Rusty Servers only at the moment.

 

DistCore HUD

-Displays distance to the core on the players hud

--Rusty Servers only at the moment.

 

Any mod listed as Rusty Servers only, are live and active on the Rusty Servers.

Want the mod for your server? Lets talk and ill see about releasing the mod to you/public.

Not all mods on Rusty will remain there, they will eventually be released to the public.

 

 

 

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I would imagine a mod like Carrier commands could benefit from this as you currently have to exit/enter the ship for commands to appear and this seems to correct that issue :)

 

Exactly what those mod is best at,  any mod that has a menu/interface has to be attsched to the players ship. For example carrier commands, sector overview to name a few.

 

That is why this mod is primarily a modders resource.

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  • 1 month later...
  • 1 month later...

I can't seem to get This or CarrierCommander to work in game is there some incompatibility with the current version? Is there some debug way of checking in game to see if the script loader itself is working? Just trying to troubleshoot from the starting point...  Also is there any other scripts besides CarrierCommander that work with your loader? I just wish the game had some way to show you what it loaded kinda like Minecraft for example with mods....

 

My Server.lua looks like this

 

"package.path = package.path .. ";data/scripts/lib/?.lua"

package.path = package.path .. ";data/scripts/server/?.lua"

require ("factions")

require ("stringutility")

 

function onStartUp()

    Server():registerCallback("onPlayerLogIn", "onPlayerLogIn")

    Server():registerCallback("onPlayerLogOff", "onPlayerLogOff")

    Galaxy():registerCallback("onPlayerCreated", "onPlayerCreated")

    Galaxy():registerCallback("onFactionCreated", "onFactionCreated")

end

 

function onShutDown()

 

end

 

function update(timeStep)

    local server = Server()

 

    local guardianRespawnTime = server:getValue("guardian_respawn_time")

    if guardianRespawnTime then

 

        guardianRespawnTime = guardianRespawnTime - timeStep;

        if guardianRespawnTime < 0 then

            guardianRespawnTime = nil

        end

 

        server:setValue("guardian_respawn_time", guardianRespawnTime)

    end

 

    local serverRuntime = server:getValue("online_time") or 0

    serverRuntime = serverRuntime + timeStep

    server:setValue("online_time", serverRuntime)

 

end

 

function onPlayerCreated(index)

    local player = Player(index)

    Server():broadcastChatMessage("Server", 0, "Player %s created!"%_t, player.name)

end

 

function onFactionCreated(index)

 

end

 

function onPlayerLogIn(playerIndex)

    local player = Player(playerIndex)

    Server():broadcastChatMessage("Server", 0, "Player %s joined the galaxy"%_t, player.name)

 

    player:addScriptOnce("headhunter.lua")

    player:addScriptOnce("eventscheduler.lua")

    player:addScriptOnce("story/spawnswoks.lua")

    player:addScriptOnce("story/spawnai.lua")

    player:addScriptOnce("story/spawnguardian.lua")

    player:addScriptOnce("story/spawnadventurer.lua")

 

    matchResources(player)

end

 

function onPlayerLogOff(playerIndex)

    local player = Player(playerIndex)

    Server():broadcastChatMessage("Server", 0, "Player %s left the galaxy"%_t, player.name)

 

end

 

local s, b = pcall(require, 'mods/ShipScriptLoader/scripts/server/server') if s then if b.onPlayerLogIn then local a = onPlayerLogIn; onPlayerLogIn = function© a©; b.onPlayerLogIn©; end end end"

 

My mods folder has 3 things in it

CarrierCommander

mos

ShipScriptLoader

and it is in the base Avorion Folder

 

and my ShipScriptLoader.lua from your config folder looks like this

 

"local Config = {}

Config.author = 'Dirtyredz'

Config.name = 'Ship Script Loader'

Config.homepage = "https://github.com/dirtyredz/AvorionBoilerPlate"

Config.version = {

    major=1, minor=1, patch = 0,

    string = function()

        return  Config.version.major .. '.' ..

                Config.version.minor .. '.' ..

                Config.version.patch

    end

}

 

Config.Scripts = {}

 

function Config.Add(scriptPath)

  table.insert(Config.Scripts,scriptPath)

end

 

-- Example use to add a script to a players ship

-- Config.Add("mods/YourMod/scripts/entity/YourMod.lua")

Config.Add("mods/CarrierCommander/scripts/entity/CarrierCommander.lua")

return Config"

 

Anyone see my problem?

