ralle030583 Posted October 5, 2017 Share Posted October 5, 2017 i currently working on a mod witch use workshop ships for a faction, its planned to be serverside only, so no dialog options etc are planned for new factions, cause i want it to work without havent clients to download anything Already Working: - spawning attack waves like xsotans using saved workshop ships - ships got turrets generated according to sector difficulty - big waves only in center - altering material of ships according to the sector difficuty for balancing Currently working on: Priority 1 list Comeing Features Priority 1: - adding bounty payout at pirates death - generating own sectors as home for the faction Comeing Features Priority 2: - mod settings to created different factions and assign blueprint files to that faction Comeing Features Priority 3: - changing it that factions can be configuired to be pirates or a regular faction - own systems, etc. Credits: Currently i'm using 4 workshop ships from Khillmarr (with permission) for a Test Faction (Khillmarr Pirates) - http://steamcommunity.com/id/Khillmarr/myworkshopfiles/?appid=445220 Link to comment Share on other sites More sharing options...
ralle030583 Posted October 5, 2017 Author Share Posted October 5, 2017 Install Instructions: * install instructions depracated cause of new sturcuture of the mod, will be updated with release of new version* A small Preview: After fixing material fitting to sector, same ship as before but now orginite/avorion cause its near the center of the galaxy Link to comment Share on other sites More sharing options...
ralle030583 Posted October 5, 2017 Author Share Posted October 5, 2017 *reserved for changelog* Version 0.0.1 (05.10.2017) *downloadlink removed, dont use this version* - Initial Alpha Release for people who wants to test arround with it Link to comment Share on other sites More sharing options...
ralle030583 Posted October 5, 2017 Author Share Posted October 5, 2017 I'm currently currently searching Ship Builders who have a collection of similar looking ships for this different ship tiers Tier 1 Frigate Tier 2 Cruiser Tier 3 Destroyer Tier 4 Dreadnaught Tier 5 Battleship X a Shipyard (for own systems, optional) Please consider that big ship with to many blocks & details cause a small lag when spawned or destroyed. Link to comment Share on other sites More sharing options...
ralle030583 Posted October 6, 2017 Author Share Posted October 6, 2017 first alpha version, see install instructions in 2nd post Version 0.0.2 First Features: - Spawns Khillmarr Faction attack waves (5 different ship blueprints) - material and weapons are balanced depending on the sector distance to center, avorion only inside center ring Version 0.0.3 - small Bugfix and added forgotten khillmarrattack.lua tothe zip Downloadlink v0.0.3: *downloadlink removed, dont use this version* Link to comment Share on other sites More sharing options...
Shrooblord Posted October 8, 2017 Share Posted October 8, 2017 Mmm, very interesting! I'll be keeping close tabs on this. Having Workshop items show up in the game randomly sounds fantastic - some people create truly beautiful stuff (the Khillmarr craft don't look half shabby, either, give him my regards!). A question: do the ships all spawn at random from the plans provided? Or are they "ordered" in some way i.e. that the 5 Khillmarr craft only spawn in their own team, and if I were to add, say, my own Workshop items to the mix, that they'd all spawn together as well? Or would all the workshop items just spawn in randomly intermingled with each other? Link to comment Share on other sites More sharing options...
ralle030583 Posted October 9, 2017 Author Share Posted October 9, 2017 currently the ships spawned are different waves with fix composition of ships im currently tiding up the code and trying to make config like this: factions [customFactionID][name][descr] blueprints [customBlueprintID][blueprint][faction] waves [faction][wavesize][shipcomposition][sektorFrom][sektorTo][probability] would suggest that you wait until i done with a config file so its easier to add own blueprints, factions Link to comment Share on other sites More sharing options...
Shrooblord Posted October 10, 2017 Share Posted October 10, 2017 Sweet! That sounds like an great way to let users define their own groups of ships! :D (Although I was also sort of enjoying the idea of rag-tag teams of randomly assembled Pirate craft - they are Pirates, of course, so their ships needn't be all from the same... erhem... patrons) Link to comment Share on other sites More sharing options...
ralle030583 Posted October 10, 2017 Author Share Posted October 10, 2017 yeah some randomness seems like a good idea think will make that you could then just make a faction "Pirates" and add all ships to it.. think will make the definition of waves like wave A: 3 frigs wave B: 2 frigs 1 cruiser etc... and at the blueprint definition blueprints you defince the classes of the blueprints and he picks random frigs, cruise from that faction for the spawns i'm currently working on the config and changing the mod to Dirtyredz mod template and directory structure think will release the next version next weekend cause im a bit busy IRL atm Link to comment Share on other sites More sharing options...