 

 

 

 

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What does your Avorion Steam Installation directory, including Carrier Commander, look like?

 

It should be like this:

(...)/Steam/steamapps/common/Avorion/
|-data
   |-scripts
       |-server
            |-server.lua
|-mods
    |-CarrierCommander
        |-scripts
            |-entity
                |-CarrierCommander.lua

I have only shown the two files you asked about, in their relative file directory structures. Other folders, like Documentation, are not shown here.

 

If you have it set up like this, it should work.

 

In-game, you can open the console window by pressing the quote key, the one with the ' and " characters on it. If either of the scripts is throwing an error, it will show in the Console window when you're playing the game.

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my Avorion folder has 2 folders

 

CarrierCommander

ShipScriptLoader

 

CarrierCommander has config and scripts folders

config has  CarrierCommanderConfig.lua

scripts has 2 folders, entity and lib

lib folder has 1 file lists.lua

entity folder has ai folder and CarrierCommander.lua

ai folder has 7 files all .lua

aggressiveCommand.lua

CarrierCivilCommandMine.lua

CarrierCivilCommandSalvage.lua

CarrierMilitaryCommand.lua

dockAllFighters.lua

mineCommand.lua

salvageCommand.lua

 

ShipScriptLoader folder has 2 Folders config and scripts + a README.md file

config folder has ShipScriptLoader.lua

scripts folder has 2 folders Player and server

Player folder has ShipScriptLoader.lua

server folder has server.lua

 

So confused...

I also hit the " button after the game started my game save and it just showed, "player events roughly every 12/02 seconds" and thats it

 

Steam version of Avorion

I'm on Windows 10 btw if that makes a difference

Also this shows up in the server log

 

2018-01-20 04-38-00| Loading global variables...

2018-01-20 04-38-00| Setting startup script...

2018-01-20 04-38-00| Error while adding file "data/scripts/server/server.lua":

2018-01-20 04-38-00|

2018-01-20 04-38-00| data/scripts/server/server.lua:67: attempt to index local 'b' (a boolean value)

 

 

 

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2018-01-20 04-38-00| Error while adding file "data/scripts/server/server.lua":

2018-01-20 04-38-00|

2018-01-20 04-38-00| data/scripts/server/server.lua:67: attempt to index local 'b' (a boolean value)

Well, there's your problem. Something is definitely breaking with the server.lua script, specifically in line 67 of that script.

 

In my server.lua, those lines are the hooks for the MoveUI and Ship Script Loader mods. I'm assuming your server.lua is similar: it's the hook for the Ship Script Loader mod you inserted there yourself. It should read:

local s, b = pcall(require, 'mods/ShipScriptLoader/scripts/server/server')
if s then if b.onPlayerLogIn then local a = onPlayerLogIn; onPlayerLogIn = function(c) a(c); b.onPlayerLogIn(c); end end end

 

And the game is failing to load the mod there. So I'm going to have to ask another time, although it may seem silly, to double-triple check that your Avorion installation looks similar to mine. I've made a short video going through my folder structure:

 

 

Ignore the fact that my folders will look slightly different because I have many more mods installed than you probably have. I highlight all the important parts of the folder structure and the server.lua script (which will also look slightly different to yours, because, again, I have more mods altering it than you probably have).

 

If you can confirm that that's indeed what your installation looks like, try reinstalling the affected server.lua by deleting it and running Steam Integrity Verification, and deleting and reinstalling the mods you've installed. Warning: SIV will delete any other files you may have modified to install mods, and will install vanilla Avorion files in their place. Backup anything you don't want to lose, first.

 

If that doesn't end up working, please let's continue trying to solve your problem. ;)

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I checked all my folders and they were all the same as yours but it wasn't working so I tried what you suggested and deleted a bunch of the game files and verified and re downloaded them then added the lines into the server.lua and your config one and it finally started working ^_^

Thanks for all the help.

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  • 2 weeks later...

First off- Thank you for your service, D.R.

 

This is correct file structure, yes? The config holds the config lua, and the other folders are correct as well as far as I can tell. Yet this does not work, what-so-ever, at all, period.

 

What the gosh darn banana am I doing wrong here? It doesn't initialize anything when in game.

 

Untitled.jpg.6627c40880aebcd543d65c6eea06be30.jpg

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from what i can see your file structure looks good,

did you follow the other instructions (im assuming yes)  editing the server.lua is essential as thats what gets the mod started.

secondly this mod does nothing by itself except force Entity scripts (scripts/mods attach to a ship) to follow the ship your piloting.

 

the mod solves the issue of other modders having to write the same code for each mod and costing the players/server performance hits when 10 mods are all doing the EXACT same thing.

 

by adding a script path to this mods config file. this mod will track the player entering/leaving of a ship and keep any scripts in the config attached to the players current ship.

 

What mod are you trying to use with this mod?

can i see your config file?

also showing me the server.lua file you should have edited just to be sure would be helpfull.

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  • 3 weeks later...

Hi.

 

First off, thanks for a great mod :).

 

I have stumbled upon a small bug with version 1.1.0. If there is a problem with the mod that is being loaded, then it just writes "failed to locate script at %path".

 

To reproduce, add the CarrierCommand mod and check the aggressiveCommand.lua file, line 222. If it looks like

elseif entity.isStation and then priority = cc.Config.basePriorities.station

then the load will fail. ShipScriptLoader version 1.0.0 does show an error message at line 222 but version 1.1.0 states it cannot locate the script.

 

Deleting the unneeded AND and the mod loads just fine in both version 1.1.0 and 1.0.0.

 

I hope it is an easy fix to get a good error message and keep up the good work  :)

 

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  • 1 month later...

hi there,

 

thanks for the mod.  i however, cant work out for the life of me whats wrong, as i cant load carrier commander mods either.

 

Ive installed it all to the letter,  but im not that experienced with mods like scripting.  i can confirm that it looks identical to yours, and the instructions, and that the carrier commander is also installed how it should be.

 

any ideas?  what do i need to post?

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hi,

 

this is the server

 

package.path = package.path .. ";data/scripts/lib/?.lua"

package.path = package.path .. ";data/scripts/server/?.lua"

require ("factions")

require ("stringutility")

 

function onStartUp()

    Server():registerCallback("onPlayerLogIn", "onPlayerLogIn")

    Server():registerCallback("onPlayerLogOff", "onPlayerLogOff")

    Galaxy():registerCallback("onPlayerCreated", "onPlayerCreated")

    Galaxy():registerCallback("onFactionCreated", "onFactionCreated")

end

 

function onShutDown()

 

end

 

function update(timeStep)

    local server = Server()

 

    local guardianRespawnTime = server:getValue("guardian_respawn_time")

    if guardianRespawnTime then

 

        guardianRespawnTime = guardianRespawnTime - timeStep;

        if guardianRespawnTime < 0 then

            guardianRespawnTime = nil

        end

 

        server:setValue("guardian_respawn_time", guardianRespawnTime)

    end

 

    local serverRuntime = server:getValue("online_time") or 0

    serverRuntime = serverRuntime + timeStep

    server:setValue("online_time", serverRuntime)

 

end

 

function onPlayerCreated(index)

    local player = Player(index)

    Server():broadcastChatMessage("Server", 0, "Player %s created!"%_t, player.name)

end

 

function onFactionCreated(index)

 

end

 

function onPlayerLogIn(playerIndex)

    local player = Player(playerIndex)

    Server():broadcastChatMessage("Server", 0, "Player %s joined the galaxy"%_t, player.name)

 

    player:addScriptOnce("headhunter.lua")

    player:addScriptOnce("eventscheduler.lua")

    player:addScriptOnce("story/spawnswoks.lua")

    player:addScriptOnce("story/spawnai.lua")

    player:addScriptOnce("story/spawnguardian.lua")

    player:addScriptOnce("story/spawnadventurer.lua")

 

    matchResources(player)

end

 

function onPlayerLogOff(playerIndex)

    local player = Player(playerIndex)

    Server():broadcastChatMessage("Server", 0, "Player %s left the galaxy"%_t, player.name)

 

end

 

local s, b = pcall(require, 'mods/ShipScriptLoader/scripts/server/server')

if s then

    if b.onPlayerLogIn then

        local a = onPlayerLogIn

        onPlayerLogIn = function© a©; b.onPlayerLogIn©; end

    end

else

    print("failed to load ShipScriptLoader", b)

end

 

this is the ships script

 

local Config = {}

Config.author = 'Dirtyredz'

Config.name = 'Ship Script Loader'

Config.homepage = "https://github.com/dirtyredz/AvorionBoilerPlate"

Config.version = {

    major=1, minor=1, patch = 0,

    string = function()

        return  Config.version.major .. '.' ..