Shrooblord Posted October 10, 2017 Share Posted October 10, 2017 I'm looking forward to it. ^^ While I await that, what do the sektorTo and sektorFrom parts of the config you mentioned do? Do Pirates generally follow a single line in their attacks, through all Sectors from a start location to an end location? Link to comment Share on other sites More sharing options...
ralle030583 Posted October 10, 2017 Author Share Posted October 10, 2017 sektorFrom/sektorTo is min/max distance from center where that event (in that case spawn of the ships) can happen, its a setting for the eventshedular Link to comment Share on other sites More sharing options...
Shrooblord Posted October 10, 2017 Share Posted October 10, 2017 Ahhhh cool, so it's an inner-outer-radius thing to define a circle of Sectors around the Galactic Centre within which the events you also define in config can be encountered? So you can define mega-hard encounters closer to the Centre, but not in the outer rings? Is there a config option to give players an option to tweak the percentage chance an event will occur that you can expose in this mod? It would be super cool to define a mega-hard event that shows up every so often in the Centre, but almost never in the outer reaches of the arms - however, there is a certain chance it still happens in the outer arms and so you could have a crazy scary attack once in a while even when far away. I'd definitely build an event like that for my own Galaxies. ;D Link to comment Share on other sites More sharing options...
ralle030583 Posted October 10, 2017 Author Share Posted October 10, 2017 its planned, i'm currently working on a config file for storing infos for multiple factions and ships, its all still WIP ;-) Link to comment Share on other sites More sharing options...
Shrooblord Posted October 10, 2017 Share Posted October 10, 2017 Aye, and I'll be right here cheering you on until I can get my grubby hands on it in its released state. Link to comment Share on other sites More sharing options...
Ravien Posted October 13, 2017 Share Posted October 13, 2017 This looks like it will be a really fun mod! Having custom pirate ships is one of the features I really want in the game, plus those ships can provide a better challenge than the randomly generated one. Plus how cool would it be to fight through waves of TIE fighters or Cylon raiders? :D Link to comment Share on other sites More sharing options...
ralle030583 Posted October 13, 2017 Author Share Posted October 13, 2017 trying to release a first customizeable version this weekend - removed now the old download link cause the last version wont be updateable due to major changes in structure of the mod Link to comment Share on other sites More sharing options...
Dracolich Posted November 15, 2017 Share Posted November 15, 2017 I keep checking back on this mod because I think it could be a game changer! Wishing you all the best with your development! Link to comment Share on other sites More sharing options...
Joe70 Posted November 15, 2017 Share Posted November 15, 2017 Great ! I am looking for this ! Link to comment Share on other sites More sharing options...
drew4452862 Posted November 15, 2017 Share Posted November 15, 2017 edit: I guess I just had to take out the .lua extension. Not sure what else is up with it local success, returned = pcall(require, "mods/CustomFactions/scripts/player/eventscheduler") old: Where do you put the mods folder? local success, returned = pcall(require, "mods/CustomFactions/scripts/player/eventscheduler.lua") Can't seem to figure out where it is looking Link to comment Share on other sites More sharing options...
C_Corp2002 Posted November 16, 2017 Share Posted November 16, 2017 Much agreed, Ravien! That would be horrifically dangerous and loads of fun. Best of luck. Link to comment Share on other sites More sharing options...
Rundai Posted November 19, 2017 Share Posted November 19, 2017 cant wait for a stable release *-* this mod sounds awesome. the standard ships become boring after a few hours. having a real challange with workshop ships would be a great addition to the game Link to comment Share on other sites More sharing options...
Devious Posted November 20, 2017 Share Posted November 20, 2017 I'm looking forward to this mod, be aware that the previous mods that affected sector generation generated their sectors through normal NPC sectors, I think it'd be best for these sectors to generate only in empty sectors. Gives a nice play element too as you never know when you might run into one when travelling through empty sectors. Link to comment Share on other sites More sharing options...
Lordhamtaro Posted February 3, 2018 Share Posted February 3, 2018 Hello. Is this mod dead? I can't find any link to download it and there is no post since November 2017. Please, don't give up! Link to comment Share on other sites More sharing options...
zel0t Posted February 22, 2018 Share Posted February 22, 2018 Hello. Is this mod dead? I can't find any link to download it and there is no post since November 2017. Please, don't give up! I hope not as well. I cant tell you how much i hate the proceduraly generated ships. Link to comment Share on other sites More sharing options...
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