                Config.version.minor .. '.' ..

                Config.version.patch

    end

}

 

Config.Scripts = {}

 

function Config.Add(scriptPath)

  table.insert(Config.Scripts,scriptPath)

end

 

return Config

Config.Add("mods/CarrierCommander/scripts/entity/CarrierCommander.lua")

 

 

but im not sure how to find client log.....

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these two look good, the client log is the most important also the server log, you can find both located in your %appdata% directory or if the server is on a seprate machine (usually linux) then taht can be found in /home/user/.avorion/

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Morning!

 

This?

 

2018-03-23 06-35-15| Client started: "C:\Program Files (x86)\Steam\steamapps\common\Avorion\bin\Avorion.exe" "--serverpath=bin/AvorionServer.exe"

2018-03-23 06-35-15| Enabled Traces:

2018-03-23 06-35-15| Client Beta 0.15.8 r10262, running on Windows 8.1+.

2018-03-23 06-35-15| CPU: AuthenticAMD 16 Cores

2018-03-23 06-35-15| RAM: 16GB

2018-03-23 06-35-15| Init Steamworks...Installed Steam exception handler

2018-03-23 06-35-15| Init Steamworks... ok

2018-03-23 06-35-15| Init Steamworks ok

2018-03-23 06-35-15| Init SDL2... ok

2018-03-23 06-35-15| SDL version (compiled): 2.0.3

2018-03-23 06-35-15| SDL version (linked): 2.0.3

2018-03-23 06-35-15| Getting display mode... ok

2018-03-23 06-35-15| Current display mode: 2560 x 1440

2018-03-23 06-35-15| Creating settings... loading... setting language... ok

2018-03-23 06-35-15| Creating client window...Creating window ...

2018-03-23 06-35-15| Detected 1 displays

2018-03-23 06-35-15| Display 0: x: 0, y: 0, w: 2560, h: 1440

2018-03-23 06-35-15| Using display 0

2018-03-23 06-35-15| Trying to create OpenGL 4.0 core window ...

2018-03-23 06-35-15| Creating window, x: 0, y: 0, w: 2560, h: 1440... ok

2018-03-23 06-35-15| Creating GL context... ok

2018-03-23 06-35-15| Initializing GLEW... ok

2018-03-23 06-35-15| Setting display mode 2560 x 1440 (WindowedSeamless)... ok

2018-03-23 06-35-15| GetDrawableSize: 2560 1440

2018-03-23 06-35-15| GetWindowSize: 2560 1440

2018-03-23 06-35-15| Creating client window ok

2018-03-23 06-35-15| Init rendering... starting rendering... initialize...OpenGL Context Information:

2018-03-23 06-35-15| Version: 4.0

2018-03-23 06-35-15| VersionString: 4.0.0 NVIDIA 388.13

2018-03-23 06-35-15| Vendor: NVIDIA Corporation

2018-03-23 06-35-15| Renderer: GeForce GTX 1070/PCIe/SSE2

2018-03-23 06-35-15| GLSL Version: 4.00 NVIDIA via Cg compiler

2018-03-23 06-35-15| GL_MAX_CUBE_MAP_TEXTURE_SIZE: 32768

2018-03-23 06-35-15| GL_MAX_ELEMENTS_INDICES: 1048576

2018-03-23 06-35-15| GL_MAX_ELEMENTS_VERTICES: 1048576

2018-03-23 06-35-15| GL_MAX_RENDERBUFFER_SIZE: 32768

2018-03-23 06-35-15| GL_MAX_TEXTURE_SIZE: 32768

2018-03-23 06-35-15| GL_MAX_VERTEX_ATTRIBS: 16

2018-03-23 06-35-15| GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32

2018-03-23 06-35-15| Init Debug Message Callback... ok

2018-03-23 06-35-15| Set VSync... ok

2018-03-23 06-35-15| Secure BackBuffer... ok

2018-03-23 06-35-15| Init Canvas...Create canvas of size 2560 x 1440... ok

2018-03-23 06-35-15| Init Canvas ok

2018-03-23 06-35-15| Init Refraction Texture... ok

2018-03-23 06-35-15| Init Post Processing... ok

2018-03-23 06-35-15| Init Debug Renderers... ok

2018-03-23 06-35-15| DepthTexturesSupported: yes

2018-03-23 06-35-15| IntVertexAttributesSupported: yes

2018-03-23 06-35-15| DeferredSupported: yes

2018-03-23 06-35-15| LowSpecGPUDetected: no

2018-03-23 06-35-15| Available video memory: 7.28711 GB

2018-03-23 06-35-15| Rendering initialized

2018-03-23 06-35-15| Init rendering ok

2018-03-23 06-35-15| Check problematic drivers... ok

2018-03-23 06-35-15| Init shader level... ok

2018-03-23 06-35-15| Init loading screen... ok

2018-03-23 06-35-16| Draw first loading screen... draw... ok

2018-03-23 06-35-16| Init SFX... ok

2018-03-23 06-35-16| Init Input... ok

2018-03-23 06-35-16| Init GameInput... ok

2018-03-23 06-35-16| Init WorkerPool... ok

2018-03-23 06-35-16| Init Main Menu... ok

2018-03-23 06-35-17| Init Music... ok

2018-03-23 06-35-17| Apply loaded settings... ok

2018-03-23 06-35-17| Adjust settings to GPU... ok

2018-03-23 06-35-17| Client initialized

2018-03-23 06-35-17| Received stats and achievements from Steam

2018-03-23 06-35-17| STAT_PIRATES_DESTROYED: 776i

2018-03-23 06-35-17| STAT_XSOTAN_DESTROYED: 501i

2018-03-23 06-35-17| STAT_CIVIL_SHIPS_DESTROYED: 11i

2018-03-23 06-35-17| STAT_SHIPS_DESTROYED: 71i

2018-03-23 06-35-17| STAT_STATIONS_DESTROYED: 4i

2018-03-23 06-35-17| STAT_RESOURCES_MINED: 1616099i

2018-03-23 06-35-17| STAT_GOODS_TRADED: 972i

2018-03-23 06-35-17| STAT_GOODS_SOLD: 243i

2018-03-23 06-35-17| STAT_GOODS_BOUGHT: 729i

2018-03-23 06-35-17| STAT_GATES_USED: 78i

2018-03-23 06-35-17| STAT_WORMHOLES_USED: 30i

2018-03-23 06-35-17| STAT_JUMPS_USED: 767i

2018-03-23 06-35-17| STAT_SECTORS_DISCOVERED: 619i

2018-03-23 06-35-17| STAT_SECTORS_TRAVELED: 9607.45f

2018-03-23 06-35-17| STAT_METERS_FLOWN: 28960322i

2018-03-23 06-35-17| Finished download of workshop plan Trinium battleship

2018-03-23 06-35-17| Finished download of workshop plan Homeworld Junkyard Dawg (rough)

2018-03-23 06-35-17| Finished download of workshop plan [Fighter Blueprint] N'Daal 'Adze' Fighter Drone

2018-03-23 06-35-18| Startup successful.

2018-03-23 06-35-36| Starting server 'bin/AvorionServer.exe' with arguments '--galaxy-name PS1 --server-name RudolfPflanz's Server --port 27000 --public 0 --safe-player-input false --pausable true --alive-sectors-per-player 500 --listed 0 --authentication 0 --exit-on-last-admin-logout --admin 76561198031156927 --use-steam-networking 1 --threads 15 '

2018-03-23 06-35-36| Connecting to 127.0.0.1:27000, query port: 27003

2018-03-23 06-35-37| Waiting for Online polling threads

2018-03-23 06-35-37| Online polling threads finished

2018-03-23 06-35-37| Waiting for LAN polling threads

2018-03-23 06-35-37| LAN polling threads finished

2018-03-23 06-35-37| Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0

2018-03-23 06-35-38| remote address: ip, init: steam

2018-03-23 06-35-38| Connecting to server at 127.0.0.1:27000

2018-03-23 06-35-38| Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0

2018-03-23 06-35-38| Initiating connection with server ID 90113916854777863

2018-03-23 06-35-42| Authentication successful!

2018-03-23 06-35-45| <Server> Player RudolfPflanz joined the galaxy

2018-03-23 06-35-46| Finished download of workshop plan [Fighter Blueprint] N'Daal 'Adze' Fighter Drone

2018-03-23 06-35-46| Finished download of workshop plan Homeworld Junkyard Dawg (rough)

2018-03-23 06-35-46| Finished download of workshop plan Trinium battleship

2018-03-23 06-36-09| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

2018-03-23 06-36-54| <> The Nav-Computer is calculating the jump route. Please stand by.

2018-03-23 06-37-09| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

2018-03-23 06-37-25| <> The jump route is still being calculated.

2018-03-23 06-37-27| <> The jump route is still being calculated.

2018-03-23 06-37-27| <> The jump route is still being calculated.

2018-03-23 06-37-28| <> Jump route calculated.

2018-03-23 06-38-08| <Server> Your Ship Iron Fighter has been destroyed!

2018-03-23 06-38-30| Finished download of workshop plan [Fighter Blueprint] N'Daal 'Adze' Fighter Drone

2018-03-23 06-38-30| Finished download of workshop plan Homeworld Junkyard Dawg (rough)

2018-03-23 06-38-30| Finished download of workshop plan Trinium battleship

2018-03-23 06-38-47| <> Paid 13.712 credits to build a fighter.

2018-03-23 06-38-58| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

2018-03-23 06-38-59| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

2018-03-23 06-40-01| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

2018-03-23 06-41-45| Auto saving ship to "C:\Users\Baba Dada\AppData\Roaming\Avorion\ships\MCRN Enterprise5.xml"

2018-03-23 06-41-46| Auto saved ship to "C:\Users\Baba Dada\AppData\Roaming\Avorion\ships\MCRN Enterprise5.xml".

2018-03-23 06-48-08| <> Received 100000 iron from RudolfPflanz.

2018-03-23 06-48-08| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

2018-03-23 06-48-08| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

2018-03-23 06-48-46| <> The Nav-Computer is calculating the jump route. Please stand by.

2018-03-23 06-49-03| <> Jump route calculated.

2018-03-23 06-49-12| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

2018-03-23 06-49-12| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

2018-03-23 06-49-36| <> The Nav-Computer is calculating the jump route. Please stand by.

2018-03-23 06-49-47| <> The Nav-Computer is calculating the jump route. Please stand by.

2018-03-23 06-49-58| <> Jump route calculated.

2018-03-23 06-50-14| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

2018-03-23 06-50-14| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

2018-03-23 06-51-17| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

2018-03-23 06-51-17| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

2018-03-23 06-52-20| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

2018-03-23 06-52-20| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

2018-03-23 06-53-23| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

2018-03-23 06-53-23| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

2018-03-23 06-53-34| <Server> Pirates are attacking the sector!

2018-03-23 06-54-26| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

2018-03-23 06-54-26| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

2018-03-23 06-55-30| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

2018-03-23 06-55-30| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

2018-03-23 06-56-33| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

2018-03-23 06-56-33| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

2018-03-23 06-57-10| <Server> Your sensors picked up a short burst of subspace signals.

2018-03-23 06-57-36| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

2018-03-23 06-57-36| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

2018-03-23 06-58-39| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

2018-03-23 06-58-39| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

2018-03-23 06-59-41| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

2018-03-23 06-59-41| <> Paid 4099 Iron for production of a fighter on MCRN Enterprise.

2018-03-23 07-00-09| <Server> More strange subspace signals, they're getting stronger.

2018-03-23 07-01-09| <Server> A small group of alien ships appeared!

2018-03-23 07-08-59| <> Paid 3952 Iron for production of a fighter on MCRN Enterprise.

2018-03-23 07-10-27| <Unknown> This is a distress call! Our position is (34:442) We are under attack by pirates, please help!

2018-03-23 07-10-27| <> You have received a distress signal by an unknown source.

2018-03-23 07-16-19| UDP closed

2018-03-23 07-16-19| Client UDP: Connection closed

2018-03-23 07-16-19| Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0

2018-03-23 07-16-19| UDP closed

2018-03-23 07-16-19| Client UDP: Connection closed

2018-03-23 07-16-20| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

2018-03-23 07-16-20| Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0

2018-03-23 07-16-20| Server shutdown successful.

2018-03-23 07-16-20| UDP closed

2018-03-23 07-16-20| Client UDP: Connection closed

2018-03-23 07-16-21| Startup successful.

2018-03-23 07-16-25| Exiting client.

2018-03-23 07-16-25| Exited client main loop.

2018-03-23 07-16-25| Waiting for Online polling threads

2018-03-23 07-16-25| Online polling threads finished

2018-03-23 07-16-25| Waiting for LAN polling threads

2018-03-23 07-16-25| LAN polling threads finished

2018-03-23 07-16-25| Stopping local server ...

 

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